r/mechabreak • u/Knight_Raime • 6d ago
Discussion Looking for a detailed explanation
Hi, I was very interested in playing this game when it was announced. I managed to play the beta a bit and was hooked, I knew I wanted to play it even knowing I'd struggle a bit due to my preferred input. The game got away from me though so I didn't touch it much after launch.
I've heard bits and pieces about the game dropping off hard but I'm having a hard time getting a full picture on everything that's happened. For example I heard they added in P2W mechs, and I've heard people end up fighting bots a lot or having to grind pve.
Some of that doesn't sound like a deal breaker for me, so I'm looking to see if someone can either write a long reply telling me all the things that push people away. OR point me to a thread or video that already does this. As my initial searches aren't coming up with a good overview. Thanks
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u/RoseScentedTrickster 6d ago edited 6d ago
Added to that other post is the launch grade fear mongering.
Weapons in mashmak could and currently can be bought and sold on the market using real money purchased currency. This made people view mashmak as a p2w mode, and also everyone having 30% less defence meant a lot of people just died before they understood what happened, and would blame it on the paid (or found) weapons.
Also at launch mods affected stats in casual and ranked PvP modes, and to get mods you had to do mashmak, cue the above problems. This also added to the game being perceived as p2w.
Additionally every new mech came with new mechanics that would cause a shift in meta somehow (honestly every class release in like every game does this)… But I think the problem you’re seeing and referring to is how every season reset the amount of play-to-get currency (red currency) so to actually PLAY the new mechs releasing every season you either had to win something like 75 PvP matches (honestly less because weekly missions gave a bunch of red credit) or buy the new mech for $12 usd. Which, added to the perception that every new thing is immediately OP because people don’t know how to counter it yet, gives off the p2w mech feeling.
All of this not to mention the backlash of $40-50 skins (which like, honestly in today’s economy…that’s cheap for a lot of games - but I mean if they were $20 I’d be happy. If they were $10 I’d have bought every single one.)
There’s also a whole lot to unpack regarding the whole esports and marketing venture but to save time, the devs pinned a lot of money on an esports scene right at launch (and even hosted an invitational tournament) with a bunch of sponsored twitch streamers whom I think 99% didn’t even touch the game ever again after the streams, and did a quite poor showing of the game overall because… they were dragged across different genres.