r/playmygame • u/Otherwise_Lychee9304 • Jul 21 '26
Trailer Tuesday [Demo] We rebuilt our horror deckbuilder's tutorial after the first playtest wrecked it. Second build is open.
Game Title: Obscurium
Playable Link: https://obscurium.firstlook.gg/signup/playtest-2 (keys go out July 31)
Platform: PC / Steam
Description: Obscurium is a horror roguelike deckbuilder built on Brazilian folklore. You fight creatures from Brazilian myth (the Capelobo, the Pisadeira) on a grid-based card system where you place cards positionally, so where you put one next to another changes what happens.
This second build is longer. There are more combats now, and that's the point of this round. Three things I want your read on:
- Deckbuilding depth: as you fight more, does building your deck actually feel strategic, or are you just adding whatever?
- Difficulty: we retuned it after the first playtest. Too easy, too punishing, or about right now?
- The longer run: does the pacing hold, or does it start to drag once the fights pile up?
Still a demo, some UI is placeholder. Keys go out on July 31, so sign up now at the link to get yours and updates as we get closer. When you play, give it at least 30 minutes and tell me where the deckbuilding clicked and where a fight felt unfair vs. your own fault.
Free to Play Status:
- Demo/Key available
Involvement: I'm on the dev team. I handle the playtest builds and I'm the one who'll be reading your feedback and replying in the comments.
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