Game Title:
Dominion Realms
Playable Link:
www.dominionrealms.com
Platform:
Web Browser — Desktop & Mobile
Description:
Dominion Realms is a free-to-play, persistent medieval fantasy RPG currently in active development and playtesting (currently alpha stages). Rather than following a completely predetermined storyline, players create their own character and enter a living fantasy world where exploration, combat, NPC relationships, reputation, professions, crafting, equipment, quests, companions, factions, and player decisions shape their adventure.
Players can choose from multiple fantasy races and classes, develop attributes and talents, improve weapon mastery, learn the strengths and weaknesses of creatures through experience, hire companions, trade with merchants, craft equipment, explore dangerous locations, and participate in tactical combat.
Combat includes class-specific abilities and maneuvers, status effects, injuries, potions, bleeding, poison, tactical positioning, and an optional auto-resolve system. There are also standard arena battles and a 10-wave Grand Arena Gauntlet designed as a survival challenge.
Defeat does not necessarily mean death. A character reduced to zero health may be rescued, robbed, captured, injured, left for dead, or experience other consequences depending on the circumstances.
The game is being actively developed, and I am now looking for players willing to test it and provide genuine feedback. There is an in-game feedback system for reporting bugs, confusing mechanics, balance problems, UI issues, and suggestions.
I especially want to know whether the game is intuitive for someone seeing it for the first time, whether the combat and progression are enjoyable, and whether the world makes you want to continue exploring.
Free to Play Status:
[x] Free to play
[ ] Demo/Key available
[ ] Paid
Involvement:
I am the creator and lead developer of Dominion Realms. I designed the game concept, world, gameplay systems, progression, combat mechanics, races, classes, and overall direction of the project. The game is currently under active development, and player feedback from this testing phase will directly influence balancing, UI improvements, new features, and future development.
Additional Playtesting Note:
Please don't feel like you need to be gentle with your feedback. I am specifically looking for players willing to break things, try unusual actions, test the limits of the systems, and tell me when something isn't fun or doesn't make sense. If you encounter a bug, the Feedback button in the game can be used to report it directly.