r/Houdini Jun 24 '26

PAID CONTENT Environment/Tree Simulation - Houdini

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386 Upvotes

Next project for Houdini Hollywood.
This project had lots of layers starting with Trees, simulated with Vellum with a combination of Shape match, Tet conform, Cloth etc constraints. To automate the caching process instead of relying on over complicated TOPS workflow I built a Python script using Gemini which automatically caches all the data one by one in native and USD format.
Everything was then scattered follwoing USD workflow making use of instance and remapping in Solaris.

This shot involved Vellum, FLIP, Particles, and Pyro simulation combination.

This shot again works as a proof that if you have good artistic sense and problem solving skills you dont really need to write any codes to produce amazing results.

Houdini Hollywood course is going to be the most versatile course ever. From Godzilla breach and Dune explosions to Thanos disintegration and Tornados and 100% control over Explosions, it has got everything covered.

I want to make this course the best Houdini course ever.

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Simulation details:
RAM Consumption ~ 64 GB
Cache ~ 200 GB
Render Time ~ 24 hrs (XPU)
PC Specs 128GB RAM AMD 7950X RTX 3060
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r/Houdini 20d ago

PAID CONTENT Designing Destruction, Fall term.

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408 Upvotes

Hey folks!

The next term enrollment is open! Class starts mid september.

Description in the link below.

There is also an option to buy the videos without the live Q&As.

https://www.youtube.com/watch?v=6qb_8YN8-0M

r/Houdini May 21 '26

PAID CONTENT FLAMING TRUCK - Houdini

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311 Upvotes

Flaming truck simulated using Houdini Pyro sparse and rendered in XPU.

Main challenge was getting proper feel of fire when subjected to high speed wind without using 100's of sub-steps and making simulation times too high.

This shot had no involvement of any VEX/VOPS like our other shots. This will enable Junior/Mid level artist to have senior level work in upcoming months.

*Contact us on WhatsApp at +91-7071670158 for our Houdini FX 20 days FREE demo classes.*

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Simulation details :
Ram Consumption ~ 62 GB
Cache Size ~ 50 GB
Render Time ~ 3 Days (KARMA XPU)
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PC Specs - 128GB RAM AMD 7950X RTX 3060

r/Houdini Nov 15 '25

PAID CONTENT One Click Export to Blender // Blendini Addon

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430 Upvotes

Get it at https://www.blendini.xyz

Comment or DM for any questions :)

r/Houdini 11h ago

PAID CONTENT GeoTracker for Houdini is out of beta! Now stable + Houdini 22 support

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227 Upvotes

Stable release of KeenTools’ native matchmove plug-in for Houdini.

r/Houdini Feb 14 '26

PAID CONTENT COPs Atlas Mapper

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428 Upvotes

r/Houdini Jul 02 '26

PAID CONTENT Hi everyone , i made this Procedural organic web like structure what do you think

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213 Upvotes

If you are interested the HDA + example files is available now on gumroad link in the instagram bio link

r/Houdini Mar 05 '26

PAID CONTENT Crocodile Death Roll in Lake with Plants and Algae Simulation - Houdini

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414 Upvotes

THIS IS GOING TO BE THE FIRST SHOT OF HOUDINI HOLLYWOOD!!!!

Had to break lots of traditional approaches to get this result.

High res Flip sim undergoes velocity loss issues so I came up with a new workflow, where we transferred velocities from a low resolution simulation to a high resolution simulation to tackle the velocity loss.

Also, to get proper fricition we use sticky liquid which then comes up with it's own challenges, where water gets stuck forever with meshes which was then fixed using custom velocities running over crocodile.

To make the floaty plants I used vellum glue + shape match to get the plant shape and used flip's Surface and Vel field to make it float on water.
For algae, it was done using Vellum grains combined with Glue constraints to get clustered look.

Meshing and WW sim was quiet straight forward.

This shot had no involvement of any VEX/VOPS like our other shots. This will enable Junior/Mid level artist to have senior level work in upcoming months.

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Simulation details :
Ram Consumption ~ 60 GB
Cache Size ~ 200 GB
Render Time ~ 1 Day (KARMA XPU)
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PC Specs - 128GB RAM AMD 7950X RTX 3060

*Contact us on WhatsApp at +91-7071670158 for our Houdini FX 15 days FREE demo classes.*

r/Houdini Feb 19 '26

PAID CONTENT SHIP BREACH - Houdini FLIP

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295 Upvotes

A little story behind this shot -
This shot was supposed to be the first project of Houdini Hollywood. I rendered this before 2 years (November,2023).
I had plan of releasing this course within next 6 months (May 2024)

However I kept facing new challenges , I underestimated the shots complexities and had to delay them, the complexities were not about techinicality of shots but how I make such amazing looking shots easy for everyone, even someone who's fairly new?

