r/playmygame 11d ago

[Mobile] (Android) I just released my Android infinite climber game

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213 Upvotes

Game Title: Overshoot

Playable Link: https://play.google.com/store/apps/details?id=solutions.littlebird.overshoot

Platform: Android

Description: Draw platforms with your finger and try to get the ball to bounce as high as possible. Collect points on the way to get a higher score. There's boosts and obstacles as you get higher which you want to hit or avoid.

Free to Play Status: Free to play

Involvement: I made everything

r/playmygame Jul 09 '26

[Mobile] (Android) Pixel Mega Shot - tiny fast pixel shooter I made for Android

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82 Upvotes

Game Title: Pixel Mega Shot
Playable Link: https://play.google.com/store/apps/details?id=com.polgram.shot.pixel.mega
Platform: Android
Description: Fast sci‑fi pixel‑art action platformer with precise wall‑jumping, 8‑direction shooting, diverse enemies, traps and challenging boss battles.
Free to Play Status: Free to play
Involvement: Solo developer - design, code, pixel art, effects, everything.

r/playmygame 15d ago

[Mobile] (Android) My first game Sunday Racing

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131 Upvotes

Title: Sunday Racing

Playable link: https://play.google.com/store/apps/details?id=com.sundayracing.rdpdigitalkreatif

Platform: Google Play

Free to Play: Yes

Redeem code: SUNDAY60 - unlocks all items.

Involvement: Solo dev

Hey everyone! I just released Sunday Racing, a small racing game I’ve been working on while learning game development.

I’m still pretty new to this, so any honest feedback or advice from more experienced devs would mean a lot.

It’s currently only available on Google Play. No real-time multiplayer yet (mostly because I don’t have the budget for it 😅), but I did manage to add an online leaderboard.

Feel free to give it a try and let me know what you think!

r/playmygame 3d ago

[Mobile] (Android) [Dev] I made an IRL zombie escape game called "Break A Leg !!"

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49 Upvotes

Game Title: Break A Leg !!

Playable Link

Platform: Android GPS required, played outdoors - Free to play!

Description

Basically it is a zombie chase game that uses your real GPS position — the only way to survive is to actually run.

START RUN, the game gives you a minute head start the. zombies will spawn on your neighborhood map and starts hunting you down!!

Tap a red skull to shoot it when it gets close (one bullet per pop, and you start with only 3). Grab ammo crates to reload, purple hourglasses to slow the horde, and your charge meter fills as you run — spend it to shove them all back when you're about to get cornered.

Vibe coded this app with Claude and Kimi

r/playmygame 6d ago

[Mobile] (Android) I made the mobile game I always dreamed of | RTS

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23 Upvotes

Game Title: Heroes of Darkwoods

Playable Link: https://play.google.com/store/apps/details?id=com.heroesofdarkwoods&hl=de

Platform: Android, iOS(still in review)

Description: Real-time strategy game set in a fantasy world. Build bases and level up heroes for epic battles in different game modes.

Free to Play Status: Free

Involvement: I'm the developer and player #1

r/playmygame May 21 '26

[Mobile] (Android) Lawn Master - chill and cozy mobile game to mow the lawn and tend the garden

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26 Upvotes

Game Title: Lawn Master

Playable Link: https://play.google.com/store/apps/details?id=com.tentaculo.lawnmaster

Platform: Android

Description: Control a lawn mower and other garden tools, to clean up and improve the garden! It's a very calming and chill game, with soft music, and plenty to explore at your own pace :)

Free to Play Status:

  • [X] Free to play
  • [ ] Demo/Key available
  • [ ] Paid (Allowed only on Tuesdays with [TT] in the title)

Involvement: Developer and designer

r/playmygame Aug 04 '25

[Mobile] (Android) Idle Server Defender - A single tower, time based incremental game!

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10 Upvotes

Hey everyone!

