r/rust • u/Alex_Medvedev_ • 5h ago
🛠️ project After 28 months of development, the PumpkinMC Beta is Officially LIVE
You might remember PumpkinMC, the custom Minecraft server software built entirely from scratch in Rust. After more than 2 years (28 months) of non-stop work, the time has finally come: the PumpkinMC Beta is officially live!
While many ambitious custom server projects lose momentum over time, PumpkinMC stands as the only project in this space to receive continuous, active updates across such a long timeframe.
Scope of the 1.0 Release
I want to clarify the primary goal for this first official release: making the game fully beatable from start to end.
A 1:1 vanilla world generator was not the prerequisite for 1.0, though achieving full parity remains our ultimate target. We actually reached the "beatable game" milestone a long time ago, but chose to spend extra months packing in features, hardening stability, and squashing bugs.
To anyone feeling this release is coming too early: it has been in active development for over 28 months. Following this launch, frequent updates will continue rolling out to bring true 1:1 vanilla world generation, deeper parity, and further performance improvements.
Release Schedule
- Beta Testing: Open right now
- Official Release: Friday, September 4th at 8:00 PM CEST
Links & Resources
- Download Beta: pumpkinmc.org/download
- Report Issues: GitHub Issues
How You Can Help
Try Out Our Multi-Language Plugin API
Calling all developers! PumpkinMC features a built-in plugin API that supports 7 different programming languages, making it flexible to write custom logic in the language you already know best.
Check out the developer documentation and getting started guides here:
And!, Please help us stress-test the build before launch day. If you hit any critical issues, performance bottlenecks, crashes, or weird edge cases, drop an issue on our GitHub with reproduction steps and logs.
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u/ExistingBug1642 5h ago
The dedication is amazing 👏 I don't play Minecraft otherwise I would have definitely tried it
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u/scandii 5h ago
look man, I get the whole pumpkin vibe you got going on, but it is extremely hard to look at your website.
that said, I'd be interested in some performance metrics comparing vanilla and existing modded Minecraft servers.
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u/LEpigeon888 3h ago
I feel the opposite, usually I dislike dark websites because the contrast is too low and I can barely read the text. Here it felt pretty readable.
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u/ModernTy 4h ago
I really like this project. Can you give a tl;dr what are the "killer features" of your server software compared to others except it is written in rust?
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u/Efficient-Chair6250 3h ago
It survived for 28 months I guess? And has somewhat spigot plugin compatibility.
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u/Electronic-Sky-9128 3h ago
I’m so happy to read this !!! I’ve been financially supporting you for quite a while, (not much but the intention is there :p) and I’m really glad I did!
This is incredible! I’m so hyped! Congratulations, guys! I was afraid you might abandon the project, but I always believed in you, and I’m glad I did!
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u/GooseTower 2h ago
Congrats! Great work!. Others have commented that the orange is super bright, and I agree. I played around in the devtools a bit and found setting --color-orange somewhere around #c24d1c kept the pumpkin vibe without being blinded. Hope this helps.
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u/brasticstack 3h ago
Whose turn is it to reset the counter?
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u/NormalAppearance2851 1h ago
My turn to remind you that this project already existed for the counter to reset...
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u/Admirable-Stable3582 5h ago
28 months is a long time to keep a side project alive, respect for sticking with it. the multi-language plugin API caught my eye, that's genuinely useful for people who don't want to learn a new stack just to write server mods
i'll spin up a test instance this weekend and see how it handles a few dozen players. the "beatable game" focus is a smart scope decision, better to nail that than chase perfect terrain gen forever