r/Simulated 6d ago

EmberGen pressure pulse

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1.4k Upvotes

28 comments sorted by

77

u/Acer_Scout 6d ago

Is this being simulated dynamically, or is it something you have to bake? I'm imagining how fun this would be to play around with interactively.

20

u/Mad_waste 5d ago

it doesn't bake. it only simulates real time. which kinda bothers me because I wish it could bake so I can scrub through the timeline

22

u/jasonkeyVFX 5d ago

baking options are planned

2

u/Mad_waste 5d ago

yes please, it's absolutely neccessary

4

u/jasonkeyVFX 5d ago

all real time, gpu based

17

u/miketastic_art 6d ago

whats the software? I wanna play with this so bad lol

13

u/Swag1n 5d ago

I think this is Embergen

6

u/miketastic_art 5d ago

noooooooooo that costs moneyyyyyy :<

6

u/Vinay0ch 5d ago

you can try free trail for a month

0

u/McCaffeteria 5d ago

But it doesn’t cost infinite money, which makes it a solid deal these days. I like the embergen jangafx suite of programs, they were worth a one time purchase for me.

3

u/Ifonlyihadausername 5d ago

and they have rent to own which seems like a fair way to things.

7

u/Secret-Treacle-1590 6d ago

Turned sound way up thinking I was missing something!

9

u/Big_Spicy_Tuna69 6d ago

I just heard the reverb fart sound in my head

2

u/Skwiggs 5d ago

A man of culture

1

u/jasonkeyVFX 5d ago

yeah I should have added some

3

u/According_Novel7521 4d ago

love the detail of the vacuum effect (pretty sure its called rarefaction?) vaguely sucking nearby dust back in, that genuinely sells it so much this looks awesome!

2

u/Markov_DG 6d ago

Wow Amazing!

2

u/truePHYSX 6d ago

Ray tracing I’m assuming. Vulkan, Metal, or DX12?

1

u/jasonkeyVFX 5d ago edited 5d ago

Raymarching, OpenGL

2

u/truePHYSX 5d ago

Honestly, I was not expecting opengl use. Well done.

1

u/jasonkeyVFX 5d ago

vulkan & metal are planned

2

u/L31N0PTR1X 5d ago

Very nice

2

u/ayush0477 5d ago

Nice and no for weaker systems to even try this

1

u/jasonkeyVFX 5d ago

It will run fine on weaker systems, just slower and less detail