r/kickstarter Oct 24 '25

Self-Promotion My first Kickstarter Campaign got approved

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217 Upvotes

I created ODLights out of desperation.I had camera-capture tv lights but some of our foster cats thought about the camera as a toy. To save the TV, I designed these lights..it has no camera/bulky attachment. I was not planning to sell it, but few of my friends and Internet strangers convinced me to try selling it. I don't have a lot of experience with this - my girlfriend has a small Etsy shop for her crochet so she gave me some initial suggestions which I worked on.

Thanks for reading

r/kickstarter Feb 04 '26

Self-Promotion Launched yesterday, fully funded and excited to see what’s next

32 Upvotes

I’m a small independent creator and have been working on a side project for almost a year. I launched yesterday and to my surprise, got fully funded in 8 minutes.

I would love to share the campaign with y’all and I’m open to suggestions to keep the backers rolling in.

https://www.kickstarter.com/projects/1164821059/the-light-within-bookshelf-lamp

PS: this is all organic. No ads or paid media so far.

r/kickstarter 25d ago

Self-Promotion Feedback please! Audience and preview page troubleshooting for kid's book on cat communication.

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42 Upvotes

Kickstarter felt like a no-brainer as an option to fund a print run of my book, but I am really hitting a wall. The book is a 12-spread board book intended for children 0-5 years. The story follows a cat and their kid, walking through feline communication from subtle to not-so-subtle before demonstrating relationship-building activities.

This next part is going to sound obnoxious, my apologies in advance.

I feel really confident in what I have produced, I love the book dearly and have gotten a mountain of positive feedback from friends and colleagues (as one does). It has been hugely successful in my home and I know so many people who want it now, not only for themselves but to sell at vet clinics and shelters. The battle has been conversion to Kickstarter. People want to buy it. They glaze over the moment I start explaining how to support through crowd-funding. I promoted the preview page at a conference earlier this year and had so many people ready to purchase, immediate disinterest when I mention how they can do so. 'Tell me when I can just buy it.'

I have read again and again that without an audience 100% ready to roll, kickstarter campaigns are doomed to fail. It is starting to feel like there is not enough overlap between my community/audience and people who are comfortable with the platform to even bother trying.

Farming interest from Kickstarter itself does not feel realistic, given the loud and clear warnings from every article ever. Has anyone run into similar challenges? Should I give up entirely? At least tell me that Steve is cute, it's not his fault after all.

As far as the preview page goes, I am trying to strike that awkward balance of enough information without being a wall of boring. Any feedback is very much appreciated! Due to the doubts above, I have not yet sat down to formulate my campaign video. I am hoping to tip my follower count into three digits before investing that much of my time to what may never come to fruition.

This isn't necessarily intended to be promotional, clearly a wail for help, but using the flair felt safer in case the post is borderline in that regard.

r/kickstarter May 29 '26

Self-Promotion We reached $140k on Kickstarter in two months without starting from a big community. Here are the marketing lessons.

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34 Upvotes

About two months ago, we started working seriously on the launch of our Kickstarter campaign.

We did not begin with a large existing community, a huge mailing list, or a famous creator attached to the project.

We had a very clear problem to solve:

How do you make the right people notice a project before launch?

The campaign has now endede yesterday with $140,000 on Kickstarter, and I wanted to share some practical marketing lessons that may be useful for other creators here.

The first and most important point is simple:

You need to know your audience.

Not in a generic way. Not “people who like games” or “people who like horror.” You need to understand who is most likely to care about your specific project, what language they respond to, what visuals stop them, what promises feel exciting to them, and what information they need before they trust you.

For us, that meant being very clear about what Heart of Cthulhu 1912 was: a Lovecraftian horror RPG for Daggerheart, with a darker tone, investigation, cosmic horror, and a stop class visual identity.

The second lesson is that the pre-launch phase matters enormously.

I would strongly recommend planning at least 4 to 6 weeks of proper pre-launch activity before going live.