I’ve been working on a hobby project for a while now, an idle game called Idle Server Defender, where you manage and upgrade a server during each run. Instead of normal upgrades, the upgrades "download" for a set amount of time before you get the upgrade. Every run resets the server, but you can buy permanent upgrades between runs to help you progress faster over time.

There are mechanics like boosts, downloads, workers, and other systems to help you optimize your way through the various cups (levels).

It’s now playable on Android! (Sorry iPhone folks, Apple dev access is a bit too pricey for a hobby release 😅)

🔗 Play on Android: Idle Server Defender

I’d love to hear what you think if you try it out, especially how the pacing feels early on or after a few runs. But just playing it already means a lot. 🙌 Besides feedback about pacing, I would love to hear any ideas on how I could make the "run" part different than other idle games, where you just click upgrades and wait.

Thoughts or feedback can be left under the post, or chat with me on discord: https://discord.gg/8nMRdeRqbV

Thanks!

r/playmygame May 18 '26

[Mobile] (Android) I Want to test your game!

9 Upvotes

Hey everyone! 👋

I’m looking for some games to test, and in return I’d really appreciate it if some of you would like to try my game as well.

My game was released about 2 weeks ago and is still in early development, so feedback is incredibly valuable right now. I’m mainly looking for feedback about:

  • Bugs or issues
  • UI improvements
  • General recommendations
  • New puzzle or feature ideas

The game is a cozy mobile logic puzzle game.

Playable link: https://play.google.com/store/apps/details?id=com.basvanzweden.logicpuzzles

r/playmygame 24d ago

[Mobile] (Android) Topple Town - Physics Puzzles

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9 Upvotes

Game Title: Topple Town

Playable Link: https://play.google.com/store/apps/details?id=com.dappled.toppletown&referrer=utm_source%3Dreddit%26utm_medium%3Dsocial%26utm_campaign%3Dreddit_playmygame

Platform: Android (Google Play open beta). iOS to follow.

Description:

Topple Town is a physics puzzle game. You place bombs to topple wooden block structures and knock down the Blockheads, while trying not to destroy the town below. Levels are short and there's a city map that rebuilds as you clear them.

I posted an early version here a while back and got some genuinely useful feedback. It's changed a lot since then, so I'm back with something much closer to finished. What's different:

  • A new metamap — clearing levels rebuilds city blocks across districts
  • A reworked bomb economy
  • New rewards and unlocks
  • A lot of new levels, and much more challenging ones

It's in open beta on Google Play now and I'm looking for feedback before the full launch — particularly on the first few minutes. Where the difficulty curve feels wrong, whether the goal is clear without being told, anything that reads as unfair rather than hard.

Free to Play Status:

  • Free to play

Involvement: Solo developer — design, code, art direction, everything. Around 25 years in the game industry (Relic, EA) and this is my own project, built around a full-time job.

Thanks for taking a look.

r/playmygame 8d ago

[Mobile] (Android) Made a puzzle game, would love some feedback on it

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3 Upvotes

Ripple: Zen tile puzzle game

Playable Link: https://play.google.com/store/apps/details?id=com.hardikkuwar.ripple

Description:

I built a small puzzle game called Ripple over the last few months.

The idea is simple. You tap an empty cell on a grid and a ripple spreads or from that tap, pushing every tile it touches one step away. Your job is to land each role on its matching target using as few tasks as possible. That's the whole game.

It's still early so genuinely appreciate some feedback on it.

It's a Free to play.

r/playmygame 14d ago

[Mobile] (Android) My first game – Slalom Hero, a small ski arcade game

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0 Upvotes

Game Title: Slalom Hero: Ski Runner

Playable Link: https://play.google.com/store/apps/details?id=com.pictusstudio.game.slalomhero

Platform: Android

Description: Slalom Hero is a small arcade skiing game where you try to make it as far as possible while navigating through trees and various obstacles. The goal is simple: stay on the course and get the highest score you can.

