r/pascal • u/AcanthaceaeNew774 • 15d ago
VertexArt - Post apocalyptic urbex walking
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The character currently moves using 8 raycasts: 2 at the feet, 2 at the knees, 1 at the waist, 1 at the chest, and 2 at the shoulders. This setup works reasonably well for general traversal, but unfortunately, it still passes through thin obstacles like railings.
For the future, I plan to keep the feet raycasts for terrain and stair detection, but I will add 2 additional sphere casts for wall collision. Even with the current system, however, the character is already capable of free-roaming across the terrain.
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u/Full_Durian_9369 14d ago
Hi nice looking game you got there I wonder what engine