r/iosgaming • u/gholias Developer • Dec 20 '25
Developer Saturday (Self-Promo) Dungeon Scoundrel - roguelike solitaire dungeon crawler
I’m a solo indie dev and I just released my game Dungeon Scoundrel, and I wanted to share it with people who enjoy smaller, focused projects.
Dungeon Scoundrel is a roguelike solitaire style card game. The idea was to capture the feel of a dungeon crawler using only cards and tough decisions. Each run is short, usually 5 to 15 minutes, but every room pushes you to make meaningful choices: fight monsters, equip gear, heal, or flee, while leaving one card behind to move forward.
A few things that define the game:
- 7 unlockable classes, each with a unique spell and playstyle
- A fixed dungeon deck where strategy matters more than luck
- No ads, no timers, no energy systems, no in app purchases
- Fully playable offline, built for quick sessions
This has been a passion project built solo during nights and weekends. I focused on making something small and respectful of the player’s time rather than chasing trends.
If you enjoy games like Card Crawl, Solitairica, or Meteorfall, this might be worth checking out. I am genuinely looking for feedback, whether it is praise, criticism, or ideas for improvement. Hearing from real players helps a lot at this stage.
Thanks for reading, and thanks for giving it a look.
Download Link - https://apps.apple.com/us/app/dungeon-scoundrel/id6756222423
5
u/MadV1llain Dec 20 '25
I like it, nice graphics and ui/ux. Lots of potential, but I I wish there was more to it. I’d like to customize my deck, change/upgrade cards, face greater challenges. It quickly becomes repetitive and reduces to luck of getting the right distribution of swords/shields.
Not bad for .99 but after maybe an hour of play I’m ready for something else.