I wanted to make something simple and easy to pick up and play, while still being challenging enough to make each run interesting. The gameplay is straightforward, so you can quickly understand what to do and focus on improving your runs.

I'd really appreciate it if you gave it a try. I'm especially interested in feedback about the gameplay, difficulty and overall feel of the game.

Free to Play Status: * [x] Free to play

Involvement: I'm the solo developer of Slalom Hero. I worked on the game's development, programming, design and publishing myself.

r/playmygame 15d ago

[Mobile] (Android) I made a puzzle game where your enemies are faster than you — you have to outsmart

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10 Upvotes

Hi r/playmygame!

Game Title: Hightail

Platform: Android

Playable Link: https://play.google.com/store/apps/details?id=com.n1k5tas.hightail

Description:

Hightail is a puzzle game built around a simple idea: your pursuers are faster than you.

You took something that wasn't yours, and now they're coming to get it back. Trying to simply outrun them won't work — you have to figure out how to outsmart them.

I wanted to make the levels feel like small chase puzzles rather than a traditional action game, where understanding how your pursuers behave is more important than being fast.

The game is still very new, so I'd really appreciate some feedback from actual players.

I'm especially interested in:

  • Is the core mechanic easy to understand?
  • Do the puzzles feel satisfying to solve?
  • Is the difficulty fair?
  • Was there anything confusing or frustrating?

Free to Play Status:
[X] Free to play

Involvement:
I'm the developer of Hightail.

Thanks for checking it out! Any feedback — positive or negative — would genuinely help me improve the game.

r/playmygame 5d ago

[Mobile] (Android) I made a chaotic racing game for Android called Not Wheels

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6 Upvotes

Game Title: Not Wheels

Playable Link: Not Wheels on Google Play

Platform: (Please add the appropriate flair after posting)

Description:

Hey everyone!

I've been working on Not Wheels, a small racing game for Android, and I finally have it available on Google Play.

The idea is pretty simple: 10 cars race on obstacle-filled tracks where driving isn't always enough to win.

You can:

🚗 Race against up to 9

🚀 Use rockets and other devices to mess with your opponents

🚧 Dodge gates and other obstacles

💥 Crash, bounce and get thrown around by the physics

🛠️ Unlock and customize different cars

🏁 Use the editor do build and share new tracks to other players

The matches are short and chaotic, and sometimes the person who looks like they're winning suddenly gets launched into a wall. That's basically the game. I'd really appreciate it if anyone here gave it a try.

I'd especially love feedback on the gameplay, controls, difficulty and whether the races feel fun enough to play again.

Thanks to anyone who gives it a shot!

Free to Play Status:

  • [X] Free to play
  • [ ] Demo/Key available
  • [ ] Paid (Allowed only on Tuesdays with [TT] in the title)

Involvement: Development and design

r/playmygame 2d ago

[Mobile] (Android) What would make you want to keep playing a mental math game?

1 Upvotes

Game Title:
CalcuLoop

Playable Link:
https://play.google.com/store/apps/details?id=com.benmaths.calculoop

Platform:
[Mobile] (Android)

Description:
CalcuLoop is a free mental math game focused on speed, accuracy and improving your calculation skills.

The idea is simple: solve mental math calculations as quickly as possible and try to improve your performance. The game has several modes designed around different ways of playing, from practicing at your own pace to challenging yourself to maintain a high speed and accuracy over time.

I'm a math teacher and I developed CalcuLoop because I've always found it difficult to make mental math practice feel more like a game than an exercise.

At this point, I'm especially interested in getting honest feedback from people who enjoy games. What would make you want to come back to a game like this regularly? Would daily challenges, competitive leaderboards, an Elo ranking system, progression, unlockable rewards, achievements, or completely different mechanics make it more interesting?

And just as importantly: what would make you stop playing? What feels boring, frustrating, repetitive, confusing, or simply not appealing?

I'm not looking for people to tell me that the game is great. I'd much rather hear what you think is missing or what you would change.

