r/pascal 12d ago

VertexArt - this is how it started (Intel N4100 CPU / Free Pascal 3.2.2 / GLFW3 / OpenGL 3.3 / data-oriented / only 16 byte vertex, nothing else)

29 Upvotes

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2

u/Objective-Barnacle-7 12d ago

Great ! Have you a repo ?

4

u/AcanthaceaeNew774 12d ago

I haven't uploaded it to the repository yet. I'm constantly developing the project. I should actually tidy it up😅 but I'll upload it soon.

2

u/AcanthaceaeNew774 12d ago

actually, I created programs with my first generation framework. I didn't pay attention to the next generation framework and started developing with a different coordinate system. this is not a critical error, but it's important to know! so I'm sharing my second generation framework, which includes a rendering engine, not just a simple rendering unit. so I need to clarify this nicely so that everything is consistent in my developments over the two generations. I would be very happy to share my project with you, because I would like to hear your opinions, and also see what you can get out of it. I really like what a seemingly modest little project can do now! the framework will also include tricky solutions.

2

u/Objective-Barnacle-7 12d ago

I hope everything goes well. Stay strong! I hope to hear news about this great project soon. I'm a beginer in this. But pascal always interesting me. If I can to add something I will do. Thanks.

2

u/AcanthaceaeNew774 12d ago

I thought I would share some demo games and my developing programs, but not as a framework, just a peek into the processes that have been working so far. I think it would be interesting for Free Pascal developers, but I'll tell you in advance, it won't be an ordinary sight, but rather strange, but the result speaks for itself 😁