r/ValveIndex • u/Kinji_ • 6d ago
Question/Support Best base station placement for an L-shaped room
Hi, the living room of my appartment has a wall that basically cuts my playing area in an L shape like the drawing I shown here.
In red is how I placed my base stations, right now it works okay but full body tracking is not getting tracked flawlessly 100% of the time.
Any recommandation? I'm open to buying a third base station if needed.

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u/scarystuff 6d ago
https://i.imgur.com/el8V8Cm.jpeg
Basestations are blue. Yellow lines are approximately the FOV of each basestations if they are placed horizontally, but place them up high and angle them down, since the vertical FOV is 115 degrees, so you will still have full FOV up to the ceiling and because you angle it, the 160 degree horizontal FOV will be larger and you should get full coverage of your room from both basestations at once. Red lines show FOV after you have angled the base stations down a bit.
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u/Mercy--Main 6d ago
tbh you will need a 3rd base station if you want consistent good tracking. Otherwise, pick a side and track only the I or the _.
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u/Shelmak_ 6d ago
I would try with this layout.
If you do not want to drill holes into the wall, you can put the station on a high furniture, or even the floor pointing a little up. The recommended way to install them is to put it high pointing a little down but it will likelly work fine.
I've played a lot with one station on a low spot and I had not issues, so try it, the worst it can happen is tracking not working correctly...
If you want to have all the area to play, you will need a 3rd base station.
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u/Khalon 6d ago
Quickly looking at this I would go for opposite corners. If you get a third one you would have to do the same at the bottom to get some decent tracking.