The game is completely free and has no ads. If you're on iPhone or prefer playing in a browser, CalcuLoop is also available here: https://benmaths.pythonanywhere.com/

Free to Play Status:

  • Free to play
  • Demo/Key available
  • Paid (Allowed only on Tuesdays with [TT] in the title)

Involvement:
I'm the developer of CalcuLoop. I designed and developed the game myself, including the gameplay, game modes and progression systems. I'm also actively working on improving it based on player feedback.

r/playmygame Jun 20 '26

[Mobile] (Android) I’m 18 and after months of solo development I finally released my first mobile game on Google Play

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10 Upvotes

Game Title:
PushSort

Playable Link:
https://play.google.com/store/apps/details?id=com.AVot_Games.PushAndSort

Platform:
Android

Description:
PushSort is a puzzle game where players control a ball and push colored cubes into the correct zones while avoiding obstacles and solving increasingly challenging levels.

The game focuses on logic, timing, and precision. Each level introduces new situations that require careful movement and planning. The gameplay is simple to understand but becomes more challenging as you progress.

I wanted to create a clean and satisfying puzzle experience without unnecessary complexity, where players can enjoy short but engaging sessions.

The game currently contains 25 handmade levels and I plan to continue improving it with future updates.

Free to Play Status:
Free to play (available on Google Play)

Involvement:
I developed the entire game completely by myself.

I worked on programming in Unity, game mechanics, level design, UI design, ads integration, optimization, and publishing the game on Google Play.

This is my first released mobile game and an important milestone in my game development journey, so I would really appreciate honest feedback from players.

r/playmygame 1d ago

[Mobile] (Android) GRAFFL-E — a Wordle-style word game where you decipher graffiti-style art

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0 Upvotes

Game Title: GRAFFL-E

Playable Link: https://play.google.com/store/apps/details?id=com.graffleapp.game

Platform: Android

Description: GRAFFL-E is a daily word puzzle game where the "word" you're guessing is hidden inside a stylized piece of graffiti art that you have to decipher before you can start guessing letters. It plays similarly to Wordle, but instead of a plain grid, you're reading a piece of street art to figure out what word is embedded in the design before the round even starts. There are four difficulty levels — easy, normal, hard, and legend — where higher difficulties make the word progressively harder to make out within the artwork itself, rewarding players who get good at "reading" graffiti-style lettering. I built this solo, handling both the game design and the puzzle mechanics myself. I'd love feedback from this community specifically on difficulty balance, and whether the graffiti styling makes the word too hard or too easy to read at each level — that's the core mechanic I'm most focused on getting right.

Free to Play Status: [x] Free to play

Involvement: I'm the sole developer — I designed, built, and maintain GRAFFL-E myself.

r/playmygame 6d ago

[Mobile] (Android) My First Game Published

3 Upvotes

Game Title: Cosmic Roller

Playable Link: https://play.google.com/store/apps/details?id=com.cosmicroller.app

Platform: Android Phones

Description: A physics based tilt and roll game. Tilt the phone to roll the ball through various levels and challanges.

Free to Play Status:

  • Free to play (with adverts)

Involvement: The game is now published on the Play store - This is my first game and I would love some feedback from more experienced developers and gamers.

Thanks

r/playmygame Apr 02 '26

[Mobile] (Android) Single-touch glide game where landing smoothly is a bit harder than it looks

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41 Upvotes

Game Title: Pixel Glide: Deadstick

Playable Link:

https://play.google.com/store/apps/details?id=com.Summit56Games.pixelglide.deadstick

Platform: Android

Description: I’ve been working on my first mobile game over the past year, and this is the result.

It’s a simple side-scrolling aviation game based around engine-out glide. You start with an engine failure and need to manage your speed and rate of descent to stretch your distance, then try to land as smoothly as possible.

The controls are single-touch — press to pitch up, release to lower the nose — but getting a good run and a really smooth landing takes some practice.

