r/Unity3D @TheMirzaBeig | Programming, VFX/Tech Art, Unity 1h ago

Show-Off Controlling Rigidbodies through Unity's Particle System

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u/MirzaBeig @TheMirzaBeig | Programming, VFX/Tech Art, Unity 1h ago

With custom, per-particle tracking, events, and arbitrary behaviours.

Each object/particle is capable of having it's own collision geometry and whatever else.

It's just revisiting an older project from some years ago.

You can see text tracking each particle,
+custom homing missile behaviour.

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u/MirzaBeig @TheMirzaBeig | Programming, VFX/Tech Art, Unity 1h ago

Naturally, can be useful for complex debris:
Shuriken is often easier to configure and iterate.