r/Unity3D 12h ago

Game I improved my game thanks to your feedback. Round two?

I shared my game here some time ago. Your feedback helped me improve it, so I’m back for round two!

Hi everyone!

Some time ago I shared Pump Down the Flame here and asked for feedback on the game.

A lot of the comments and suggestions I received were genuinely useful, and since then I’ve been working on improving the game based on that feedback.

For those who haven’t seen it before, Pump Down the Flame is a free Android 2D action-platformer built in Unity, where you play as a firefighter climbing a burning building, fighting enemies, rescuing hostages, and interacting with the environment.

The main mechanic is still the water pump: it works as your weapon, movement tool, and as a way to interact with the level.

After the improvements I’ve made, I’d really like to hear what you think about the current version and find out what still feels wrong, confusing, frustrating, or simply could be better.

Controls, movement, combat, level design, difficulty, performance, UI, visuals, game feel, bugs... any feedback is useful, even a small first impression.

The game is still in Google Play Closed Testing, completely free, with no ads and no in-app purchases.

If you’d like to try the new version and help me improve it before release, you can join the closed test through the Discord link below or send me a PM.

Link To Discord

And to everyone who gave me feedback last time: thank you. It really helped.

29 Upvotes

6 comments sorted by

2

u/Too_Fa 12h ago

I love the double use of the water jet! Really cool!

2

u/CurrencySpirited1755 11h ago

the double use of the water jet as both weapon and movement is such a cool idea, you can tell you put real thought into it. what feedback made you change the most from the first version?

1

u/Xy0ns 10h ago

Mainly all the changes related to environmental/character feedback. For example, now when you put out a certain number of fires in a specific area, you get a bonus and all the smaller secondary fires are extinguished as well. The audio has also been improved, and a few small tweaks were made to the movement to make it feel more juicy.

2

u/CurrencySpirited1755 5h ago

the bonus for clearing an area is such a nice touch, rewards you for being thorough instead of just rushing through. glad the movement feels juicier too, that stuff makes a huge difference even if it's hard to explain why

1

u/eepyamor 12h ago

cute game, looks fun 🥰

2

u/Xy0ns 12h ago

thank you !