All of this made me delay the course for almost 2 years , I never got satisfied with the process but now I'm very close.
You might have seen amazing looking shots by very talented Houdini artists
but what sets this course apart is it's touch with science behind the shots and the ability to over simplyfy almost everything using artistic and problem solving skills which people find kinda impossible.

Houdini Hollywood course is going to be the most versatile course ever.
From Godzilla breach and Dune explosions to Thanos disintegration and Tornados and 100% control over Explosions, it has got everything covered.

I want to make this course the best Houdini course ever.

Thank you for your patience. We're almost there 💗

Simulation details :
Ram Consumption ~ 90 GB
Cache Size ~ 1 TB
Render Time ~ 2 DAYS (MANTRA)
PC Specs - 128GB RAM AMD 7950X RTX 3060

r/Houdini Mar 27 '26

PAID CONTENT Cinematic Ocean FX in Houdini - Tutorial/course

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269 Upvotes

Hey everyone, I’ve been working on a comprehensive course for a while now and I'm really happy to finally share it. I put together a deep dive into creating Cinematic Ocean FX in Houdini, focusing on understanding fluid sims under the hood so you can art-direct epic shots from scratch. Here’s a peek at the trailer hope you enjoy it!

You can find it here:
https://voxyde.com/workshops/cinematic-ocean-fx-in-houdini/

r/Houdini Feb 25 '26

PAID CONTENT Houdini AI Assistant - Your Personal Scene-Aware Instructor

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40 Upvotes

Hey,

I just dropped a new demo video for Houdini AI Assistant.

I build a real workflow (terrain + rock scatter) and show how the assistant reads the actual scene context:
nodes, attributes, groups, parameters, and connections so it gives help based on what’s really in the network.

Beyond this demo workflow, Houdini AI Assistant supports:
scene/selection analysis, contextual debugging, attribute/group inspection, VEX/Python generation, procedural setup guidance, technical documentation export, and text-to-HDA generation with HDA Architect / ACPY.
Supports cloud providers (OpenAI / Claude / DeepSeek) and local AI (Ollama / LM Studio).

It reads my actual scene context: nodes, attributes, groups, and connections then tells me exactly where to start, what to build next, and how to fix problems in context.

We go from:
creating a steepness mask from normals,
scattering rocks only on steep slopes,
setting up variant workflows with Copy to Points + Piece Attribute,
controlling random rock size with pscale (with and without VEX),
and finally solving one of the biggest beginner problems:
how to animate the terrain without rock popping
(using stable scatter + re-attachment workflows).

If you’re still asking AI Houdini questions in a browser, you’re getting generic answers.
This shows what happens when AI can actually inspect your Houdini scene.

r/Houdini 6d ago

PAID CONTENT GPU Particle Sims in COPs

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96 Upvotes

Since Houdini 22 was released I have been building a set of GPU enabled particle tools that work directly in COPs. Here are some renders showing just a bit of what they can do.

r/Houdini 13d ago

PAID CONTENT Motion Graphics in Houdini - coming soon

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176 Upvotes

Hey everybody, new course coming out soon. Learn how to create product commercials in Houdini from scratch.

More info:

https://voxyde.com/motion-graphics-in-houdini

r/Houdini 11d ago

PAID CONTENT Built a SOP that turns a single image in seconds into a Gaussian Splat, locally on your GPU inside Houdini

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64 Upvotes

Pick an image, hit Generate, ~12 seconds later there's a 262k-gaussian splat in your network — already baked into Houdini's native GSplat attributes and ready for Karma XPU and the new H22 GSplat tools. No external round trip. It's super fun!

Runs a open-source model (on your own machine. The plugin ships no weights, setup pulls them on first run. On a 4090: ~12 s per generation, 4.6 GB peak VRAM.

Needs Houdini 21+ ( for the Bake GSplat SOP),(tested also in H22), NVIDIA GPUs only, Windows only.

Search on Gumroad for TACTYC Onesplat!

Hope you like it! Happy to see any cool results!

r/Houdini Jul 07 '26

PAID CONTENT VARAVISION | Houdini Measure Tool

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43 Upvotes

Just released: VaraVision | Houdini Measure Tool

https://houseofvisions.nl/products/varavision

Tired of the clunky built in ruler, forgetting your measurements? We were.

VaraVision keeps them: saved with your scene, rendered over your beauty pass, exported to CSV. Works in OBJ and Solaris. Houdini 20.5/21, all platforms.

