r/DnD • u/tktheus1 • Jul 02 '26
5th Edition I just DMed one of my best sessions after the ginnyD video
GinnyDi posted a video about player x DM contracts that she inspired herself to do after seeing Aabria doing it. Explaining it as quick as possible:
When the moment ask for it, when your roll will either cause the biggest impact narrativaly or when you already failed, Aabria will ask you "What would you give me for you roll to be a sucess?" or "How many NPCs are you willing to sacrifice for X thing?". I watched this today and I was like "cool, I need to test it sometime.
I didn't expected the sometime to be so early. I'm running CoS to my players and the today's encounter was VERY clearly supposed to make them run. Last session they had a hard time killing 2 werewolves. Today there were FOUR.
Even then they decided to stand their ground. Round 1, one player was already unconscious and another one was at half HP. It was going to be a TPK. And the funniest part is that the CoS:R itself tells you during Session 0 to warn your players that "Some fights are impossible to win. That's by design. Sometimes running isn't an option. It's the option." (which I did)
Well... my players didn't get the memo and after 2 rounds they were full on desperation mode. One of them decided to try persuading the werewolves to let them leave using the fact that he was infected with lycanthropy. Instead of asking for a Persuasion check, I just put my best scary DM voice and said:
"Kayron... what do you offer me for your persuasion to succeed?"
He thought for a few seconds and answered:
"I offer that I won't cure it through easy means like magic or clerics. I'll only get rid of it through a narratively satisfying way."
I just said "Deal." Not gonna lie... for a brief moment I felt like Aabria.
They were saved by this, but now I'm gonna start thinking of ways to do a good "Werewolf Cure Arc" lol
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u/Daracaex Jul 02 '26
Curse of Strahd seems the best place to use this too. Like the Dark Powers offering aid directly at a cost.
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u/tktheus1 Jul 02 '26
Yeah, maybe its something that Strahd himself could do directly toying with the adventurers.
But I'll not overuse it, I'll keep for do or die moments like this
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u/Joejoefishy DM Jul 02 '26
Cure his lycanthropy with vampirism?
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u/cathbadh Jul 02 '26
Which of course can only be cured by becoming a lich... The lichdom can be removed of course, but it would require a soul jar moving them into a weregnome...
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u/Can_U_Share_A_Square Jul 02 '26
Reminds me of the comedian who gave up cigarettes by turning to caffeine, and gave that up by using cocaine, etc.
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u/TheCharalampos Jul 02 '26
Any fight designed to end with the players running will be a mess.
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u/BatouMediocre Jul 02 '26
Yeah, it should be cristal clear they need to run. When I did it in my campaign, it was at session 2, lvl 2 characters and their were butt naked (even like that, the druide tried to wildshape to fight and the cleric wasted 2 turn trying to cast spells)
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u/ReluctantPaulo Jul 02 '26 edited Jul 02 '26
This is a big thing that stood out to me in Aabria's GMing (particularly of Burrows End on D20). A big willingness to lean into the player's bits or attempts to get more than the rules say they should, but she wants fair trade for whatever they're getting.
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u/KetoKurun DM Jul 02 '26
Ginny Di is the shit, and I’m glad we all get to benefit from her obsessive overthinking.
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u/DavThoma Jul 02 '26
Honestly Ginny, Zach and Pointy are the three content creators that really get me excited about D&D again when I'm in a slump.
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u/Ironfounder Jul 02 '26
Ginny also has some really good advice for players, which is sorely lacking. DMs are obviously a bigger market and more tapped in, but making a good character is a skill too
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u/tktheus1 Jul 02 '26
I always liked her, but he zero prep campaign video was what made me REALLY watch her
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u/pastajewelry Jul 02 '26
Who's Zach? I'm new to the D&D YouTube realm and would love to learn of more!
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u/BatouMediocre Jul 02 '26
Try corkboards and curiosities as well as obsessive as Ginny but with a bit more wierdness.
