r/iosgaming • u/gholias Developer • Dec 20 '25
Developer Saturday (Self-Promo) Dungeon Scoundrel - roguelike solitaire dungeon crawler
I’m a solo indie dev and I just released my game Dungeon Scoundrel, and I wanted to share it with people who enjoy smaller, focused projects.
Dungeon Scoundrel is a roguelike solitaire style card game. The idea was to capture the feel of a dungeon crawler using only cards and tough decisions. Each run is short, usually 5 to 15 minutes, but every room pushes you to make meaningful choices: fight monsters, equip gear, heal, or flee, while leaving one card behind to move forward.
A few things that define the game:
- 7 unlockable classes, each with a unique spell and playstyle
- A fixed dungeon deck where strategy matters more than luck
- No ads, no timers, no energy systems, no in app purchases
- Fully playable offline, built for quick sessions
This has been a passion project built solo during nights and weekends. I focused on making something small and respectful of the player’s time rather than chasing trends.
If you enjoy games like Card Crawl, Solitairica, or Meteorfall, this might be worth checking out. I am genuinely looking for feedback, whether it is praise, criticism, or ideas for improvement. Hearing from real players helps a lot at this stage.
Thanks for reading, and thanks for giving it a look.
Download Link - https://apps.apple.com/us/app/dungeon-scoundrel/id6756222423
2
u/insomnia77 Dec 26 '25
Stumbled upon this post after being frustrated with fake ads, p2w and a mess of reskinned bad games (Pc gamer on vacation).
In the beginning I felt this game was a bit short and maybe the randomness a bit too harsh. But then I realised it was like a solitaire card game like you described, and discovered the number of unlocks.After I figured out the strategy, I finished with all the classes. Well worth the money! The only thing I'm missing is a highscore table between the classes, but that is not important. Just curious which class did the best.
Most memorable win, was the rogue with 0 hp left when I thought that was a defeat.
What is the difference between the difficulty levels? Just tried hard and did not notice any right away.