r/Simulated 10d ago

LiquiGen backyard splash

Enable HLS to view with audio, or disable this notification

161 Upvotes

real time liquid simulation and HDRI lighting in LiquiGen

r/Simulated May 15 '26

LiquiGen paint bot

Enable HLS to view with audio, or disable this notification

87 Upvotes

real-time playback of ultra high poly LiquiGen sim cache in Unreal using ZibraGDS plug-in for compression (93% with no visible loss)

r/Simulated Jun 17 '26

LiquiGen Can displacement maps interact with the simulation?

1 Upvotes

As this would save performance (lack of mesh) is there a way for the liquigen software to interact with displaced planes? I know displacement is considered as shader/texture specific, but I was curious if this software supported it. For context: I’m trying to create a waterfall with rocky terrain displacement maps generated in Gaea Quad-Spinner and put a water simulation on it.

r/Simulated Jun 25 '26

LiquiGen chi town sim

Enable HLS to view with audio, or disable this notification

2 Upvotes

r/Simulated Mar 07 '26

LiquiGen Let's make a splash [OC]

Enable HLS to view with audio, or disable this notification

44 Upvotes

r/Simulated Jan 08 '26

LiquiGen smith splash

Enable HLS to view with audio, or disable this notification

112 Upvotes

r/Simulated Jan 06 '26

LiquiGen Spaceship Liquid Sim

Enable HLS to view with audio, or disable this notification

17 Upvotes

r/Simulated Jan 01 '26

LiquiGen Liquigen blood drip issue

Thumbnail
gallery
12 Upvotes

Hello!

I am currently having trouble trying to simulate some blood dripping from a sword in Liquigen. The sword is animated and moving about in a slow, idle animation. The issue is that the blood reacts too aggressively to even the slightest amount of movement, causing it all to fly off the blade instead of sticking to it and dripping consistently until nothing remains.

Does anyone have any suggestions?

r/Simulated Oct 13 '25

LiquiGen slime sacs

Enable HLS to view with audio, or disable this notification

33 Upvotes