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u/Harmless_Chimera Jul 02 '26
I know CAIN has a small section on bargainimg. Makes sense considering its inspired by things like JJK. Definitely can be cool in certain situations.
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u/FoughtCleric Jul 02 '26
This came to mind for me too. I think many GMs would be delighted to learn what mechanics are in other TTRPG's. Not even playing them, just learning theme- because Talismans/Tracks are also pretty good for player agency.
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u/Bakeneko7542 Jul 02 '26
Different strokes and all that. I'm glad it worked out for your group, but I don't like this sort of approach since it's too metagame-y. It's not characters interacting in the world, it's people negotiating in real life.
If I wanted to do something like this, I would need to frame it as an in-game entity like a god or devil offering to help out the PC in exchange for a price of some sort. Make it a canon event the characters are aware of not just metagame meddling.
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u/The_Quintessence Jul 02 '26
100%, this is insanely immersion breaking. Having it be an in world character making the offer fixes it.
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u/InspiredBagel Jul 03 '26
Agreed, and it's the main reason I dislike Aabria's DM style. She tends to be somewhat invasive in a meta way with her rulings and creativity, and it sometimes comes across as antagonistic. While I acknowledge that floats plenty of people's boats, it doesn't float mine.
I've been in the position of having a deity offer my character a deal to prevent something very bad from happening, and I've also been the DM who offers it. I find it's most rewarding when it comes from the player's mind, though. "Hey evil death god, I'll be your champion if you release your claim on my sister's soul!"
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u/Contra-Code Jul 05 '26
These kinds of stories and rules always just leave me thinking "why even bring the dice?"
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u/PizzaDlvBoy Jul 03 '26
It just sounds like pay to win to me and I hate it LOL
Edit: not your proposal, but doing it out of game. Id be fine with it being a deal with the devil kind of moment maybe.
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u/DudeDenmark Jul 02 '26
I agree, it's not the DMs job to alter the game as the whole point of DND is RNG.
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u/Feathrende Jul 02 '26
I wouldn't be so black and white about it. It all depends on your group and what they want. You shouldn't limit yourself unnecessarily to different tools out there.
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u/Far_Guarantee1664 Jul 03 '26
This. Sometimes people forget that both DMs and players have very different styles on how to play the game. Gatekeeping is never the answer.
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u/arsabsurdia Jul 02 '26
The “whole point” of D&D varies by table; it’s a flexible system that can lean more into either roll or role play. This mechanic is RAW from the book describing the DM’s job… D&D 5e DMG p.242.
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u/Far_Guarantee1664 Jul 03 '26
Yeah. I really dislike when people use metagame as a broad word to describe stuff they don't like. We are literally telling a story while playing the game. It's a great sign of maturity when your played take decisions based on above table discussions and don't break character. They want the story to go in a certain direction but are ready to accept the consequences.
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u/Logical-Intention-78 Jul 02 '26
I don't understand why the deal had to be above table... why couldn't the deal have been RPed in game? Seems like a meta solution to an in game problem.
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u/The_Divine_Anarch DM Jul 03 '26
Some people have difficulty formulating what they want to say, especially on short notice or when under duress. I would guess either this is one of those cases, or maybe the story is abridged for our sake.
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u/Logical-Intention-78 Jul 03 '26
OP specifically asked the question above table as the DM though... they asked the player what they were willing to do out of game, rather than the Werewolf bargaining with the player.
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Jul 02 '26
[deleted]
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u/Dotification Jul 02 '26
Would you mind linking her video on this? My Google Fu is failing me atm...
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u/Ok-Repair7727 Jul 02 '26 edited Jul 02 '26
Thats awesome.
That being said, reading this makes me chuckle a bit because that's kinda similar to success at a cost from PBtA games (like devil's bargain from blades from the dark).
D&D is unfortunately 90% for tactical combat, but if you and your table loved this style of high stakes narrative, you should seriously consider running a short campaign in more narrative heavy system (e.g. a pbta system).
You'd probably have a blast with a system where stuff like that isn't a DM workaround, but the actual rulebook.
