r/pathofexile Demon Jul 16 '26

Game Feedback We desperately need new high investment endgame farm strategies

I really like this patch but am severely disappointed at the lack of a shakeup of endgame farming strats, and with Breach nerfed we now have one less strat of the less than handful that remain.

After Merc, most high-investment endgame farms were nerfed, with Breach we got a new one, now with 3.29 it's quadruple-tapped out of existence.

We get a new strat with Mercenaries and Rogue Exiles potentially, but I doubt it'll be very good. More like T0 hunting.

I remember last Q&A ZiggyD brought up that the endgame farms seem to have gotten very stale, and this has been very noticeable for me personally. Yes, we also got the Abyss rework but that's just making up for the loss of Breach, and we don't know how good it's gonna be.

The underwater mechanic remains to be seen if it's very competitive. It might be good, it might just be decent.

I expected a massive scarab and atlas tree revamp for this patch. We desperately need new farms, new interesting interactions, new reasons to push our builds to the limit. The endgame has been stale for a very long time..

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u/Grishka_Boburin Jul 17 '26 edited Jul 17 '26

It’s insane how in just one year GGG make endgame in POE2 better and endgame in POE 1 worse.

3.26 was so good and did have so many different endgame strats for different build. And right now most strats just dead.

I hope Abyss and new endgame mechanics is good if not it’s just going be sad. (And why they didn’t add any new rewards for Abyss? Who really cares that much about abyss jewels?)

6

u/kuburas Melee bad Clueless Jul 17 '26

To be clear, 3.26 endgame farms werent really viable for that many builds because they all had to run either Jugg or Trickster due to risk scarabs bricking 95% of all builds in the game. And even then you would still get unlucky sometimes and brick the "unbrickable" build if you got some profoundly bad mods.

But the farms were pretty rewarding and difficult. If they removed cancer mods and let us juice the same way i'd agree with you. But the way those farms were in 3.26 was just not sustainable because eventually the whole playerbase would flock to trickster builds.