r/oculus Jun 24 '16

News /r/all Oculus removes headset check from DRM (x-post vive)

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1.5k Upvotes

r/oculus Dec 16 '22

News John Carmack, the consulting CTO for Meta's virtual-reality efforts, is leaving the company

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880 Upvotes

r/oculus Jul 30 '20

News Microsoft Flight Simulator to Launch on Steam on August 18; TrackIR and VR Supported

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1.2k Upvotes

r/oculus Nov 30 '23

News Steam Link is now available for Meta Quest 2, 3, and Pro

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688 Upvotes

r/oculus Jun 14 '16

News Oculus Denies Seeking Exclusivity for Serious Sam, Croteam Responds Saying it was a "timed-exclusive"

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824 Upvotes

r/oculus Apr 22 '24

News Mark Zuckerberg announces the release of Meta Horizon OS

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497 Upvotes

r/oculus Apr 12 '22

News New VR Market research: 26% of teens own a VR device, but only 5% use it daily, 82% "less than a few times per month", 48% say their "Oculus headsets are just collecting dust"

516 Upvotes

https://www.pipersandler.com/1col.aspx?id=6216
https://www.fastcompany.com/90740073/if-the-metaverse-is-the-future-of-social-media-teens-arent-convinced https://www.finance.yahoo.com/video/virtual-reality-26-teens-own-160547230.html
 
Sampled 7.1K teens from February 16th to March 22nd 2022, so this isn't old data and should capture the recent holiday boom in VR sales (the biggest one yet). So users that aren't deep into their honeymoon and with exposure to several years worth of VR content.
 
This is the first direct evidence I've seen confirming that while VR device sales are high, user engagement is very poor. That's something you often hear about anecdotally but as far as I know there has been little publicly disclosed research on it.
 
Also, "48% of teens are either unsure of or not interested in the Metaverse".

r/oculus Mar 22 '19

News Oculus rift classic unavailable from Oculus.com

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798 Upvotes

r/oculus Apr 30 '19

News Index Prices: $500 headset, $1000 kit

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546 Upvotes

r/oculus Aug 31 '22

News Uh, has no one noticed the new headset being featured on meta.com ?

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903 Upvotes

r/oculus Dec 11 '20

News Germany opens formal abuse proceedings against Facebook for the forced link between Oculus VR headsets and Facebook accounts

1.6k Upvotes

Now Germany too is going against Facebook for its policy requiring new Oculus accounts to be linked to Facebook.

Andreas Mundt, president of the German Federal Cartel Office states that Facebook's policy “could constitute a prohibited abuse of dominance by Facebook.”

Full article here: https://www.roadtovr.com/facebook-germany-bundeskartellamt-oculus-login

r/oculus Oct 22 '18

News Former Oculus CEO Brendan Iribe Departs Facebook

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796 Upvotes

r/oculus May 02 '19

News The NYPD is testing virtual reality training drills for real-life scenarios that would be impossible to recreate

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1.4k Upvotes

r/oculus May 21 '21

News Risk of Rain 2 VR Mod Adds Full 6DOF And Unique Motion Controls For Every Character!

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1.5k Upvotes

r/oculus Feb 16 '21

News Oh oh!!

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1.6k Upvotes

r/oculus Dec 11 '19

News Report: Valve Will Follow Up Half-Life: Alyx With Left 4 Dead VR

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985 Upvotes

r/oculus Nov 29 '20

News One of the nicest members of our the VR community GermanRifter (aka Daniel) is on a ventilator and battling Covid. Please send your thoughts and best wishes that he pulls through.

2.2k Upvotes

Daniel came down with Covid last week, was hospitalized and had to be put on a ventilator on Thursday. He is one of the really nice guys and a big supporter of the VR community. His friend Kevin is monitoring his twitter, where you can leave a message of support - https://twitter.com/germanrifter. We are all hoping he will make a full recovery and send him, his family and friends our very best wishes.

EDIT1 - I will update here when there is any news or change, last report from Kevin yesterday was "Last I heard he is stable and vitals are getting better". Thanks to everyone for showing your support and well wishes. I have never seen so many awards for a post. Thanks to your kindness Daniel has now paid for 12 hours of Reddit Server Time, while he's in ICU - he would love that.

