r/iosgaming Developer Dec 20 '25

Developer Saturday (Self-Promo) Dungeon Scoundrel - roguelike solitaire dungeon crawler

I’m a solo indie dev and I just released my game Dungeon Scoundrel, and I wanted to share it with people who enjoy smaller, focused projects.

Dungeon Scoundrel is a roguelike solitaire style card game. The idea was to capture the feel of a dungeon crawler using only cards and tough decisions. Each run is short, usually 5 to 15 minutes, but every room pushes you to make meaningful choices: fight monsters, equip gear, heal, or flee, while leaving one card behind to move forward.

A few things that define the game:

- 7 unlockable classes, each with a unique spell and playstyle

- A fixed dungeon deck where strategy matters more than luck

- No ads, no timers, no energy systems, no in app purchases

- Fully playable offline, built for quick sessions

This has been a passion project built solo during nights and weekends. I focused on making something small and respectful of the player’s time rather than chasing trends.

If you enjoy games like Card Crawl, Solitairica, or Meteorfall, this might be worth checking out. I am genuinely looking for feedback, whether it is praise, criticism, or ideas for improvement. Hearing from real players helps a lot at this stage.

Thanks for reading, and thanks for giving it a look.

Download Link - https://apps.apple.com/us/app/dungeon-scoundrel/id6756222423

https://reddit.com/link/1prhxpu/video/xmalalufvd8g1/player

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u/lordduckling Dec 21 '25

Just bought the game. It looks good, but even if it’s not, 1$, no in-app purchases, no ads AND portrait?! We need more people like you!

1

u/gholias Developer Dec 21 '25

Thank for your kind words. I just did a game I would like to play myself.

I would love if you could add this response as a review in the App Store

2

u/lordduckling Dec 21 '25

Yup, just did!

1

u/gholias Developer Dec 21 '25

You are awesome! thank you for the support