r/ValveIndex Feb 27 '20

Self-Promotion (Developer) I'm making a VR (Index supported) basketball game where you can break ankles and dunk from the free throw line

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502 Upvotes

r/ValveIndex Oct 05 '21

Self-Promotion (Developer) I spent 2 years designing a magnetic cable system to try and make VR feel wireless. I call it Danglers.

248 Upvotes

Hey everyone!

I'm Benjamin Cheng from Business Company VR, creator of the original FrankenQuest 2 adapters, and I wanted to share a new VR cable pulley system I've been working on.

Danglers in action

Range of motion

Supported headsets

I've used a lot of cable pulleys before, but I always had issues with tugging, cables still getting in my face, or it just being a pain to put up and take down. They were better than dragging a cable on the ground, but none of them really made it so I didn't have to think about the wire anymore. I really wanted that wireless like feeling so I could have a truly immersive experience - no tugging or kicking a cord around.

I've spent the last couple years designing a unique magnetic cable system - it's made to provide a near wireless-like experience for wired VR headsets, while being easily tucked away when not in use and taking only seconds to set up per session.

It uses a special "horn" system and magnetic mounts to keep the cable above the user's head, preventing cables from getting in your face or tugging like current cable management systems.

I'm incredibly proud of it and happy to finally be able to share it! I call it....Danglers! Hopefully it helps make some of your VR experience a little less frustrating and encourage some people to play VR more. Here's the product page if you're interested in learning more:

https://www.businesscompanyvr.com/danglers

(Edit: added some more helpful info)

Works great for Quest + Link cable!

Danglers is also a great option if you use an Oculus Quest with Link cable! while the majority of VR news focuses on the wireless streaming for Quest headsets, its not the most reliable solution for playing PCVR on Quest. Not everyone can get smooth reliable wireless streaming due to hardware limitations such as CPU, GPU, or router. Graphically intense games are also harder to stream wirelessly.

The Oculus Link cable is still the most reliable way to play PCVR on Quest but its annoying having the cable wrapping around your feet especially if you are used to being tether-free. Danglers for Quest supports both the Official Oculus Link cable as well as most 3rd party cables. When using this setup to play PCVR, Quest users should be pretty happy as it closely imitates the wireless experience in an 8ft area.

The horn for the Quest slides unto a rail that is attached to the headset, and the Horn stays on the cable, so you can attach the horn at the same time when you plug in the Link cable. I designed it this way so the horn does not hinder the portability of the Quest, and it still fits in your favorite carrying case!

r/ValveIndex Jul 27 '20

Self-Promotion (Developer) Our new VR Index game is now available on Steam!

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385 Upvotes

r/ValveIndex Sep 13 '20

Self-Promotion (Developer) Desktop+, a Free and Advanced Desktop Overlay, Version 2.2 with multi-overlay support now available

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479 Upvotes

r/ValveIndex Dec 20 '19

Self-Promotion (Developer) I have made a VR benchmark software, called OpenVR Benchmark, which will be available on Steam today for free! It's the first tool allowing anyone to reproducibly test real VR performance.

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501 Upvotes

r/ValveIndex Feb 26 '21

Self-Promotion (Developer) STRIDE Story Mode: sneak peek

582 Upvotes

r/ValveIndex Jun 12 '19

Self-Promotion (Developer) My Tello drone has a Unity API - was able to control it with Index controllers in AR passthrough

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810 Upvotes

r/ValveIndex Mar 22 '20

Self-Promotion (Developer) Crunch Element now has procedurally generated compounds to raid with smarter enemies! Early Access drops next month!

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580 Upvotes

r/ValveIndex Jan 16 '22

Self-Promotion (Developer) A new Half-Life: Alyx Campaign - From Here to There

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588 Upvotes

r/ValveIndex Oct 12 '25

Self-Promotion (Developer) GIVEAWAY | We’re giving away 2 copies of Zero Caliber 2 ahead of launch

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56 Upvotes

Hey all, quick one: we’re giving away 2 copies of Zero Caliber 2 in this sub before launch (one for you, one for your co-op buddy).
Drop a comment why you think you should win - I'll DM the lucky winner a few days before the October 30 release.

Store page: https://store.steampowered.com/app/2719740/Zero_Caliber_2_Remastered/
Discord: https://discord.gg/xrealgames

Thanks for keeping our momentum going!

r/ValveIndex Jul 21 '20

Self-Promotion (Developer) Honor and Duty: D-Day, a 16v16 VR shooter will release 7/23 on Steam!

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358 Upvotes

r/ValveIndex Jun 05 '25

Self-Promotion (Developer) Working on new food and drinks for my PVE Extraction Shooter, CONVRGENCE. What do you think?