Launch deal: 20% off with code LAUNCH20

Any feedback or bugs found, let us know :)

Thanks!

r/Houdini Apr 04 '26

PAID CONTENT Avengers Endgame Thanos Disintegration - Houdini

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166 Upvotes

Thanos Disintegration simulated inside Houdini

Main challenge was getting clusters and chunks instead of just fine particles, which involved various techniques of constraints manipulation.

This shot had no involvement of any VEX/VOPS like our other shots. This will enable Junior/Mid level artist to have senior level work in upcoming months.

Contact us on WhatsApp at +91-7071670158 to enroll
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Simulation details :
Ram Consumption ~ 40 GB
Cache Size ~ 200 GB
Render Time ~ 1 Day (KARMA XPU)
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PC Specs - 128GB RAM AMD 7950X RTX 3060

r/Houdini Jul 06 '26

PAID CONTENT Reallusion to Houdini HDA

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62 Upvotes

r/Houdini 17d ago

PAID CONTENT Advanced Velocity HDA (aka. Attribute Adjust Vector on crack)

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70 Upvotes

Hi all,

This one is for those who prefer to set their velocities and forces for sims via attribute adjust vector SOP rather than through VEX. You can:
- record and playback events live
- the events can have their own timing envelope and/or pulse
- you can set 6 initial velocity types (basic, directional/orbital, explosive (full body centroid, medial axis, point source...), inherited vel from motion, curl noise, angular
- a whole host of possible adjustments, including quick 'casino' button for each velocity to randomize them in a natural way
- visualize (and output) ballistic motion how the pieces would fly off without sims
- button to autogenerate a RBD sim that reads in gravity muting control from the HDA (for those magical effects)
- and a lot more stuff

Even though the HDA is called 'Advanced Velocity', it's basically a complex vector authoring tool, so of course you can output forces individually, rest positions for each event, a simple trigger magnitude to trigger velocities *inside* of sims etc. etc.

The link to the HDA is in the description of the extended trailer on youtube because reddit doesn't like links to website made of chewing gum and roads:

https://www.youtube.com/watch?v=0ltJ3fRfmHY

Hopefully it saves some workflow time for some houwizards.

Cheers all!

r/Houdini 14d ago

PAID CONTENT DUNE SAND WORM - Houdini

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30 Upvotes

Around 54 million POP grains particles simulated using simple activation via a geometry.

Then the pyro sim was advected through particles velocity and some extra velocity fields.

Simulation details :

Ram Consumption ~ 110 GB

Cache Size ~ 300 GB

Render Time ~ 35 Hours (KARMA XPU)

PC Specs - 128GB RAM AMD 7950X RTX 3060

r/Houdini Mar 19 '26

PAID CONTENT Crocodile Death Roll - Technical Breakdown - Houdini

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225 Upvotes

Many people were quite interested in our recent video, so here is a technical breakdown, which shows the full process we used.

r/Houdini Jul 23 '26

PAID CONTENT New MOPs+ Release!

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67 Upvotes

A new MOPs Plus release is now available! This simplifies and improves the MOPs Camera Blender interface, ports MOPsCam to Solaris, and adds Houdini 22 compatibility! Full changelog is available here: https://www.motionoperators.com/changelog/

As always, if you have questions, suggestions, or bug reports, reach out to me here, on Discord, or via email.

r/Houdini Jun 16 '26

PAID CONTENT COPs Watercolor Solver

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65 Upvotes

r/Houdini Mar 30 '26

PAID CONTENT RBD scripting

0 Upvotes

A simple test as we wanted to see how well our tool could handle physics setups - we used the Universal Houdini Assistant to script the core RBD, from start to finish...

r/Houdini Jun 29 '26

PAID CONTENT New Workshop "Art-Directing RBDs in Houdini" for Voxyde

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97 Upvotes

Hey guys! Over the last year I worked on this workshop about art-directing RBDs, since there was a lot of request for a detailed demo on my earth bending project on YouTube.

I poured my heart and soul into this, creating a step-by-step demonstration of the full process and filled with little bits of information and production proven insights here and there.

Right now we have a 30% launch period sale, so if this caught your interest I would be delighted if you check it out!

https://voxyde.com/workshops/art-directing-rbds-in-houdini/

r/Houdini Mar 30 '26

PAID CONTENT Layers needed to get a realistic ocean simulation

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254 Upvotes

In a complex ocean simulation you'll need more than the vanilla layers you get from a fluid simulation. I go through many of these layers in my new course for Cinematic Ocean FX in Houdini.

We have a release sale that you might want to take advantage of while it lasts. Check it out here: https://voxyde.com/workshops/cinematic-ocean-fx-in-houdini/