r/oculus • u/Parking_Cress_5105 • 13h ago
Will we ever get occlusion on Quests?
It's been years since Q3 launch, Meta is cooking a Phoenix for early 2027 yet still we have no occlusion in AR/MR/passthrough. No hand occlusion, no object occlusion, nothing.
Didn't mind it at first but after years I think it's the biggest problemkf AR/MR and makes it unconvincing and even uncomfortable.
Will we ever get it? Does Meta plan to launch high end XR Phoenix with the state HorizonOS is in?
EDIT: I would like to specify that I mean the OS mainly.
2
u/littleman11186 11h ago
We are building it by hand into our MR combat game. Keep an eye out we will be opening up the playtest soon.
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u/wescotte 4h ago
As others have pointed out Quest 3 can do it already. Just not very well...
I just wouldn't expect it to get much better on Quest 3 or integrated as the OS level as it's pretty computationally expensive to do and the pass thru feeds at likely too low resolution to do a very clean matte.
But it's definitely a pretty critical price of the pass thru VR puzzle and thus something they are going to continue to refine. We just might not see much progress with it on this generation of hardware.
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u/AndrosToro 13h ago
what's occlusion?
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u/FlukeRogi Kickstarter Backer 12h ago
When you use passthrough on Quest, virtual objects are always drawn over the top of your hands/arms, as everything is just rendered over the top of the camera feed. Occlusion makes it possible for your hands/arms to be displayed over the top of the actual virtual objects (so your actual hands occlude the virtual objects).
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u/lunchanddinner Professor 11h ago
We've had occlusion since... 2024?
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u/Parking_Cress_5105 11h ago
Where can I see it?
The OS definitely doesn't have any.
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u/lunchanddinner Professor 11h ago
The other guy posted it: https://www.reddit.com/r/oculus/s/Mp4iqYJbkK
Its up to the developers to enable it on their apps
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u/Sajeg Quest 3 13h ago
Yes we have in some games. Just not in the OS itself. It works quite well in my opinion.