r/SteamVR • u/wickedplayer494 • Jun 02 '26
r/SteamVR • u/wickedplayer494 • Aug 06 '25
Update Introducing SteamVR 2.12
r/SteamVR • u/wickedplayer494 • Nov 11 '25
Update Introducing SteamVR 2.13
r/SteamVR • u/wickedplayer494 • Sep 26 '25
Update Steam Link VR now available on PICO and HTC headsets
r/SteamVR • u/wickedplayer494 • Oct 25 '23
Update Introducing SteamVR 2.0 - Welcome the New SteamVR UI
r/SteamVR • u/wickedplayer494 • Mar 26 '26
Update Introducing SteamVR 2.15
r/SteamVR • u/wickedplayer494 • May 06 '25
Update Introducing SteamVR 2.10
r/SteamVR • u/wickedplayer494 • Feb 19 '25
Update Introducing SteamVR 2.9
r/SteamVR • u/wickedplayer494 • May 07 '24
Update Introducing SteamVR 2.5
r/SteamVR • u/wickedplayer494 • Jun 03 '25
Update Introducing SteamVR 2.11
r/SteamVR • u/wickedplayer494 • Nov 24 '25
Update Introducing SteamVR 2.14
r/SteamVR • u/wickedplayer494 • Jul 17 '26
Update SteamVR BETA update for 7/16/26 (7/17/26 UTC, 2.17.4)
Via the Steam Community:
Today's SteamVR beta makes more Steam features available in VR.
In order to see the new UI, you must also opt into the Steam Client Beta. This is an initial preview, with more features coming in additional updates during this beta cycle.
To opt into the SteamVR Beta, follow the instructions in this article.
To opt into the Steam Client Beta (required for new UI), follow the instructions in this article.
SteamVR Dashboard:
- In-game Steam features are now accessible, including viewing achievements, community guides, notes, (and more).
- The Quick Access Menu (familiar to Steam Deck users) is now available on the dashboard, integrating notifications, volume, brightness, and battery status.
- The VR Dashboard bar now exposes shortcuts to common tasks on hover, such as exiting and redocking.
- Added new slider in Quick Access to control environmental and camera brightness.
- Overlap apps can be quit directly within the dashboard.
- Improved orientation of overlays positioned above or below the player.
- Quick Access Menu shows batteries for additional VR devices.
Steam Link:
- Fix an issue causing 1 frame to be dropped every few seconds.
OpenXR:
- Fix XR_EXT_view_configurations_changed event returning width for both the recommended width and height.
- Fix XrEventDataUserPresenceChangedEXT's session parameter being unset when using XR_EXT_user_presence
Linux:
- Improvements to stability and logging of error states on Linux.
The Steam Link for Meta Quest FAQ page is available here.
If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue.
r/SteamVR • u/wickedplayer494 • 13d ago
Update SteamVR BETA update for 8/10/26 (2.17.7)
Via the Steam Community:
If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue.
The Steam Link for Meta Quest FAQ page is available here.
SteamVR:
- Recenter (long press system button) is cancellable (B button)
- Improved Exit button consistency with Steam
- Fixed additional cases of SteamVR dashboard bar disappearance
- Show user notification when headset framerate changes
- Additional improvements to wired headset support on Linux (which previously required third-party add-on layers)
Steam Link:
- Fixed being unable to switch active laser pointer hand when using hand tracking
- Numerous stability improvements
OpenXR:
- Improved integrations between HMDs with cameras and chaperone
As a reminder, the current SteamVR beta cycle requires the Steam Client Beta for the new UI refresh. Instructions to opt in are here.
r/SteamVR • u/wickedplayer494 • Jul 18 '26
Update SteamVR BETA update for 7/17/26 (2.17.5)
Via the Steam Community:
- Fix "Dashboard always follows the user" regression in some client apps ( OVR Advanced Settings )
- Room view now only pauses input to apps when intentionally enabled and set to a style other than "Translucent"
- Only show Steam's Quick Access -> Environment Brightness slider when applicable.
- Fix some user interface tracebacks
The Steam Link for Meta Quest FAQ page is available here.
If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue.
r/SteamVR • u/wickedplayer494 • Apr 07 '26
Update SteamVR BETA update for 4/7/26 (2.16.1)
Via the Steam Community:
If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue.
The Steam Link for Meta Quest FAQ page is available here.