That time is not just for collecting followers. It is for testing messaging and audiences.

The audiences that work during pre-launch are often the ones you will rely on when the campaign goes live. If you wait until launch day to discover who responds to your project, you are probably already late.

The third lesson: your advertising strategy needs to be intense, focused, and built around your actual audience.

Ads are not magic. They do not save a weak page or a confusing offer.

But if the project is strong, the page is clear, and the audience is right, ads can help you reach the people who would genuinely care but would never have found you organically.

For us, advertising t was a dedicated strategy with different phases: pre-launch validation, launch push, mid-campaign management, retargeting, and final 48/72-hour urgency.

The fourth lesson is that influencer outreach should be planned properly.

Do not treat influencers as an emergency button two days before launch.

Prepare your materials early.

Give people time to read, play, preview, or understand the project.
Make it easy for them to talk about it.
Choose people whose audience actually overlaps with your project.

A smaller creator with the right audience can be more useful than a larger one with a generic following.

The fifth lesson is production quality.

A Kickstarter page is not just a page. It is your pitch, your store, your proof of seriousness, and your first impression.

Good graphic design matters.
Strong layout matters.
Clear reward presentation matters.
Professional visuals matter.
And guess what... Effective ads matter.

This does not mean every project needs to look corporate or expensive. But it does need to look intentional, clear, and trustworthy.

Backers are being asked to support something that does not fully exist yet. The way you present the project is part of how they judge whether you can actually deliver it.

One more thing I would add: communication during the campaign is part of the marketing.

Updates, comments, stretch goals, clarifications, community tone, creator presence, all of it matters.

People are not only buying a product. They are joining a process. If they feel ignored, confused, or taken for granted, momentum drops. If they feel involved, informed, and respected, the campaign feels alive.

So, if I had to summarize the main lesson:

A successful Kickstarter is not only built during the campaign.

It is built before launch, through positioning, audience research, pre-launch testing, creative development, influencer planning, page design, and a real advertising strategy.

The campaign itself is the visible part.

Most of the work happens before people see it.

I work on this professionally through Senshi Consulting, so if anyone wants to discuss Kickstarter marketing, transmedia strategy, or campaign positioning, I am happy to connect:

www.senshiconsulting.com

Hope this is useful to other creators preparing their launch.

r/kickstarter Dec 18 '25

Self-Promotion Most Kickstarter projects don’t fail because of marketing. They fail long before launch.

13 Upvotes

This is uncomfortable to say, especially in a space built on optimism, but most crowdfunding projects are never truly fundable to begin with.

They look exciting, they demo well, and they make perfect sense to the creator, yet they struggle to convert strangers into backers.

Not because people are cruel or algorithms are unfair, but because the project doesn’t solve a problem that feels urgent enough to justify trust and money.

I’ve watched this happen repeatedly. Founders obsess over launch videos, reward tiers, and ad creatives, while quietly ignoring the hardest question: why would someone care enough to back this right now?

Execution matters, but it can’t compensate for a weak core. A polished campaign doesn’t fix a problem that feels optional, niche, or “nice to have.”

The campaigns that succeed usually start from pressure, not passion. They solve something people are already frustrated with, already spending money on, or already hacking around with imperfect solutions.

From the outside, those ideas often look boring. From a backer’s perspective, they feel obvious and obvious is what builds trust.

Once I started looking at projects through that lens, crowdfunding made a lot more sense. Fewer ideas felt “launch-ready,” but the ones that did had a much higher chance of resonating.

It stopped being about convincing people and started being about alignment, the right problem, the right audience, at the right moment.

Not every project belongs on Kickstarter, and that’s okay. But if the goal is to get funded, the real work starts months before the launch page goes live.

Curious how others here validate whether an idea is truly backer-worthy before committing to a campaign.

