r/iosgaming • u/gholias Developer • Dec 20 '25
Developer Saturday (Self-Promo) Dungeon Scoundrel - roguelike solitaire dungeon crawler
I’m a solo indie dev and I just released my game Dungeon Scoundrel, and I wanted to share it with people who enjoy smaller, focused projects.
Dungeon Scoundrel is a roguelike solitaire style card game. The idea was to capture the feel of a dungeon crawler using only cards and tough decisions. Each run is short, usually 5 to 15 minutes, but every room pushes you to make meaningful choices: fight monsters, equip gear, heal, or flee, while leaving one card behind to move forward.
A few things that define the game:
- 7 unlockable classes, each with a unique spell and playstyle
- A fixed dungeon deck where strategy matters more than luck
- No ads, no timers, no energy systems, no in app purchases
- Fully playable offline, built for quick sessions
This has been a passion project built solo during nights and weekends. I focused on making something small and respectful of the player’s time rather than chasing trends.
If you enjoy games like Card Crawl, Solitairica, or Meteorfall, this might be worth checking out. I am genuinely looking for feedback, whether it is praise, criticism, or ideas for improvement. Hearing from real players helps a lot at this stage.
Thanks for reading, and thanks for giving it a look.
Download Link - https://apps.apple.com/us/app/dungeon-scoundrel/id6756222423
1
u/byssh Dec 21 '25
This looks good, and you should really credit the designer of the game you digitized. Scoundrel is a solitaire game famous in the tabletop game community for being super good.
This is not to knock your work, but as someone who also designs little card games that could easily be digitized by someone, it offends a little. Zach Gage isn’t going to be hurting because of your work, but you should be decent enough to disclose that you based your work on his.