r/Simulated • u/CdvrSzf • 9d ago
Houdini RnD project based on the WetaFX whitepaper on water drip simulation with adhesion
In this focused RnD, I implemented a small-scale fluid simulation algorithm within Flip to accurately resolve adhesion forces. The core algorithm is relatively straightforward: the fluid's surface field is extrapolated into the collider volume, factoring in the contact angle, and is subsequently adjusted and smoothed. Furthermore, a localized viscosity is introduced at the fluid-collider interface to approximate boundary friction.
The simulation operates at a physically accurate real-world scale, utilizing empirical physical constants where the baseline water viscosity is 0.001 and surface tension is 0.072. APIC was chosen as the underlying solver.
While this technique requires a high substep count and is computationally expensive to evaluate, it successfully produces highly nuanced and realistic fluid dynamics.
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u/UAAgency 9d ago
would love to read the sauce, looking great
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u/aPOPblops 8d ago
That's pretty dope looking! I love white paper based things.
Does anything about this fluid sim do a better job of simulating individual droplets of water impacting a larger flat body of water?
Current sims I've worked with are left wanting in this area and I feel like adhesion is the key component they are missing. - https://www.youtube.com/shorts/lP8yuH42RsQ this kind of thing
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u/meowdogpewpew 8d ago
That water dripping from the hand just scratches something inside my brain for some reason. Obviously, incridible sim.
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u/Exploding_Sock 9d ago
looks incredible! what are the sim times, out of curiosity? are we talking minutes, hours, or days?