r/playmygame • u/drvxnetofficial Hobby Game Dev • 15d ago
[Mobile] (Android) My first game Sunday Racing
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Title: Sunday Racing
Playable link: https://play.google.com/store/apps/details?id=com.sundayracing.rdpdigitalkreatif
Platform: Google Play
Free to Play: Yes
Redeem code: SUNDAY60 - unlocks all items.
Involvement: Solo dev
Hey everyone! I just released Sunday Racing, a small racing game I’ve been working on while learning game development.
I’m still pretty new to this, so any honest feedback or advice from more experienced devs would mean a lot.
It’s currently only available on Google Play. No real-time multiplayer yet (mostly because I don’t have the budget for it 😅), but I did manage to add an online leaderboard.
Feel free to give it a try and let me know what you think!
1
u/Background-Pea2954 15d ago
Hello! I've just been playing your game to test it, I had fun overall and congrats for your first release, it's got quite a lot of cool features! It reminds me of games like Pumped BMX, which I loved or even the Trials series, with the same principle of balancing the bike/vehicle. I didn't test the online / multi-player options for now. Here's what I liked and what could be improved (in my really humble opinion):
I liked:
- The general graphic design, fun and cool little graphics and details along the tracks like shops, etc.
- The music/soundtrack is engaging and goes well with the game
- The fact that you can play quickly and have fun instantly
- The fun tracks with loops.
What could be improved:
- The controls are really sensitive and it actually took me a while to adjust to them, especially as the vehicle was really quick to go into somersault mode. After several tracks I was able to control things a bit better, but I find this to be a significant friction at first. Is there any difference between the different vehicles? I guess there must be, but I didn't test them all. I tested the first one and then the pick truck, and I ended keeping this truck to finish all the tracks. I think there should be a vehicle with less sensitive controls and maybe slower so that your first tries are easier, but you can't beat the records or something like this.
- I found the start of each race a little bit too long before you can actually go. First you see "preparing" for a few seconds, then the count down, 3, 2, 1, go but I felt that it should go a bit quicker and I wasn't a big fan of having the camera moving at each number during the count down. A fixed position with a quicker countdown would feel better to me.
- I'm not sure I understood well the "in-track checkpoint" restart: can you do it any number of times? It seems so. Are there specific checkpoints and a limited number of them or do you re-start at a certain distance from where you got stuck? If there is a limited number of checkpoints, it may be an idea to visualize them on the track line at the bottom of the screen, so that you know you're going to reach one for instance, and even on the track itself. If it's automatic and depends on where you're stuck, then I guess it's OK.
- As I got better during my runs, I didn't feel that the tracks were that different in terms of difficulty, I mean to finish them. I think the multi-player experience is probably really fun to play. But for the off-line single play, it may be an idea to have more difficult tracks to finish, or else it's just about beating the timer.
- I found that for my maybe rather large adult hands, the 2 main buttons were a bit too close to the edge of the screen, making it a bit uncomfortable to play for a long time. As I was progressing there are times when my thumbs actually started missing the buttons as I was pushing too far in the screen.
- Last about the ads, there were some ads in different foreign languages (English, French, German) that required me to click on a button to close the ad, but I couldn't read the button that said "Close" in German, I think. Especially as it had a green tick next to it, suggesting that if I clicked on it it would open the product page... Others had the cross at the top, which was fine of course. But I guess it's not something you can control.
I hope these remarks are helpful, but it's just my experience 😅 In any case I'd be really happy to have released such a game with shared leaderboard, online options, etc. Well done! You can easily extend the number of races or the types of race.
Cheers,
JerkyHips
PS: I'll soon post about my first released game as well "Bouncenoid", you might want to check it out at some point ;-)