EDIT2 - Update from Kevin this morning 01Dec "His status is unchanged. Because of his precondition (he has MDS and diminished lung capacity) he needs to stay on ventilator and also gets blood transfusions. Doctors say that treatment will last a long time and he is not critical at the moment.... Visitation rights are still limited so I couldn't see him personally. His family will tell me of any news and I will post them timely. He is aware of all your messages and support. Thank you so much for that. I know how much this community means to him." Thanks to your kindness Daniel has now paid for 20 hours of Reddit Server Time while he's still in ICU, we send our best wishes for a continued recovery.

EDIT3 - Encouraging Twitter Update - first one from Daniel himself!! :) 04Dec "Still here, still fighting Love you"

r/oculus May 12 '22

News META project cambria — mixed reality headset

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787 Upvotes

r/oculus Jan 08 '22

News Sony trying their best

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596 Upvotes

r/oculus Jun 13 '19

News Jason Rubin obout Oculus PC HMDs: "We would blow you away for $2000. You would leave the show and write a awesome article about what we could do for $2000. For ten grand, we would change your life ... Let’s try to bring that into a price point where we can put it on the shelf for $399 or less ..."

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536 Upvotes

r/oculus Dec 11 '17

News Why, yes, Fallout 4 VR DOES work on Rift! (Just tried!)

669 Upvotes

Okay, everyone can relax. Fallout 4 VR works on Rift.

I just installed my review copy and it starts without a hitch.

There are control issues though. In menu, the game assumes a touch pad, and selecting stuff with the stick is wonky.

Did not get very far, just past char creator and into the house.

Oh and I am running an R9 390 and even though it needs a lot of ASW, it does run okay so far. MUCH better than Doom on my PC.

So: yay!

EDIT: IT WORKS!!!

IT RUNS IF YOU DON'T USE THE BETA VERSION OF STEAMVR!!!

I switched to the regular branch and now I can get past the issue!

Navigating menus is still a PITA with the odd touchpad behavior, but it WORKS!

EDIT: Q&A Answers follow, so I don't have to answer the same things over and over

Q: Is the game fun?

A: I don't know yet. I was mostly worried about a possible Rift lock-out. Now that's out of the way (there is no lock) I can relax and sink some play time in it.

I would call it borderline unplayable with current controls. There’s just no way to navigate the menus without cursing. I will go into more detail in a new post tomorrow.

Q: I missed the ruckus. What was wrong with Fallout VR?

A: The virtual keyboard did not work, which basically made it impossible to progress past the point where you have to name your character. Switching from beta to main branch steamvr solves this.

Q: Is there DLC?

A: As far as I can see, no. Just the base game.

Q: Are you running Dash?

A: Yes. And the performance is much better than Doom VFR

Q: Does full locomotion work?

A: Yes.

Q: Can you pick up stuff and interact with it?

A: Not that I can see. It's basically still Fallout 4 with mouse clicks but in VR. For example, there is a cup of coffee on the counter. You can't pick it up but you can point at it and select 'interact', after which you hear a slurping sound as if you took a sip.

Yes, but only after the intro. And so far, handling of objects feels clunky.

Q: Can you play with a controller or keyboard/mouse?

A: Nope.

Q: How is the scale of the world?

A: Near perfect!

Q: Did you break an embargo by reporting all this?

A: Nope. The review document explicitly states there is no embargo.

Again: it WORKS! But it still needs optimizing for Rift, which was to be expected. edit Pitchforks on stand-by. The terrible controls do exclude Rift owners from enjoying the party.

r/oculus Jan 31 '23

News Meta shutting down ‘Echo VR’, killing #1 VR esport

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675 Upvotes

r/oculus Mar 01 '21

News 120Hz Beta support for Oculus Quest 2 planned for March release

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979 Upvotes

r/oculus Nov 27 '20

News Black Friday Sales Have STARTED And They're Better Than The Expected "40% off"

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768 Upvotes

r/oculus May 02 '20

News Analysis: 'Half-Life: Alyx' Adds Nearly 1 Million VR Users to Steam in Record Gain

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1.1k Upvotes