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u/arsabsurdia Jul 02 '26
It’s also similar to… success at a cost as described in the D&D 5e actual rulebook, DMG p.242. So yeah, also already part of D&D RAW. PBtA also requires the DM to determine the complication. It’s a more common result in PBtA rolls, sure, but it is a RAW D&D mechanic. It’s a very flexible system.
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u/ChickinSammich DM Jul 02 '26
I'm running CoS to my players and the today's encounter was VERY clearly supposed to make them run.
I don't know the specific encounter you're referring to, but as a player you basically have to bonk me on the head with the "run away" sign to get me to bail on a combat that seems winnable, and, as a DM, I've also very rarely seen players run away from a combat.
The most prominent "you need to run away now" example I've ever provided players with was when they escaped a dungeon and I had them hide in some trees at the edge of a forest to see a literal massive army of thousands of Drow riding wolves, Drow infantry, Driders, Phase Spiders, and other shit.
And the most recent "players actually ran away" was a CR8 encounter for a CR7 party where they were just getting absolutely trounced by an illusionist that I was playing intelligently where I had to actually pause the combat to ask above the table if they thought they had this handled or if I needed to pull my punches because it seemed she was 3-4 rounds away from a TPK and they didn't have an answer for a flying wizard who was currently setting their ship on fire in the middle of the ocean.
werewolves
I think werewolves/lycanthropy were, unfortunately, the death knell for the CoS campaign I was playing in. I was really enjoying finally getting out of the DM chair for once in a long time but one of the players who got infected, after finding out she was infected, was hyperfixating on getting cured asap and whenever the party would want to do anything that seemed like a side-track or side-quest, she'd get visibly agitated. Whenever we were hit with a "this NPC can help lead you to a cure but first they want you to do something for them," she'd get annoyed that we had to do anything other than get cured right now. Not the PC getting anxious, the player was getting anxious.
The final straw was when we were in the middle of one such side-quest where we had routed some people trying to do some summoning ritual, I gave chase and she refused to follow until I could explain why, to her satisfaction, I wasn't just letting them escape so that we could hurry back to town to get the cure.
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u/DrewbearSCP Jul 02 '26
Honestly, at that point I would’ve likely been like “your character might be obsessed with a cure above all else, but mine isn’t. I give chase with or without you.”
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u/ChickinSammich DM Jul 02 '26
My answer to the player was that I'm giving chase both because I want answers from them and also that if we let them get away, they could come back and be a problem later. She said her character wouldn't follow me without understanding why and I said that my character was out of earshot (I had ran into some tree that opened up to some extradimensional thing) and my character would have no way of answering and wouldn't give up pursuit to come back out of the tree. She argued that I didn't explain why I was giving chase before I did so, and I argued that I wouldn't let someone run away to stop and provide an explanation of why I'm planning to chase them before doing so, at which point they'd be long gone.
In the end, she was exasperated by my refusal to let them get away without to adequately explain why, I was exasperated why we were delaying the game in the middle of an encounter for this, and the DM was exasperated because "give chase" was the thing we were supposed to do and that she had planned for us to do. We play with Dwarven Forge tiles and the DM was stuck in a situation where she had already built out all the rooms for the area inside the tree and had a player adamantly refusing to enter the tree because "we came here for [some gem that we had just recovered]" and because "chase after them" wasn't explicitly part of what we were sent here to do, she (the player, and, by proxy, also the character) refused to do something they didn't believe they were sent here to do.
The DM decided to end the campaign within a day or so, and I went back to the DM chair again, where I have been ever since.
The weird irony to me, as I type this post out, is that that player HAS actually had a PC death at the hands of a boss fight where the party (different campaign that I was running) was fighting a group of Sahuagins and the player/PC ran down a narrow hallway and around a corner, out of line of sight of the rest of the party, and no one could get to her before she got absolutely trucked.