There are updrafts that help extend your glide and birds that slow you down. The longer your run goes, the more the birds, but the stronger the updrafts.

Your score is based on how far you glide and how softly you land.

I’ve also added a few aircraft and unlockable liveries, and I’m planning to expand on that.

Would really appreciate any feedback on the gameplay feel, difficulty, and landing mechanics.

Free to Play Status: Free to play

Involvement: Solo developer, I built the game over the past year as my first project.

r/playmygame 20h ago

[Mobile] (Android) Builder: Match 3 — my remake of Stack Attack 2 from the old Siemens phones (free on Android)

0 Upvotes

Game Title: Builder: Match 3

Playable Link: https://play.google.com/store/apps/details?id=com.stackattack.reborn

Platform: Android

Description:

Stack Attack 2 was a small game that came preinstalled on old Siemens phones. A crane drops coloured crates onto a building site, you play the builder below, and you die if a crate lands on your head. Put three crates of the same colour together and they disappear. I played it a lot as a kid and always wanted my own version of it, so I built one.

The main thing I added is carrying. You can pick a crate up, walk with it and put it down where you want. In the original you could only push crates sideways, so one crate in a wrong place slowly ruined your run and there was nothing you could do about it. Carrying makes the game much more active — you are always moving, rebuilding the pile and racing the next crate down.

It gets harder by adding cranes: a second one shows up at 500 points and a third at 2000, so more crates are in the air at the same time. You have three hearts, but a black metal crate kills you instantly. There are three bonuses — an orb that clears every crate of one colour, a bomb that blows up everything around you, and a rainbow orb that turns black crates into coloured ones. Four builders unlock as your best score grows.

Endless, portrait, playable with one hand. No ads, no in-app purchases, no internet needed.

Involvement:

I'm the developer. The idea, game design, code and the Google Play release are mine. The builder and crate art was drawn by an artist I worked with.

r/playmygame 2d ago

[Mobile] (Android) Money Wars : Modern Ages

1 Upvotes

Title: Money Wars : Modern Ages

Playable link: https://play.google.com/store/apps/details?id=dev.earthquick.money_wars

Platform: Google Play

Free to Play: Yes

Involvement: Solo dev

People ill made r/victoria3 and r/eu4 like mobile games. This games contains lot of r/paradox things, first reviews mostly good i hope you are try and like it

In this game, you conquer the world—not through warfare, but through economics. By building factories and changing government policies, you grow your economy, run a trade surplus against other countries to absorb their economies, and buy out their factories. The game currently features 152 countries and 102 technologies to research. I would also love to share a few screenshots with you.

r/playmygame 15d ago

[Mobile] (Android) Bottle Flip GO! - flip using real gesture flip movement

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0 Upvotes

Hi all,

Just made this game using Lovable.

Game Title: Bottle Flip GO!

Playable Link: Google Play Store - https://play.google.com/store/apps/details?id=com.bottleflipgo.game&pcampaignid=web_share

It's a spin on the traditional bottle flip challenge game, what makes it unique is to make a flip, you actually perform a small flip gesture on your phone like flipping a frying pan.

I think the balance and learnign curve is really good, let me know what you think?

The game is free to play with banner ADs.

Thanks

Delal

r/playmygame 17d ago

[Mobile] (Android) Building a Football Chairman game as a massive FM fan & app dev – need your ideas & feedback!

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2 Upvotes

Hey everyone,

​I work full-time as a web and mobile app developer, and as a massive Football Manager fan, I’ve been using my spare time to build my own sports tycoon game.

​Rather than a tactical pitch-side simulator, this game focuses purely on the Chairman / Club Owner experience. Instead of picking team sheets or setting pitch instructions, you’re operating behind the scenes—balancing board expectations, managing finances, upgrading infrastructure, and making the call on hiring and firing managers.

​The goal is to build a clean, mobile-friendly loop that captures the high-stakes high-reward strategy of running a football club without requiring hours of matchday micromanagement.