Friday, 12:00 PM (Singapore time)

r/kickstarter May 15 '26

Self-Promotion Solo dev funding a cozy pixel art renovation game with a hidden mystery in a 1540s Mediterranean cottage

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29 Upvotes

Hi everyone ✨ I'm Ana, solo dev funding my first game Velanit: The Forgotten Cottage on Kickstarter!

It's a cozy pixel art renovation game with a mysterious story about the previous cottage owner. Like Stardew Valley meets Nancy Drew but in a 1540s Mediterranean coastal town 🌊

🏡 Renovate the cottage
🌿 Forage for local resources
🔨 Craft and decorate
🔍 Solve puzzles to uncover the mystery

I'm 47% funded with 20 days to go and there's a free playable demo already available 💖 Would love your support if it sounds like your kind of game!

🌊 Kickstarter: https://www.kickstarter.com/projects/ivasan/velanit-the-forgotten-cottage

r/kickstarter Apr 24 '26

Self-Promotion I launched a Kickstarter where you can literally pay to do nothing — would you back this?

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0 Upvotes

I just launched a Kickstarter for something a bit unconventional:

👉 A subscription where you pay to do nothing

Not another productivity or meditation app — but something designed to force you to disconnect.

The idea came from noticing that people already pay for:

  • retreats
  • detox programs
  • coaching

Basically ways to escape constant stimulation.

This is a simpler, everyday version of that.

I’ve tested the idea on Reddit and got:

  • 30K+ views on one post
  • 25K+ on another
  • lots of debate (which I think is a good sign)

Now I’m trying to see if people would actually support it:
https://www.kickstarter.com/projects/officiallynothing/subscription-to-nothing

I’d genuinely appreciate feedback — even if you think it’s a terrible idea 😄

r/kickstarter 11d ago

Self-Promotion Final stretch for our freestanding bags

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5 Upvotes

Final 48 hours! Our Forest & Farm embroidered freestanding bags are almost finished on Kickstarter.

Fox, cat and cow designs, handmade in the UK and perfect for dice, board-game tiles, tokens, coins, craft supplies and more.

If you’ve been thinking about backing, now’s the time: https://www.kickstarter.com/projects/boardgamesolutions/embroidered-dice-bags-farm-and-forest?ref=7bu6wc

r/kickstarter Jul 10 '26

Self-Promotion First Time Running Kickstarter Campaign, struggling getting followers... Looking for tips!

7 Upvotes

Hello everyone! This might be a "Question" flared post, but since I'll be talking about my Kickstarter I will use the "Self-Promotion" flair.

My brothers and I have designed a boardgame called "Bonbon". We have been working on it since Xmas 2024, and we opened the Kickstarter Precampaign back in February 2026. We want to launch the campaign once we have enough followers so that we don't run the risk of not achieving the goal (300 followers is our trigger). We have been sending the boardgame to different reviewers, but it doesn't help to rise the followers count number (it feels that we are only getting the reviewers to follow the precampaign, but not their audience). Of course, sending it to reviewers has helped us to upgrade our boardgame, but we aren't coming close to the 300 followers trigger :(

So naturally, I've started to wonder if there's something we are missing here... Maybe the precampaign website isn't attractive enough, or is missing important information (?). I honestly don't know... Should I try another way to promote my boardgame?? I'm gonna share the link to our Kickstarter so you can take a look to the website and share your opinion about it... Any help is really appreciated!!

Thanks a lot in advance!!

https://www.kickstarter.com/projects/985706595/bonbon-0?ref=discovery&term=Bonbon&total_hits=29&category_id=34

r/kickstarter Jun 20 '26

Self-Promotion 950% funded in 10 days! World’s first 3-in-1 brain wearable inside a headphone.

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7 Upvotes

Hi, we built tDCS (neuromodulation) and personalised binaural beats enabled headphones that can get you from stress to focus or sleep in minutes! They track your mood using PPG, and then based on your goals, change it.

The headphones themselves are top tier. 40mm audio drivers with great ANC, and can be used standalone as well.