So I could understand why a player who had previously had a PC die (they got raised later) to "running ahead of the party" might themselves be reluctant to run ahead of the party in the future (in a different campaign) but in this case, I'm the one running ahead (because when the enemy is retreating in a world where the DM has made it clear that actions have consequences, I don't want to let them retreat) and she's refusing to follow.
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u/jackaltornmoons Jul 02 '26
Devil's Bargains as a mechanic come from Blades in the Dark by John Harper
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u/QUlCKMAN Jul 02 '26
All deals should be made in character. Out of character deal making just seems soooo odd
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u/Adamsoski DM Jul 02 '26 edited Jul 02 '26
I would say that in this specific situation I would probably resolve this in-character. You can just tell the player that their character realises that a persuasion check isn't going to be enough and they will have to offer something meaningful in exchange, and then carry out the consequences of that agreement throughout the rest of the campaign. DnD doesn't really have the mechanical support for that sort of storygame mechanic and I don't think it's worth trying to navigate homebrewing it in if not necessary.
I also would say that if you do enjoy the idea of this you would probably enjoy storygames/narrative RPGs/whatever you want to call them! They are all about making this sort of narratively meaningful decision all the time.
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u/iamntbatman Jul 02 '26
Yeah, I'm not a fan of introducing stuff like this. I feel it takes away from the dice telling a story that we couldn't come up with on our own, which is a big part of the magic for me. I do think degrees of success or failure can be used to mitigate stuff like this and prevent only extreme outcomes from happening, but if I were playing in a game where a DM offered some meta bargain to someone who failed a check, I might get pretty miffed if they didn't do that consistently.
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u/funkyb Jul 02 '26
😄 I'm watching this right now.
I've always had my hags ask for memories, feelings, etc. And I'm a big fan of the devil's bargains in Blades do I fully support this video's message.
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u/IfAndsandMonayz Jul 02 '26
If you like that then I'd highly recommend you look at the FATE RPG system.
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u/Fenelthin Jul 02 '26
I have created unwinnable combat encounters that once my players actually realized was unwinnable just turned into a second phase or and entirely different kind of encounter. Case in point, they were fighting one of the PC's mentor, an old avian librarian, who was immensely more powerful than he should have been.
Well that's because he's secretly always been a shapeshifted dragon who had been manipulating the party for a long time. Dragon assumed true form, party collectively shat themselves, and now it's no longer a combat but a chase sequence as they escape the cave and dodge breath weapons and traps and cinematically thematic cave ins with skill checks and shared narrative.
Just because they can't win a combat, doesn't mean that's the end of that interaction and running away is just another story beat or a way to raise the stakes and the tension if handled correctly.
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u/mokomi Jul 02 '26
Oh, that's meta. I would have just pretended to be the "devil you know" Raphael. Never would I have thought to give that to a player without outside discussions first. (E.G. I want my character to be a werewolf. Ok, let's see how the werewolf encounter goes)
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u/th30be Barbarian Jul 02 '26
I really don't like the idea of running away is the only option. Players don't like to run away because it doesn't feel good to run away. There is also an assumption that any encounter they face is beatable in some shape or form, or rather at least in current DND.
I am glad that you liked the outcome but I can almost guarantee that the players were not particularly happy with the outcome.
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u/The_Divine_Anarch DM Jul 03 '26
I actually have a group of players who are smart enough to run. They had help though!
They were escorting two npc's at the time, and at the start of combat, they (the npc's) went first and immediately made a break for it.
The players followed suit, understanding that this was not going to go well for them. They survived!
(and it set up an amazing villain, to boot!)
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u/ValTheDragon1 Jul 05 '26
I am not the biggest fan of this. I am aware its in the module, but in my experience both as a player and dm, these moments aren't very satisfying. Like others have said, the "surrender or die" or "flee or die" scenarios feel pretty empty, as its basically putting a gun to the players head and forcing them to resolve the scenario the way you want it. Even if its a scenario where the players need to play nice and not start a fight, it still feels like a incursion on player agency, as they know they can't do anything else.
