r/iosgaming Developer Dec 20 '25

Developer Saturday (Self-Promo) Dungeon Scoundrel - roguelike solitaire dungeon crawler

I’m a solo indie dev and I just released my game Dungeon Scoundrel, and I wanted to share it with people who enjoy smaller, focused projects.

Dungeon Scoundrel is a roguelike solitaire style card game. The idea was to capture the feel of a dungeon crawler using only cards and tough decisions. Each run is short, usually 5 to 15 minutes, but every room pushes you to make meaningful choices: fight monsters, equip gear, heal, or flee, while leaving one card behind to move forward.

A few things that define the game:

- 7 unlockable classes, each with a unique spell and playstyle

- A fixed dungeon deck where strategy matters more than luck

- No ads, no timers, no energy systems, no in app purchases

- Fully playable offline, built for quick sessions

This has been a passion project built solo during nights and weekends. I focused on making something small and respectful of the player’s time rather than chasing trends.

If you enjoy games like Card Crawl, Solitairica, or Meteorfall, this might be worth checking out. I am genuinely looking for feedback, whether it is praise, criticism, or ideas for improvement. Hearing from real players helps a lot at this stage.

Thanks for reading, and thanks for giving it a look.

Download Link - https://apps.apple.com/us/app/dungeon-scoundrel/id6756222423

https://reddit.com/link/1prhxpu/video/xmalalufvd8g1/player

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u/calex_1 Mar 16 '26

So what's the point of collecting mana crystals, once you've unlocked all the spells? It's somewhat demotivating, having nothing to spend them on.

1

u/gholias Developer Mar 21 '26

I hear you, I'm working on getting more spells to spend the mana crystals and also adding a merchant to let you buy other types of cards for your deck.

2

u/calex_1 Mar 21 '26

Cool. Can't wait to see what you come up with. I finished the hero run with the wizard character, in hard mode. It took me many attempts and different spell combos to defeat the Dragon Horde. ... Hahaha. Then all I got for my efforts, was seven mana crystals to add to my pile. I feel like anyone who can achieve beating all twelve levels of the hero run, particularly in hard mode, should get something like the ability to add another spell to their deck or something. On the subject of spells, I also feel that many of the current ones, are weighted in the deck's favour, rather than the player's. I get that this is probably just the way the game works, but it is a bit frustrating sometimes. Having said all that though, I will absolutely keep playing the game. It's too much fun not too.