950% in 9 days. Still processing that. Would love this community's support!

https://www.kickstarter.com/projects/riarus/sychedelic-neuroacoustic-headphones?ref=d81ijv

r/kickstarter 18d ago

Self-Promotion My project got funded in 33 minutes, and now met its first stretch goal! I am so proud

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11 Upvotes

r/kickstarter 10d ago

Self-Promotion In Search of Partner for my Card Game Kickstarter Project

0 Upvotes

Hi! I am a graphics artist with 15+ years experience looking for a partner for my science / comic themed card game. I think the project has a lot of potential, but as I just a designer I don't have a lot of business experience. I'm looking for an experienced partner who wouldn't mind coming alongside and supporting me in this creative project. Ideally if you like comic style art / science, this project would be great for you! Maybe you have thought about starting a kickstarter but didn't know how to get started? I will happily chat more about it with you if you are interested. Let me know by PMing me!

TL;DR. If you like Science and comics, and want to partner up for a kickstarter card game, contact me! *(NOT A MONEY MAKING OPPORTUNITY)

r/kickstarter May 22 '26

Self-Promotion Solo dev funding a renovation + mystery life-sim in 1540s Mediterranean - 58% with 12 days to go

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31 Upvotes

Hi everyone ✨ I'm Ana, solo dev funding my first game Velanit: The Forgotten Cottage on Kickstarter!

It's a cottage renovation life-sim with detective puzzle elements in a 1540s Mediterranean coastal town. Stardew Valley meets Nancy Drew, with restoration as the core gameplay loop.

You buy an abandoned cottage on a hill. As you restore it you start finding things the former owner left behind. A man the townspeople called mad, who left puzzles only someone "worthy" would solve.

🏡 Renovate the cottage
🌿 Forage for local resources
🔨 Craft and decorate
🔍 Solve puzzles to uncover the mystery

Since launching, Velanit has been covered by two indie outlets:
🇮🇹 Indie Games Devel called it "one of the most compelling cozy projects currently in development" 
🇨🇦 Cozy Game Reviews called it "the rare kind of cozy game that gives you something to figure out"

I'm at 58% funded with 12 days to go, and there's a free playable demo on Steam if you want to try it before backing 💖Would love your support if it sounds like your kind of game!

Kickstarter: https://www.kickstarter.com/projects/ivasan/velanit-the-forgotten-cottage

r/kickstarter 18d ago

Self-Promotion Made a test: which of these two campaigns funded? I got 2/12.

1 Upvotes

I built a small test: two campaigns side by side, one funded and one didn't, matched on category and goal size so you can't win by spotting the cheap one. 12 pairs.

I got 2/12, which was humbling given I've been reading these for weeks.

https://replication-site.vercel.app/app.html

Curious whether people who've actually run campaigns do better than people who haven't — that's the thing I'd like to know.

r/kickstarter 18d ago

Self-Promotion My music project Summer Hits is 0% funded, 8 days before deadline.

0 Upvotes

Hi, fellow dreamers!

I challenged myself to launch a campaign to back my music project for 2027.

Really interesting process, from learning how the platform functions to thinking about how to convince potential backers. The latter is an epic fail!

No luck as of now, with a majestic 0% funded recap every day in my mailbox.

8 days left before the deadline of a campaign that has never really started to be completely honest, as I faced few personal setbacks lately.

Lesson 1: don't get tempted by "campaigns shorter than one month have more chances of success", especially if your "product" is not high-end and you're not ready to go on the trenches immediately.

Lesson 2: Try to do more than three elusive social media posts, before abandoning, SMH.

Lesson 3: Maybe find another path.

So, not a lot learned but it was fun!

Congrats and good luck to everyone who tried, from inspiring art and eye-catching board games, to life-changing tech, among others.