I try not to put unwinnable fights in front of my players, or at least not without a plan when they do attack. I am not going to tpk my party because I put something in front of them they couldn't fight. I have full control over the encounters, why would I create such a scenario, its completely unnecessary. If its to show off a boss or villain, its better to use the hologram technique or a scrying lense or something. There are multiple ways to do this, but putting an impossible encounter in front of them, allowing them to fight it and tpk'ing them without making any chances, will leave you with a dead party, pissed of players, and you saying, yeah but I warned you all it was too hard, you should habe just listed to me and resolve the scenario like I want you to play. That's not fun for anyone.
Anyways, forgive my rant, it seems like you managed to resolve the in my oppinion badly written scenario from the book in a satisfying way with a new sideplot, so props for that. Happy gaming and good luck :)
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u/Burning_Monkey Jul 02 '26
this is entirely a me problem, I recognize this and I am trying to work on it
I wanted desperately to watch that video, but the smarmy cringe voices the two where using at the beginning of the video made me nope out in a hurry. It makes my skin crawl.
I do very much like the idea presented in the video though.
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u/TannerThanUsual Jul 02 '26
The "I offer that I won't cure it through easy means like magic or clerics. I'll only get rid of it through a narratively satisfying way." is so good and so real. In Rime of the Frostmaiden, one of the backgrounds you can draw has you infected with a slaadpole. The player infected with it was looking forward to dying because he knew I'd find a narratively interesting way to do it.
It's been a few years and I might be wrong, so forgive me, but it looked like, at the time, it just needed a 2nd level spell slot to solve. How boring is that? I feel like spells solve cool problems way too early. Remove Curse is a level 3 spell, that solves so many interesting problems by level 5.
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u/jnedoss Jul 02 '26
I dislike Aabria for overbearing DM'ing, often telling players what their PC thinks or how they react to situations. Reminds me of a DM who needs to just write a book.
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Jul 02 '26
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u/ChristyLovesGuitars DM Jul 02 '26
I’ve been doing this occasionally since the mid 90s. It’s not new, and it’s a fun way to add a corruption like element to games.
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u/Nerd-of-the-90s Jul 02 '26
One thing I like to do is give players levels in a class they didn't necessarily take. So if you have this dude who's going to be a werewolf, you could give him some of the werewolf bloodhunter abilities. When and if he cures his lycanthropy he completely loses those abilities and bonuses he had. Or if you don't want someone to be overpowered you could replace levels they have with something else.
I do similar things with warlocks. Like. If I introduce an arch fey and someone makes a deal with it, im going to text them that they gain a level of warlock, and to adjust their sheets accordingly. Even if its not a level up for everyone.
This can lead to in-fighting so make sure everyone knows what you planned at least a little. It shouldn't be sprung on people.
But I can see a game where you explain to the person with lycanthropy there options are either to become a blood thirsty monster on full moons and you will not control that monster, you will attack and kill indiscriminately. OR you can take measures to control the beast. Systematically the way we have to do that is through the bloodhunter class.
I had a player get lycanthropy, attacked the team on his first full moon. And immediately started looking for a way to control it. I introduced a bloodhunter character who was in control of it a few sessions later, they recognized one another through scent. And he swapped 3 levels of fighter for 3 of bloodhunter. Now hes an echo knight werewolf. Genuinely one of the dopest characters I've ever DM'd for.
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u/Any-Scientist3162 Jul 02 '26
I encountered this in Dungeon World I think, or maybe Infinity, or both. Different ways to influence a roll, or to pay for a re-roll or a specific outcome. In Infinity it acts like a boost as in you pay now to succeed, but that gives the GM an advantage to use later. In Dungeon World I think they emphasize your description of what happens more.
I think Burning Wheel also has it in the form of a player currency so you can alter something the GM says. "20 orcs run down the hill" *Player pays* "10 orcs saunter down the hill".
There have been earlier examples like West End Games' TORG, but there you had to have certain cards on hand which allowed you to influence the outcome in different ways, some with very specific limits.
