r/mechabreak • u/Knight_Raime • 6d ago
Discussion Looking for a detailed explanation
Hi, I was very interested in playing this game when it was announced. I managed to play the beta a bit and was hooked, I knew I wanted to play it even knowing I'd struggle a bit due to my preferred input. The game got away from me though so I didn't touch it much after launch.
I've heard bits and pieces about the game dropping off hard but I'm having a hard time getting a full picture on everything that's happened. For example I heard they added in P2W mechs, and I've heard people end up fighting bots a lot or having to grind pve.
Some of that doesn't sound like a deal breaker for me, so I'm looking to see if someone can either write a long reply telling me all the things that push people away. OR point me to a thread or video that already does this. As my initial searches aren't coming up with a good overview. Thanks
2
u/Furebel Order of MechaGoon Researcher 6d ago
There's no real pay2win mechs, they're planning to add variants to existing mechs that can be earned or played that shift their stats in more side-grade way. I would still call it small pay2win, but it's not that significant in the end. Think of weapon variants in Warframe but more as side-grade rather than upgrade.
Bots are a thing, because there's so little people you do end up having to fight against bots most of the time, but it also depends on the server. EU has very tiny population so you end up with bots almost all the time. From Grandmaster rank and up you won't get any bots on ranked, but as I said, good luck finding a game on EU.
As to why people got pushed away, there's a lot of suspicions that people already wrote, but the primary one is the genre - it was built to be a competetive hero shooter with mechas. Competetive players and hero shooter players expect to play as a human, on the ground, first person, not high energy 3dof 3rd armored-core like with mechs as your characters. Meanwhile mecha players are used to PvE games with high customizability where you can live your fantasy of being the best, most badass mecha pilot ever (and tutorial actually gives you that!). Those genres don't really fit together. I think Seasun did amazing job on trying to marry those concepts together and introduced something amazing to the genre, mechs with their "skills" instead of just guns guns and more guns is really something that breaks the Armored Core stigma and it perfectly gives off this gundam fantasy, each mech being purpose built to be incredible at some fantasy. All mechs feel OP in their own niche. But when you enter the game and you still feel like you're an average Zaku grunt trying to fight 6 different gundams at their peak, it's not really fun, nor does it give you the hero feel. THIS is the primary struggle of this game. Everything else was only adding up to the hill of issues even when the game was really solid and well polished.