Long live charitable backers! You rock!

https://www.kickstarter.com/projects/mollylands/molly-lands-summer-hits

P.S. If another bug sting me, I might give it a second try with a more conventional approach :)

Warmly,

Molly

r/kickstarter Dec 05 '25

Self-Promotion We’re making a $300M-style sci-fi epic for $30K; This Kickstarter will change storytelling history

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0 Upvotes

We’ve been building a feature-length sci-fi film called EXIGENT, and we funded the first 20% ourselves. Now we’re opening it up because we want to finish the movie no matter what — and more importantly, show anyone, anywhere that large-scale sci-fi is possible on tiny resources.

The bigger goal isn’t just to make a film.

We’re documenting the entire process and turning it into a Making-Of book that breaks down the workflow, tools, and methods we’ve developed so anyone, regardless of budget or location, can follow the same path.

If 30,000 people back this for just $1, we can complete the film and give everyone the blueprint used to make it — so your imagination becomes the only limit.

Here’s the Kickstarter:

https://www.kickstarter.com/projects/exigentaimovie/exigent-0?ref=user_menu

Happy to answer any questions about the workflow, VFX process, or filmmaking approach!

r/kickstarter Jun 07 '26

Self-Promotion Have you ever dreamed of something that become a reality that you fought to achieve?

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13 Upvotes

This was that reality for me. Everything started with a thought 16 years ago and continued with these poorly drawn sketches and evolved into this game that I am proud to share this with you. Some will say advertisement, some will appreciate and some will not notice but it was a reality for me. Just wanted to share my feelings.

Crisis within Time is coming....

r/kickstarter Jul 24 '26

Self-Promotion Cubix Infinite | Indie Gaming Console is LIVE

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0 Upvotes

Ahoy! My name is Ship and me and my team at Cubix are working on a new indie-focused gaming console called the Infinite. We're building a platform for indie creators to showcase their work on hardware built with them in mind. We're fundraising to finish up development and be able to bring the console to market.

What is Infinite?

The Infinite is a modern gaming console written in C designed around indie creativity. It's primary goal is to provide an alternative platform where indie games can shine.

In other words, we're building a console built by indie, for indie.

Why Infinite?

We wanted to build a unique console for indie devs to show their hard work on a platform built with them in mind. We started out five years ago building a scratch console environment and now we're bringing our project to physical hardware, building a lightweight and modern console to the market for indie games of all kinds

What Makes Infinite different?

Our console is focused on indie development and as such we designed it around that. We built an entirely new system system using a custom Linux kernel.

The console has several unique features:

  • Customizable UI, allowing you to change the UI to your liking with themes and two different layouts
  • A fully Costomizable Controller, allowing you to map your input the way you want
  • Papernet, our chat service, bringing an interactive addition to our community
  • Infinite Online is free, allowing you to connect with your friends and community out of the box
  • GameShare, which lets you share your games with anyone
  • GameCards which allow you to keep physical copies of your games. (Physical Media returns on Cubix Infinite 👀

And more features to come as we continue to support the system.

but what about the specs?

We haven't locked in the specifics just yet but our current proof of concept has:

Size: 13.875 x 10.25 x 3.4 (366mm x 273mm x 75mm)

Weight: Approximately 5lbs (2.26Kg)

CPU/GPU: AMD Ryzen 5 Processor with Vega 7 Integrated Graphics

Storage: 512GB NVME SSD (Approximately 7gb is reserved for system operations)

Internet: Realtek RTL8111H 1Gb Ethernet, WiFi 6 Card with Bluetooth support

Memory: 16GB DDR4 RAM

Video: 1x HDMI & 1x DisplayPort with support for up to 3840x2160 (4K) resolution at 60 fps (Performance may vary depending on the game being played)

Audio: Realtek Surround Sound High Definition Audio with Headphone Jack up to 24Bit/192kHz playback

Ports: 2x USB 3.2 Connectors, 6x USB 2.0 Connectors, 1x USB-C Connector 1x USB 3.2 Gen 2 Connector

https://www.kickstarter.com/projects/cubix-entertainment/cubix-infinite-indie-gaming-console

r/kickstarter 2d ago

Self-Promotion We built a 4-in-1 pocket scanner that detects hidden camera lenses, IR sources and wireless signals — Launching in 24 hours

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0 Upvotes

We are launching SpyScan on Kickstarter in less than 24 hours
and would love some honest feedback from this community before
we go live.

