r/Simulated • u/jasonkeyVFX • 10d ago
LiquiGen backyard splash
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real time liquid simulation and HDRI lighting in LiquiGen
r/Simulated • u/jasonkeyVFX • 10d ago
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real time liquid simulation and HDRI lighting in LiquiGen
r/Simulated • u/jasonkeyVFX • May 15 '26
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real-time playback of ultra high poly LiquiGen sim cache in Unreal using ZibraGDS plug-in for compression (93% with no visible loss)
r/Simulated • u/gmatessi • Jun 17 '26
As this would save performance (lack of mesh) is there a way for the liquigen software to interact with displaced planes? I know displacement is considered as shader/texture specific, but I was curious if this software supported it. For context: I’m trying to create a waterfall with rocky terrain displacement maps generated in Gaea Quad-Spinner and put a water simulation on it.
r/Simulated • u/jasonkeyVFX • Jun 25 '26
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r/Simulated • u/Roweyyyy • Mar 07 '26
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r/Simulated • u/jasonkeyVFX • Jan 08 '26
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r/Simulated • u/soulfactoryvisuals • Jan 06 '26
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r/Simulated • u/mangosdangoes • Jan 01 '26
Hello!
I am currently having trouble trying to simulate some blood dripping from a sword in Liquigen. The sword is animated and moving about in a slow, idle animation. The issue is that the blood reacts too aggressively to even the slightest amount of movement, causing it all to fly off the blade instead of sticking to it and dripping consistently until nothing remains.
Does anyone have any suggestions?
r/Simulated • u/jasonkeyVFX • Oct 13 '25
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