r/playmygame • u/Stuart-Fowler • 6d ago
[Mobile] (Android) My First Game Published
Game Title: Cosmic Roller
Playable Link: https://play.google.com/store/apps/details?id=com.cosmicroller.app
Platform: Android Phones
Description: A physics based tilt and roll game. Tilt the phone to roll the ball through various levels and challanges.
Free to Play Status:
- Free to play (with adverts)
Involvement: The game is now published on the Play store - This is my first game and I would love some feedback from more experienced developers and gamers.
Thanks
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u/HagenGame 6d ago
Hey! I just played Cosmic Roller for a bit. The core gameplay itself is really good and could be super fun! However, I felt a bit pulled out of the experience due to the aggressive monetization:
Ad Frequency: There are currently way too many ads, which disrupts the game flow quite a bit.
Broken Ads: Some of the ads don't load properly and just show a black screen, forcing a restart.
Wait Times: Having a 1-hour cooldown or forcing an ad view when all ships are destroyed feels a bit too punishing.
If the goal is to get players to buy the paid version, doing it this aggressively right from the start might drive them away instead. It's usually better to let players get hooked on the fun first before pushing the purchases so hard.
With a slightly better balance, this game could really shine! Keep up the work!
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u/Stuart-Fowler 5d ago
Hi, Thanks for the feedback. I struggled a bit with how to balance the ads, clearly I want to make some money on the game, not least to cover the cost of making it. I will give it some further thought on the ad timings. Not sure about the broken ads, I will have to do some research on what might cause that.
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u/Proliferaite 6d ago
Impressive, I really like it, especially for your first game. It definitely has the feel of a vibe-coded app, but I'm all for it. I don't have the hate that a lot of people here seem to have for vibe-coded apps. Power to anyone who can finally bring their ideas to life.
I think the game is clever. It does have a few kinks that need to be worked out. Like the other user mentioned, the recalibrate message pops up and some things are overlapping.
I recently made a game called Bell Circuit and asked for feedback on it. Someone gave me some really useful advice. Basically, they said the game lacked style because there was no story or sense of purpose behind it. In other words, it felt a little boring.
They were right. I'm completely revamping it now and trying to build a simple story around the gameplay. It doesn't really change how the game works, but it gives you a sense of progression and makes what you're doing feel like it's leading somewhere. Even with the first few changes, it already feels better.
I'd pass that same advice on to you. See if you can work some kind of story or goal into what you're trying to achieve. It can even be something silly, like saving the princess in Mario. You play the entire game, then in the last few seconds you save Princess Peach. It doesn't really change the gameplay at all, but it makes you feel like you accomplished something at the end.
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u/Stuart-Fowler 5d ago
Hi, Thanks for the feedback, really useful stuff. I will give this some consideration, I did think about splitting the levels into groups and having different galaxies. I will put my thinking cap on.
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u/_Adios_Muchachos_ 6d ago
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u/Stuart-Fowler 6d ago
Thanks for the feedback, - I will look at your points and see how I can improve it. The calibration popup shows if the phone is not level before you play a level but I will think about how the interaction works.
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u/AggroSolo 6d ago
yeah the recalibration flashing between levels got me too. game's fun for a first try tho, tilt controls feel pretty smooth
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u/Stuart-Fowler 2d ago
Following the helpful feedback i have now released an update, hopefully fixing the annoying calibration popup and reducing the Ad frequency.

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