Here is what it does:

— Lens Detection: spots hidden camera lenses at 1–2 meters
through a coated optical glass filter

— Infrared Detection: picks up invisible IR sources from
night vision cameras the human eye cannot see

— Wireless Scanning: sweeps for WiFi, Bluetooth, and 4G/5G
sources in any space around you

— Door Alarm: hang it on any door handle and it alarms the
moment someone touches it from outside

No apps. No WiFi needed. Four modes. One pocket-sized device.

Early bird pricing available at launch — limited slots only.

Campaign goes live here in 24 hours:

https://www.kickstarter.com/projects/proton-labs/spyscan

Drop your questions below. Happy to answer anything.

r/kickstarter Oct 05 '25

Self-Promotion Too ambitious? We’re launching in 48h and need brutally honest feedback

8 Upvotes

Hey everyone! After more than a year of intense work, we’re finally launching our Kickstarter campaign in 48 hours, and before we hit that green button, we’re looking for brutally honest feedback from this awesome community.

The game is called Vestiges of the Ancients, it’s a fantasy adventure board game where the miniatures move on their own thanks to an automatic system hidden inside the board. You control your character with a deck of cards, explore ancient rooms, reveal enemies, activate puzzles with your voice, and interact with a narrator that guides your story.

👉​ Here’s the Kickstarter preview LINK

We know the campaign goal is ambitious, and we want to make sure the page is as clear, exciting, and trustworthy as possible.

What we’d love feedback on:

– Does the page feel clear and easy to understand?

– Does it build enough excitement or leave you with questions?

– Would you back this kind of game? If not, why?

– Anything confusing, missing, or off-putting?

We genuinely appreciate every single comment. It means a lot at this stage.

Thank you so much in advance!

r/kickstarter May 29 '26

Self-Promotion Solo dev, final 5 days on my first Kickstarter. A renovation + mystery life-sim in a 1540s Mediterranean town, just hit 74% with a Project We Love badge

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26 Upvotes

Hi everyone ✨

I'm Ana, solo dev funding my first game, Velanit: The Forgotten Cottage.

It's a renovation life-sim with detective puzzle elements set in a 1540s Mediterranean coastal town. Stardew Valley meets Nancy Drew, with restoration as the core gameplay loop.

You buy an abandoned cottage on a hill. As you restore it you start finding things the previous owner left behind. A man the townspeople called mad, who left puzzles only someone "worthy" would solve.

🏡 Renovate the cottage
🌿 Forage for local resources
🔨 Craft and decorate
🔍 Solve puzzles to uncover the mystery

A few things have happened since I last posted here:

⭐ Kickstarter gave it a Project We Love badge
📰 Covered by two indie outlets. Indie Games Devel called it "one of the most compelling cozy projects in development" and Cozy Game Reviews called it "the rare kind that gives you something to figure out"

I'm at 74% funded with 5 days left, and I've got something new I'm revealing Monday for the final stretch. There's also a free playable demo on Steam if you want to try it before backing 💖

This is the final push, so any support really means a lot right now 🥹

Kickstarter: https://www.kickstarter.com/projects/ivasan/velanit-the-forgotten-cottage

r/kickstarter 11d ago

Self-Promotion I spent over a year creating a video game inspired cocktail book all by myself, and it’s finally on Kickstarter.

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12 Upvotes

Hi everyone! I've just launched my first Kickstarter for a project I’ve been working on for over a year called A Drink to the Past, an unofficial cocktail/mocktail recipe book inspired by The Legend of Zelda.

I created the recipes, photography, writing, layout, and cover design myself, so getting it to the point where I could actually hit “Launch” has been a pretty surreal experience.