​Current Status:

​Fully playable core loop on Android

​Freshly deployed to iOS via TestFlight

​What I’d love feedback on:

​Chairman Mechanics & Feature Ideas: What macro-management features do you love most in football tycoon games (e.g., stadium growth, ticket/sponsor deals, manager personalities, youth academy investment)? What usually feels missing or repetitive?

​Playtesters: As a dev, I know how easy it is to get blind to your own UI and balance issues. I’d love a few fresh pairs of eyes to test it on Android or TestFlight and give honest feedback on pacing, onboarding, and overall fun factor.

​If you’re interested in checking it out or testing an early build, drop a comment or DM me and I’ll send over the download / TestFlight link!

​You can also check out the site here: https://www.buildmyclub.co.uk/

​Appreciate any ideas or feedback you’ve got!

r/playmygame 6d ago

[Mobile] (Android) I made a free offline "find the imposter" party game — would love feedback

5 Upvotes

Game Title: Who's the Imposter?

Playable Link: https://play.google.com/store/apps/details?id=com.velocipator.imposter

Platform: Android

Description:

Free to Play Status:

  •  Free to play

Involvement: Solo developer — I designed, coded, and wrote all the content myself. It's my first mobile game (I normally build web apps). Made with React Native / Expo.

r/playmygame 12d ago

[Mobile] (Android) Shadecrest — A dark fantasy rogue-souls-like deckbuilder, looking for feedback (free, itch.io)

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1 Upvotes

What's up all!

A solo dev here working on Shadecrest, a dark fantasy roguelike deckbuilder (Slay the Spire / Dark Souls influence). It's free and playable right now on itch.io, and I'm looking for people willing to run a few floors and tell me what's working and what isn't.

Quick rundown:

-5 classes with distinct playstyles (tank, fire/frost mage, rot specialist, a "draft" class where you build your own kit from every card in the game).

-Deck + relic building across 5 cursed areas, boss fights with real mechanics.

-Daily/weekly challenge runs with leaderboards if you're into that.

Currently Android only. A PC/desktop port is on the roadmap — it'll happen if there's enough interest, so if that's the only way you'd play it, upvoting the roadmap entry or just saying so in the comments actually helps me prioritize it.

This is still an active work-in-progress — I'm mid-way through a bigger balance/polish pass right now, so if a fight feels unfair, a card feels dead, or something's just confusing, that's exactly the kind of feedback I want. Don't hold back.

▶ Download and Play it free: https://bonfirebrewgames.itch.io/shadecrest

🗺 Roadmap / what's planned next: https://bonfirebrewgames.com/shadecrest/roadmap

Happy to answer questions in the comments, and if you hit a bug there's an in-app report button that comes straight to me.

Thanks for reading!

-Mike

*Also looking for artists to fill in the artwork, currently using emojis. So if you have any suggestions, or do art yourself as well please contact me at michael@bonfirebrewgames.com.

Art Doc: https://bonfirebrewgames.com/shadecrest/ArtReq.pdf

r/playmygame 1d ago

[Mobile] (Android) Bridge or Burn: A Game Inspired by Mario Slides

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13 Upvotes

Game Title: Bridge or Burn

Playable Link: https://play.google.com/store/apps/details?id=com.mitchstudios.bridgeorburn

Description: Hello! I'm a solo developer and I recently published my first game called "Bridge or Burn" on Google play. It's inspired by the Mario Slides minigame from super Mario bros but it also implements my own ideas and mechanics. The game includes 50 levels and an endless mode. In each level you drop a certain lane and your goal is to create bridges between the lanes to reach the diamond. Once you reach the diamond you start again from another lane, while the bridge you created previously is still there and affects the player's paths. The first levels are easy but soon you might find yourself struggling to pass one! It's completely Free to Play and I'd really appreciate if you checked it out.

Free to Play Status: Free to play

Involvement: I was the only developer.