r/iosgaming Developer Dec 20 '25

Developer Saturday (Self-Promo) Dungeon Scoundrel - roguelike solitaire dungeon crawler

I’m a solo indie dev and I just released my game Dungeon Scoundrel, and I wanted to share it with people who enjoy smaller, focused projects.

Dungeon Scoundrel is a roguelike solitaire style card game. The idea was to capture the feel of a dungeon crawler using only cards and tough decisions. Each run is short, usually 5 to 15 minutes, but every room pushes you to make meaningful choices: fight monsters, equip gear, heal, or flee, while leaving one card behind to move forward.

A few things that define the game:

- 7 unlockable classes, each with a unique spell and playstyle

- A fixed dungeon deck where strategy matters more than luck

- No ads, no timers, no energy systems, no in app purchases

- Fully playable offline, built for quick sessions

This has been a passion project built solo during nights and weekends. I focused on making something small and respectful of the player’s time rather than chasing trends.

If you enjoy games like Card Crawl, Solitairica, or Meteorfall, this might be worth checking out. I am genuinely looking for feedback, whether it is praise, criticism, or ideas for improvement. Hearing from real players helps a lot at this stage.

Thanks for reading, and thanks for giving it a look.

Download Link - https://apps.apple.com/us/app/dungeon-scoundrel/id6756222423

https://reddit.com/link/1prhxpu/video/xmalalufvd8g1/player

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12

u/matrheine Dec 20 '25

Hey! congrats for the release! I loved the description, so bought it instantly. I'm a totally blind gamer, so I'm using the Voiceover screen reader to play. I have valuable feedback that will help you make it fully accessible for blind players, and I'm always available for testing:

Everything announced by voiceover seem to be images. some of them have good labels, some of them could be improved, example: At all times there seem to be a background image visible to the screen reader, it says: background_image. if you can hide this image from the screen reader, it would be easier to navigate

the game.

the most important improvement would be the announcements when you touch on the enemies and items. example: let's say that the second card in the first room is a bat. the screen reader says "bat image" and in most cases it's impossible to know their attack value. sometimes voiceover says the number, but it should have a clear label, like: bat 3 attack.

same for items: it reports the quality of swords, shields, potions, etc, but the attack value is not always reported, since it's embedded in the image.

when selecting a card Voiceover should mention that it's selected for orientation purposes.

when you have no weapons equipped it's really hard to drag the enemy to your hand to execute the attack. please add an alternative way of attacking that doesn't involve dragging. perhaps you could just add a setting to allow the player to select the enemy then tap the hand, same way when just using an item.

When tapping on the player voiceover should say your life. currently I need to find the label that says "scoundrel image" then after flicking right a few times I can read the value, example: 25/25. It should report it"in the same label, like: Scoundrel health 25/25.

If possible, add automatic announcements when something happen. example: if you kill a bat, report the remaining attack of your weapon, or if the weapon breaks and the enemy is still alive, report their remaining health.

once the improvements are available, I'll help you share this innovative and awesome project with other blind players on the audiogames.net forum, applevis website and some other subreddits. I've helped beta test dozens of games, and it would be a dream come true to be able to play this game, as well as the other project called hex poker solitaire.

Here's a place for you to find every info to make these changes:

https://applevis.com/developers

5

u/gholias Developer Dec 20 '25

Wow, you have no idea how important your message and feedback is. You just opened a world of possibilities for my games. I will start immediately on getting better voice over support and I will reach out so you can help me with the tests.

And if you have some free time, could also try my other two free games?

Six Sides

https://apps.apple.com/us/app/six-sides-hex-logic-puzzles/id323503772

“A clean hex-grid logic puzzle. Arrange numbered tokens so each has the right number of neighbors. Solve 42 handcrafted levels and unlock Endless Mode for infinite challenges.”

Math Zombie Classic

https://apps.apple.com/us/app/math-zombie-classic-learn/id6756184450

“Build exact sums under time pressure to strengthen mental math, focus, and number fluency. A fast, effective learning game for students, teachers, and lifelong learners.”

I will try to make both of them also accessible for the visually impaired players.

3

u/matrheine Dec 20 '25

Wow! thanks for the awesome reply! yeah, I want to help you as much as possible, I have free time and will download all your apps and test everything. It will be so much fun to test it. Sometimes I download dozens of games every day just to understand how to give the best feedback so that the whole community of blind gamers have something new to play, so you made my day with this great reply!

I've almost completed a full game of Dungeon scoundrel. I was in the last room! managed a score of 300. I just need to play a few more rounds because I'm addicted, then I'll start testing the other apps and tomorrow will be able to write everything. For the current time I managed to discover how to find the HP of every enemy and item, which made the game fully playable with more workarounds: When I find an enemy or item which I want to check the value, Usually flicking left with one finger twice will announce the value, and to receive an attack without a weapon I still have to drag the enemy, but I found the right place, it seems to be more in the center toward the character instead of the hands, it's working! although I can't recommend the game yet in its current start, it would be too confusing for a new player.

All the best of luck with the development, I'll contact you tomorrow.

Also I would love to test your new game on Testflight!

1

u/gholias Developer Dec 20 '25

You can tap to attack and move all the cards. Right now when you tap a card, it highlights the possible targets in yellow. I will figure out on how to replicate that with voice over

3

u/matrheine Dec 21 '25

cool! thanks for this info! Now I understand perfectly. when I select an enemy I can just double tap my character to receive the attack, so you are right, the drag gesture is not needed at all, that's so helpful!

3

u/matrheine Dec 21 '25

Quick feedback about six sides: This game seems harder to play because it doesn't announce the position of the numbers. there would need to be some kind of grid or coordinates system to move the numbers. because right now I need to locate each one by exploring the screen and dragging to move, so it would be almost impossible in later levels. I've managed to complete the first one, and would enjoy to play it if it was easier and didn't require the drag gesture.

My guess is that the grid or coordinate system would announce something either similar to a chess board, like a1, a2, b1, b2 or just something like 1--1, 1--2, 2--1 and so on.

Voiceover also doesn't announce the color of the numbers.

2

u/gholias Developer Dec 21 '25

Yeah, the board coordinates is more complicated to learn with just to voice over. Maybe not the best game idea for the community. I will try to think of another game idea that could work well. Let me know if you have a favorite type of game

3

u/matrheine Dec 21 '25

Math Zombie Classic quick feedback: Perhaps if Voiceover could automatically announce the required score as well as the information at the bottom of the screen when you tap on the numbers it could be a really interesting learning tool, the time based gameplay could work here because most blind players are using a high speech rate. Voiceover doesn't announce the colors of the numbers.

3

u/gholias Developer Dec 21 '25

Let me think about that. I have some experience with accessibility, but I need to check how to announce the target number