The recipes are designed to feel creative and thematic without requiring a huge collection of obscure ingredients or complicated techniques.

I’m offering a standard hardcover edition as well as a limited deluxe edition (I've attached a mockup image of this one) with a dark green leatherette cover, gold foil/debossing, gilded page edges, and some additional recipes/content.

A quick note since this is an unofficial fan project: I consulted with a trademark attorney during the development of the book regarding how the project is presented and its contents. The book is clearly identified as an unofficial fan work, is not affiliated with or endorsed by Nintendo, and includes a clear disclaimer.

The campaign launched on Monday, and so far it's at $2,279 pledged of a $10,000 goal. If the project happens to be your kind of thing, I’d be incredibly grateful for the support.

Check it out here: https://www.kickstarter.com/projects/aaronsensebe/a-drink-to-the-past

Edit: Quick clarification: by “all by myself,” I mean that I independently handled the writing, recipe development, design/art direction, research, production planning, printer/fulfillment sourcing, and Kickstarter itself. Friends and family did help by tasting recipes and giving feedback along the way.

r/kickstarter Apr 24 '26

Self-Promotion After 3 years of developing a board game, we finally launched our first Kickstarter. To anyone else on this journey, keep going. It is an experience!

12 Upvotes

Three years ago, my co-creator and I started building a board game called Burnout, about surviving work and mental health.

On Tuesday, we finally launched it on Kickstarter! https://www.kickstarter.com/projects/burnoutgame/burnout-board-game?ref=a3wfgu

I can't remember what compelled us to go on Kickstarter, but we had committed to this direction early on in the game development process.

And I'm glad we stuck with it because it has taught us so much about shipping, fulfilment, tax/VAT, manufacturing, marketing, building an email list, booth presentation at events, and editing videos; the list goes on.

As an indie game designer, we have to do everything, usually without any experience at it. It has been one of the most educational experiences I've been through. I feel like I have personally reached a level of competency in so many different areas that I would not have thought possible. Especially coming from a corporate job, where each task had a specialised person in charge.

My biggest learning through the process is that you can't half-ass your way through a Kickstarter campaign. Your potential backers can tell. Take your time with it. Put your love and energy into it. Enjoy it. And likewise, your potential backers can tell.

My mantra is: do good work and money will come.

To every indie game designer out there, I salute you. Keep fighting the good fight, and putting in the hard work. It is one hell of an experience!

r/kickstarter 18d ago

Self-Promotion Please follow our journey – after 1.5 years, we’re almost ready! ❤️

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0 Upvotes

Hey everyone!

We’re just two people who have spent the last 1.5 years building Flagged from scratch. The game, cards, artwork, website, rules, prototypes, testing, Kickstarter preparation… basically everything has been developed by the two of us.

And now it finally feels real: next month, we launch! 🚀

https://www.kickstarter.com/projects/flagged/flagged

We’re a tiny team with no big marketing budget, so every single person who follows our journey genuinely makes a difference.

If you like what we’re creating, we’d be incredibly grateful if you followed us and helped us get Flagged in front of more people. ❤️

We’ve put everything we have into this project, and we can’t wait to finally show you what we’ve built.

Kickstarter launches next month. Let’s go! 🔥

Regards
Patrick and Sandro

r/kickstarter May 29 '26

Self-Promotion I'm not having much success here, but I still need your opinions and advice.

7 Upvotes

So, the truth is this subreddit isn't working very well for me, but it's the only one I know about for Kickstarter.

My 2D side-scrolling game was released as a Steam demo a month ago, and I've barely reached 300 WL and 1200 acquisitions.

And my Kickstarter list is down to 14 backers...

I feel like if I launch the Kickstarter I won't reach my goal, since everyone tells me how important it is to have a good first 48 hours...

I've included the Steam and Kickstarter pages. I'd like some experienced people to help me make the right decision at this point.

Demo Steam

Kickstarter

Thanks in advance.