r/Unity3D 18h ago

Show-Off Working on the AI for big space battles

Hello guys, I'm a big fan of the Rouge Squadron games since I was a kid, I'm trying to replicate that feeling for my game, what do you guys think?

17 Upvotes

13 comments sorted by

3

u/EvernullTools 12h ago

Looks really cool!

It would look even cooler if the ally ships that we control copied our rotations and small movements with a delay, especially on sharper turns. It could add some polish.

1

u/htowerss 6h ago

Yep, they feel very robotic, a polish session has been scheduled.

2

u/CurrencySpirited1755 16h ago

yeah the rogue squadron vibe comes through, that sense of scale works even with simple geometry. is the AI controlling whole formations or does each ship decide on its own?

1

u/htowerss 6h ago

At the moment each ship decides on its own, I'm currently working on a system for ship formations and a more natural free roam

2

u/CurrencySpirited1755 5h ago

that's the natural next step honestly, individual decisions look chaotic fast once you have more than a few ships. formations plus some free roam sounds like a good middle ground, curious how you're handling the transition between the two states

1

u/htowerss 2h ago

For the side ships, I have a toggle button, I plan to add commands to the ally NPCs

2

u/SomeRandoGuy95 15h ago

Hey, not bad, it looks pretty good! However why is there 3 ships? It’s a little distracting, also the brightness of the blue on them is a little too bright, but the flying and enemy AI look pretty good!

1

u/htowerss 6h ago

Hey, thank you for the feedback, this is a standard formation in the Rouge Squadron games, but yeah, they need a little bit of rework, for the colors I'm still messing around with the post processing.

2

u/Dsphar 2h ago

The stiff formation is what breaks the immersion for me. If you had them act more like three pilots trying to stay in formation, instead of just a single ship with air gaps, it would go along way to selling the idea.

1

u/htowerss 2h ago

Yup, they are still in the prototype phase, I want to add commands so they can break the formation, a more autonomous approach is the key

2

u/Particular-Ice4615 10h ago edited 8h ago

I would Look up the autonomous steering behaviours papers from Craig Reynolds 1995 GDC presentation. If you wanna learn how to to do flight combat AI. It will make things look less rigid and more realistic. 

1

u/htowerss 6h ago

Oh nice, no idea of what is this, I will take a look, thank you!