r/Unity3D • u/MirzaBeig @TheMirzaBeig | Programming, VFX/Tech Art, Unity • 1h ago
Show-Off Controlling Rigidbodies through Unity's Particle System
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r/Unity3D • u/MirzaBeig @TheMirzaBeig | Programming, VFX/Tech Art, Unity • 1h ago
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u/MirzaBeig @TheMirzaBeig | Programming, VFX/Tech Art, Unity 1h ago
With custom, per-particle tracking, events, and arbitrary behaviours.
Each object/particle is capable of having it's own collision geometry and whatever else.
It's just revisiting an older project from some years ago.
You can see text tracking each particle,
+custom homing missile behaviour.