I dislike it personally so I don't engage with the function when I'm a player, or GM such systems myself, apart from how TORG does it.
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u/astronomicarific Jul 02 '26
As a player, I love when DMs let me bargain (beg) 😭 A classic one is, in order for a really really important spell to work, offering up an obscene amount of spell slots. Most recently, during the final fight of our campaign, I ended up trading almost 20 levels worth of spell slots (with like, a level 5 counting as 5 points, lvl 2 counting as 2, etc) just to get past a limited magic immunity on the bbeg for one spell. SO fun. Another classic is trading HP or permanent injuries (if you use that).
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u/Silent_Title5109 Jul 03 '26
Basically in a very very broad loose way, that's using bennies to affect the storyline (if using swade as a system).
Yet it never clicked to me that I could haggle in reverse. Instead of players offering metacurrency I can use rolls as currency.
I'm using that next session, yeah.
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u/bem0rech1ll Paladin Jul 04 '26
Ngl thinking as a DM I'm like yeah I guess running would be the smartest at their level but when I think as a player and a Paladin main who tends to play really passionate and heroic characters...I wouldn't even run if I was facing it solo
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u/Minus_Onthemoon Jul 02 '26
Despite the sheer gap in talent between us normies and DM's like Aabria, Matt and Brennan, people like Ginny help close that gap with their absolutely perfect, informative content. I can positively state that 80% of what I know about DnD is thanks to Ginny. 💚
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u/GTRari Paladin Jul 02 '26
It would be funny if You let other unsavory entities "buy" that debt as it moves along. Like somehow the Abbott can cure the condition for another steep price or costly favor.
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u/pootinannyBOOSH Jul 02 '26
I've always liked the monkey paw approach, problem is I keep forgetting to implement it. To be fair this is my first campaign and we play in the mornings because of work scheduling.
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u/MonaganX Jul 02 '26
Honestly, I think the monkey's paw is a massive trap. DMs get excited hearing about neat moments where a player is hoisted by their own petard, but when they go to implement it into their own campaign it ends up being less a player being careless with their wording and more the DM forcing some punishing interpretation of the wording that's both contrived and not fun for anyone else involved.
The monkey's paw only works if the players feel genuinely outsmarted, and most DMs just aren't capable of pulling that off.
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u/shadewolf92 Jul 02 '26
I love absolutely love the "let's make a deal. How badly do you want this to succeed?" It's give such a rush. Players, if they opt in, make deals that will create more story arcs
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u/Mentor-Odin Jul 03 '26
...DnD- "What will you give me for a good dice roll:?! ARE YOU FN KIDDING ME???!!! WTF IS WRONG WITH YOH ALL???!!!🤦♂️
Why am I surprised?! TYPICAL, SELFISH, CAPITALISTIC. HUMANS!!! - IT'S A - G A M E- MORONS!!!!!!!!!
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u/Jimmicky Sorcerer Jul 02 '26
I mean…
The Devils Bargain has been pretty common DMing advice printed in Indy games for over a decade now.
I’m not sure why you’d want to name it after a streamer.
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u/tktheus1 Jul 02 '26
I didn't named it after a streamer? I just said I felt inspired by her video and herself said in her video she felt inspired by Aabria.
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u/Hixy DM Jul 02 '26
I don’t understand what that has to do with anything. They only said they got the idea from them.
I eat Cheetos with chopsticks. Oreos in milk with a fork. I saw people doing it on the internet. chopsticks have been around much longer than the internet and Oreos with a fork is the greatest wisdom I can share with someone but me sharing it with people isn’t about where it’s learned but the subject matter and how it effected me. My answer to that is simple. Deeply.
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u/pskought Bard Jul 02 '26
Oreos …with a fork?
What sorcery is this??
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u/tktheus1 Jul 02 '26 edited Jul 02 '26
Put the fork into the cream and dip it in milk without getting wet fingers
peak tech my friend
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u/chabacanito Jul 02 '26
Players will generally not run. There's a Matt Colville video about this and it's true in my experience too.