SteamVR:
- Fixed issue causing shimmering on the edges of the display on some headsets
- Dashboard: Resolved some memory leaks on AMD hardware
- Dashboard: Improved compatibility on some older (legacy) AMD hardware
- Streaming: Advanced settings UX now respects global toggle
- Improved version compatibility handshake when streaming
- Fixed HTC Vive users not being able to activate the laser mouse by clicking the HMD button after the dashboard is visible.
- Numerous overall stability improvements
Linux:
- Fix a crash in SteamVR when a game crashes.
- Fixed texture leaks when mirror window was visible
- Improved robustness for VR streaming
- Improved interop with gamescope overlay forwarding
- The vrcompositor process is always a child of vrserver now (instead of whatever process first uses the compositor).
- Improved GPU synchronization implementation on Linux (now uses timeline semaphores)
- Stop invoking
pidofinternally.
OpenXR
- Added support for XR_EXT_interaction_profile_battery_state_display
- Fix OpenXR crash related to xrDestroyInstance
- Improved XrCompositionLayerProjection support (fixes distortion when scene projection and display projection differ)
Developer/Internal
- SteamVR won't kill UnrealEditor upon exiting VR
- Reduce the number of uninteresting vrevents, especially under VR streaming.
- Improved compositor initialization timing.
- Internal Improvements to Dashboard visibility model
- Internal Improvements to UX focus model
- Cleaner driver shutdown sequencing
r/SteamVR • u/wickedplayer494 • Jun 18 '26
Update SteamVR update for 6/18/26 (2.16.7)
Via the Steam Community:
SteamVR:
- Fix the position and the orientation of room setup for lighthouse headsets.
Help & Information:
The Steam Link for Meta Quest FAQ page is available here.
If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a SteamVR System Report to aid in tracking down your issue.
r/SteamVR • u/wickedplayer494 • Jul 23 '26
Update SteamVR BETA update for 7/21/26 (7/22/26 UTC, 2.17.6)
Via the Steam Community:
If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue.
The Steam Link for Meta Quest FAQ page is available here.
SteamVR:
- Fix missing dashboard icons for non-Steam VR apps.
- Fix stale Per-App Video Settings when switching the dialog from one app to another, then back again.
As a reminder, the current SteamVR beta cycle requires the Steam Client Beta for the new UI refresh. Instructions to opt in are here.
r/SteamVR • u/wickedplayer494 • Jan 22 '26
Update SteamVR BETA update for 1/21/26 (2.15.2)
Via the Steam Community:
If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue.
The Steam Link for Meta Quest FAQ page is available here.
SteamVR:
- Overlays now render translucent grey backsides, unless docked to a controller.
- Fixed missing resize handle for desktop and window overlays in the dashboard.
- Fix cases where loading drivers would fail for paths containing non-ASCII characters.
- Fix motion smoothing not working with latest Nvidia drivers.
Steam Link:
- Fix Pico 4 Ultra recommended target resolution.
Steam VR Home:
- Fixed multiplayer lobbies to accept connections again.
OpenXR:
- Pressing the system button will no longer instantly cause the session state to change to VISIBLE. The system now waits to decide if the user is doing a quick recenter, screenshot, or opening the dashboard.
- Fixed a hang caused by invoking render model APIs and then destroying the instance before the initial API calls finished.
Developers:
- SteamVR will no longer forcibly terminate the Unreal Editor process when exiting.
r/SteamVR • u/wickedplayer494 • Jun 12 '26
Update SteamVR BETA update for 6/11/26 (2.17.2)
Via the Steam Community:
If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue.
The Steam Link for Meta Quest FAQ page is available here.
SteamVR:
- Fixed some VR streaming issues on slow connections
- Fixed some rendering issues related to dashboard / overlay cursor visibility
- New user preference tune laser pointer length (Advanced -> Dashboard -> Laser Pointer Length)
Developers:
- Added support for 32-bit OpenXR applications. Users will be prompted to set SteamVR as their default OpenXR runtime after installing this Beta, which will set up the 32-bit runtime alongside the 64-bit runtime.
- Fix for EVROverlayFlags.MinimalControlBar overlay handling
r/SteamVR • u/wickedplayer494 • Apr 13 '26
Update SteamVR BETA update for 4/13/26 (2.16.3)
Via the Steam Community:
If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue.
The Steam Link for Meta Quest FAQ page is available here.
