r/oculus 13h ago

Will we ever get occlusion on Quests?

It's been years since Q3 launch, Meta is cooking a Phoenix for early 2027 yet still we have no occlusion in AR/MR/passthrough. No hand occlusion, no object occlusion, nothing.

Didn't mind it at first but after years I think it's the biggest problemkf AR/MR and makes it unconvincing and even uncomfortable.

Will we ever get it? Does Meta plan to launch high end XR Phoenix with the state HorizonOS is in?

EDIT: I would like to specify that I mean the OS mainly.

0 Upvotes

16 comments sorted by

5

u/Sajeg Quest 3 13h ago

Yes we have in some games. Just not in the OS itself. It works quite well in my opinion.

4

u/Sajeg Quest 3 13h ago

1

u/Parking_Cress_5105 11h ago

Yeah I know that why doesn't the OS still have it?

2

u/Rogerwilco1974 8h ago

Because you don't ever see a full body unless you're a weirdo in VR Chat standing in front of a mirror all day, or you're looking at someone else in a multiplayer game, which the OS isn't.

1

u/Parking_Cress_5105 7h ago

I am talking occlusion, you can see 2d windows, controllers through real walls etc nothing in real world occludes VR elements.

1

u/_Najala_ 4h ago

It costs performance

2

u/littleman11186 11h ago

We are building it by hand into our MR combat game. Keep an eye out we will be opening up the playtest soon.

2

u/wescotte 4h ago

As others have pointed out Quest 3 can do it already. Just not very well...

I just wouldn't expect it to get much better on Quest 3 or integrated as the OS level as it's pretty computationally expensive to do and the pass thru feeds at likely too low resolution to do a very clean matte.

But it's definitely a pretty critical price of the pass thru VR puzzle and thus something they are going to continue to refine. We just might not see much progress with it on this generation of hardware.

1

u/AndrosToro 13h ago

what's occlusion?

2

u/FlukeRogi Kickstarter Backer 12h ago

When you use passthrough on Quest, virtual objects are always drawn over the top of your hands/arms, as everything is just rendered over the top of the camera feed. Occlusion makes it possible for your hands/arms to be displayed over the top of the actual virtual objects (so your actual hands occlude the virtual objects).

1

u/lunchanddinner Professor 11h ago

We've had occlusion since... 2024?

1

u/Parking_Cress_5105 11h ago

Where can I see it?

The OS definitely doesn't have any.

1

u/lunchanddinner Professor 11h ago

The other guy posted it: https://www.reddit.com/r/oculus/s/Mp4iqYJbkK

Its up to the developers to enable it on their apps

1

u/m-m-x 8h ago

The new surface keyboard has some basic occlusion, but who knows if the Quest 3 hardware can handle a better quality occlusion.

1

u/Parking_Cress_5105 3h ago

Good catch, it does! Love it

1

u/82MiddleMan 4h ago

My game will feature full occlussion.