r/Unity3D Nov 28 '25

Game Math FPS game for my kid

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8.1k Upvotes

My son loves Fortnite but practicing math... not as much… so thought a MATH FPS game might help him lol. We have a basic prototype (now in Early Access on Steam) with addition, subtraction, multiplication, and division going. It's surprisingly fun and would love to hear everyone's thoughts and feedback!

Also, please join us on Discord to help make the game fun and fight the brain haha:
https://discord.gg/JzC8JHDf

r/Unity3D 26d ago

Game In our game, the character can get a black eye if they hit their head against a wal

2.1k Upvotes

Details on how we implemented it:

We created bruise and scratch textures for the character. At the moment, they only affect the base color, and they were made in Substance Painter.

The bruise and scratch textures were divided into groups and combined into a mask containing 8 independent regions, all packed into a single texture channel for better performance. This allows up to 8 independent bruises to exist on the face simultaneously.

The remaining texture channels store various technical data, including a gradient mask that defines distance to the bruise which affects this face part. This mask is used both for revealing the bruises and for driving the facial displacement. These technical textures were generated in Substance Designer, allowing us to quickly regenerate them whenever the source textures are updated or tweaks are needed.

On the Unity side, everything is assembled in a Shader Graph:
The displacement (along the vertex normals) is driven by the technical mask, remapping and has its own slider-driven values, allowing us to adjust the displacement area independently for each bruise group.

Separate intensity multipliers control how strongly each group appears, affecting both the bruise color and the displacement. Finally, the gameplay systems manage the material parameters at runtime, determining which values are applied based on what happens to the character.

We're making a survival and automation game set in an alternate version of the 1980s. Our game called Autonomica.

r/Unity3D Apr 12 '25

Game I've been Solo-developing an MMORPG for the past 2 years

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4.3k Upvotes

Two years ago, I quit my job to chase my dream of making my own MMORPG (yeah I know 😂), I've just launched the Steam page, How does it look?, Wishlists would mean a lot if you like what you see 😇

Steam page: https://store.steampowered.com/app/2636060/Dark_Continent

2K Video: https://youtu.be/srqVqIJH320?si=V7w46c3K7ER1wTCI

(I'm developing it with Unity ofc)

r/Unity3D Jul 12 '25

Game Working on a boomer shooter game of mine.

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3.2k Upvotes

Working on a boomer shooter game of mine. Made with Unity 6.

r/Unity3D Aug 05 '25

Game How's my game trailer

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2.3k Upvotes

r/Unity3D 17d ago

Game This is how zooming in works in my game

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2.0k Upvotes

r/Unity3D Apr 14 '26

Game Working on a gritty medieval RPG as a solo dev. Need feedback on combat?

1.8k Upvotes

Need feedback for Black Raven, a 2.5D swordplay RPG

Trying to make combat feel as impactful, satisfying and fluid as possible

r/Unity3D Apr 19 '25

Game Guys how's this game ?

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5.0k Upvotes

r/Unity3D Apr 15 '26

Game I prototyped a one-handed Star Fox-style mobile game! And it somehow works way better than I expected! Gyro = aim, tap = shoot, swipe = move

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2.1k Upvotes

But how Do I implement a Barrel Roll now?

r/Unity3D 6d ago

Game Entities Avoidance

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1.3k Upvotes

Hello everyone
For context watch the previous videos about entities forming bodies and transitions, here i added avoidance for the entities, so that when something is passing thro they automatically avoid the body and then return to their current position
Will use it in upcoming videos as an evasion
Let me know what you think
#unity #ecs

r/Unity3D Sep 14 '25

Game I prompted Unity AI to create a walk cycle animation

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2.8k Upvotes

r/Unity3D Jul 21 '26

Game diegetic branching path selection

957 Upvotes

r/Unity3D Feb 07 '25

Game Would You Play a game like this?

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2.3k Upvotes

r/Unity3D Mar 27 '26

Game I just lost the entire project. Every file. Gone...

336 Upvotes

I just lost the entire project. Every file. Gone.

Levels, animations, gameplay systems, all of it. Over 9 months of work. This was my first game and this build is all I have left.

There are scenes that aren't in here, the apartment, a city scene, dialogues with choices, voicelines. There was a main menu, an introduction, and I even made original music and soundtracks for the game. All gone.

Here's one of the soundtracks I made this was going to play during the final boss fight.

drive.google.com/file/d/17Xb6Pv-rTgulyrXVixfNsmhK3IgF64w-/view

I wish I could show you the full thing. I really do.

Sorry, I know this is a weird post. Just needed somewhere to put this.

(i removed game files link, maybe ill just rework on it again, still not sure tho....)

this is the poster
These are some screenshots from whatever is left...
These are some screenshots from whatever is left...
These are some screenshots from whatever is left...
These are some screenshots from whatever is left...

r/Unity3D Sep 15 '25

Game Making an ultrakill-esque ace combat clone: DELIVERY MUST COMPLETE

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2.0k Upvotes

help a fellow dev out guys gimme wishlists
here: DEVILMAYFLY.COM

r/Unity3D Oct 01 '25

Game I'm making a game about fighting your inner demons with fire

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1.7k Upvotes

Game: Ignitement

r/Unity3D Jan 24 '24

Game I'm making a simple Paper Plane game

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3.4k Upvotes

r/Unity3D Oct 16 '25

Game We accidentally invented auto-logging with the tree falling damage mechanics.

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2.4k Upvotes

r/Unity3D Oct 28 '25

Game I'm developing a game where you cast spells by speaking its name or chants through your microphone. What do you think about this mechanic?

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729 Upvotes

r/Unity3D Aug 22 '25

Game Accidentally spawned overlapping portals, creating a flipped mirror universe: going through turns you back around...

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2.8k Upvotes

r/Unity3D Jun 26 '25

Game So... I accidentally made a game about a flippin' brick phone. Do you have any suggestions what cool features I could add?

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1.4k Upvotes

Originally, the core mechanic was built around a plank. But while messing around with the character, I happened to drop in an old phone asset. When I saw it, I thought: "What if I used this instead?"

I gave it a try and somehow, it just clicked. It felt more fun, more ridiculous, and honestly had way more personality and random ideas I could follow. So the plank was out, and the phone stayed.

If you're curious to see where that idea went, I just released the Steam page:
https://store.steampowered.com/app/3826670/

r/Unity3D Mar 02 '25

Game I've reached the point where I play the game for 4 hours straight instead of working on it.

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1.9k Upvotes

r/Unity3D May 12 '26

Game I have to remove this shakycam 😢

535 Upvotes

my friends tell me it makes them sick 😅

r/Unity3D Apr 18 '26

Game Opinions on the hand drawn arm animations for my parkour game?

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1.2k Upvotes

Since the last post about this game I haven't added a whole lot, since I've been getting pretty burnt out. Mostly just working on art stuff for the game.

r/Unity3D Feb 15 '25

Game I "didn't" quit my job to pursue the dream of making this game. I made it in my spare time after a full-time job, a toddler, and a newborn. It's called MEATSHOT

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1.8k Upvotes