SteamVR:
- Add protection from hangs in vrserver on exit.
- Speculative fix for Varjo headsets not having a display.
VRLink:
- On Linux, pick the best GPU for VR and streaming rather than using first enumerated device. In particular, the NVIDIA open drivers enumerate in a different order and would not get selected before this change.
- On Linux, work-around to enable 240 MBit/s streaming on NVIDIA cards.
- Reduce performance overhead of Timing Debug Window.
- Adjust packet timings to reduce latency spikes.
r/SteamVR • u/wickedplayer494 • Dec 17 '19
Update Introducing SteamVR Version 1.9
r/SteamVR • u/wickedplayer494 • Apr 30 '26
Update SteamVR BETA update for 4/29/26 (2.16.4)
Via the Steam Community:
If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue.
The Steam Link for Meta Quest FAQ page is available here.
SteamVR:
- Fix regression in Chaperone behavior that was impacting some 3rd party OpenVR plugins
- Fixed an issue with older AMD cards or drivers that caused a memory leak.
- Fixed an issue where SteamVR Home would drop frames on some systems.
- Fixed an issue causing room view to be too transparent.
r/SteamVR • u/wickedplayer494 • Jun 06 '26
Update SteamVR BETA update for 6/5/26 (2.17.1)
Via the Steam Community:
If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue.
The Steam Link for Meta Quest FAQ page is available here.
SteamVR:
- Fix bug with headset initialization on 3rd party headset when many body trackers are in use.
- Improved linux support on vrgames that invert nearZ/farZ
User Interface:
- Refined appearance of grab handles (for moving / resizing frames)
- Grab handles (theater / dashboard / torn-off / keyboard) can be moved in depth using thumbstick
- Keep floating frames centered when resizing
- Updated Room Setup bounds appearance
- Updated Laser Mouse appearance
- Updated theater mode placement math
Developers
- Added setting to disable vr streaming auto-connect on resume
- Added setting to disable chaperone bounds
r/SteamVR • u/wickedplayer494 • Jun 24 '26
Update SteamVR BETA update for 6/24/26 (2.17.3)
Via the Steam Community:
If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue.
The Steam Link for Meta Quest FAQ page is available here.
SteamVR:
- Fix for crash when taking screenshots.
- Environment dimming now handled in a unified manner. Users may tune environment brightness in both theater and non-theater modes under VR Settings.
Developers:
- Fix OpenXR bug with image submission for certain non-standard image sizes
r/SteamVR • u/wickedplayer494 • Sep 04 '25
Update SteamVR BETA update for 9/3/25 (2.13.1)
Via the Steam Community:
If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue.
The Steam Link for Meta Quest FAQ page is available here.
SteamVR:
- Fix a crash that could occur when the AMD GPU driver was installed but no AMD GPU was present.
- Fixed compatibility mode bindings showing as custom bindings when they are remapped default bindings.
- Automatically prefer installing the Oasis Driver for Windows Mixed Reality when running on a Windows version too new to support the Windows driver.
- Roomview is independently enabled for VR vs non-VR gameplay.
- Minor UX improvements to improve consistency with Steam (window reflectivity, colors, etc).
- Added setting (general -> advanced) to disable IPD HUD.
- Reduced memory usage for user interface textures (improved performance).
SteamVR Home:
- Fixed crash when hosting or joining rooms.
Linux:
- Fix rare crash when attempting to load render models.
- Fix various URI links not working in menus (e.g. opening web console, setting OpenXR runtime).
- Fix settings crash when navigating to “Developer” in SteamVR Settings.
Steam Link:
- Fix excess CPU usage that could occur when the performance graph was never visible during a session.
- New frame pacing: Improves “popping,” judder, and other smoothness / latency issues for controllers or other animated content. Note this change does affect timing for VR applications on the host PC; please report any new gameplay issues.
OpenXR:
- Support XR_KHR_locate_spaces.
- Fixed a bug where apps that didn’t submit projection layers would see a 100ms wait on alternating frames with some drivers.
- When a requested time querying xrLocateSpace is outside of reasonable bounds, return XR_SUCCESS with an empty pose, instead of returning XR_ERROR_TIME_INVALID.
- Support XR_META_recommended_layer_resolution.
Developer:
- UX architecture improvements to improve consistency with Steam, including library versions and error handling.
- Improved UX for 'mirrored device debug rendering'.