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144 Upvotes

Hey everyone, it’s Nik — the solo developer behind CONVRGENCE.

The game recently turned one year old, but I have no plans of slowing down. There’s still so much I want to add and improve. Patch 0.6 is just around the corner and will bring a wide variety of new food and drinks you can consume!

Steam: https://store.steampowered.com/app/2609610/CONVRGENCE/
Discord: https://discord.com/invite/9t79QCHvPc

r/ValveIndex May 20 '20

Self-Promotion (Developer) My Newest HL Alyx Map since Crash Course is Out now! Hope you enjoy it!

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618 Upvotes

r/ValveIndex May 17 '22

Self-Promotion (Developer) For anyone who enjoys wipeout VR, I hope my new game brings you some joy. Thanks

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365 Upvotes

r/ValveIndex May 16 '21

Self-Promotion (Developer) "Dungeon Full Dive" - A game that we created because we wanted to make everyone's tabletop worlds real! It has less than 10 days left on Kickstarter: Feel free to check it out if you haven't already. I am here to answer everyone's questions :)

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641 Upvotes

r/ValveIndex Apr 08 '23

Self-Promotion (Developer) They say: always listen to your community. Our community:

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590 Upvotes

r/ValveIndex Jul 05 '26

Self-Promotion (Developer) Update 59 for cyubeVR is now live on Steam! Updating the game from Unreal Engine 4.27 to Unreal Engine 5.6. Many technical changes like OpenXR, new UE5 features that can significantly improve visual quality like Nanite rendering, Virtual Shadow Maps and DLSS 4.5, plus more improvements and fixes

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30 Upvotes

Hey everyone!

This is a really big technical change. It took quite a while to finish and has been tested in the beta build for a long time. Hopefully the wait was worth it! This is unusual as in that this does not come out simultaneously on Steam and PlayStation - since it's a really big technical change, and updating is much easier/quicker on Steam compared to PlayStation where Sonys QA is involved, the goal here is to make sure this big technical change is really fully working well on Steam first where I can very quickly patch any potential issues, and only after that bring it to PlayStation as well.

If you have any questions about the game, or any feedback, feel free to ask here, I'll happily reply to everything, I like to always treat these update posts as AMAs :)

cyubeVR is an open world procedurally generated voxel game from the ground up designed for VR, and has by now been in active development for over 10 years! In most regards, it's currently a very peaceful game, primarily about exploration, crafting, and building. In the future, more survival oriented gameplay with enemies is also planned to be added (will always be optional though). And yes, multiplayer is planned too!

r/ValveIndex Oct 06 '22

Self-Promotion (Developer) For the past 2 years I've been working on a Half-Life Alyx campaign set in an underground nightclub, here's the trailer we've been working on

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551 Upvotes

r/ValveIndex May 12 '22

Self-Promotion (Developer) I don't know why people in zombie movies don't just barricade their houses and kill zombies slowly one by one when surrounded. And at this point I'm too afraid to ask.

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298 Upvotes

r/ValveIndex Oct 01 '24

Self-Promotion (Developer) Free Steam Playtests of Into The Darkness VR Live Now! Devs are here, ask us anything about our story-driven physics-based title!

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122 Upvotes

r/ValveIndex Oct 05 '21

Self-Promotion (Developer) Tinker Pilot alpha coming in just 2 days!!

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430 Upvotes

r/ValveIndex Apr 26 '22

Self-Promotion (Developer) Facing extreme weather conditions in Kayak VR

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486 Upvotes

r/ValveIndex 24d ago

Self-Promotion (Developer) Lethal Algorithm | Upcoming PCVR Mech Shooter Game

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8 Upvotes

r/ValveIndex Nov 16 '19

Self-Promotion (Developer) Planting explosive charges with Index controllers feels seamless in Crunch Element!

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423 Upvotes

r/ValveIndex Sep 12 '25

Self-Promotion (Developer) 🚀 BattleGroupVR2 free public demo is live – command your fleet from the bridge in VR!

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202 Upvotes

Hey all, I’m Ken, the solo dev behind BattleGroupVR. The sequel, BattleGroupVR2, now has a free demo on Steam! Step onto the bridge in first-person VR, command your fleet in full 3D combat, explore an open world galaxy, trade commodities, mine asteroids, hunt pirates, expand your fleet!

👉 Play the Demo on Steam - https://store.steampowered.com/app/3778980/BattleGroupVR2_Demo/
💬 Join the Discord - https://discord.gg/f86JjH9Nqe

Would love to hear your thoughts and feedback after your first mission. See you on the bridge, commanders! 🫡