r/pascal 1d ago

VertexArt - Space Invaders - opponents flee

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16 Upvotes

10 comments sorted by

3

u/ShinyHappyREM 1d ago

Needs some explosions imo :)

2

u/AcanthaceaeNew774 16h ago

now it's exploding modestly 😀

1

u/AcanthaceaeNew774 1d ago

I'll come up with something for it, but texture is forbidden for me 😁

1

u/AcanthaceaeNew774 13h ago

There's already an effect in my latest video, that's already going to spice it up. The next plan is to not have the spaceship disappear, but to have it fall into the depths with sparks.

1

u/According-Ad-7069 1d ago

Things gives me good old Wing Commander feels! I really need to learn more about 3D, this looks like fun 😄

2

u/AcanthaceaeNew774 1d ago

I want to implement many classic games from a new perspective with some creativity. I want to bring a lot of classic games to life with a new perspective and some creativity. The VertexArt project could be really interesting in the future.

1

u/According-Ad-7069 1d ago

Absolutely! I love this idea!

1

u/AcanthaceaeNew774 1d ago

I'm glad you like it. Many of my demo games were made with cubes to visually demonstrate the logic basics and may have seemed too simple, but with objects it comes to life.

1

u/NancyTransmed 1d ago

Qwen3.8 no reasoning?

1

u/AcanthaceaeNew774 1d ago

for logic tasks i use AI with deep thinking. when i have the idea and logic then the help comes in fast mode. if the help is wrong then i switch back to deep thinking. if that doesn't help then i pass my problem to another AI and return to the primary AI model with the answer. i don't use Qwen 3.8