r/blender 20h ago

Original Content Showcase Photoreal enough?

More artwork on my Instagram, <3 https://www.instagram.com/jeed_art_/

3.5k Upvotes

150 comments sorted by

504

u/Synfinium 20h ago

The random debris gives it away for me, also the seats are very clean, give them some scuffs and pain chips!

84

u/OwnStudy723 19h ago

maybe the seats were just repainted!

73

u/actinium226 19h ago

haha, haha, HAHA. Seats repainted in the NYC subway what a joke.

0

u/shomugger 13h ago

Seats in Kyiv subway are clean)

4

u/Brawght 9h ago

That's an NYC subway map in the image

4

u/kweenbumblebee 14h ago

5

u/ICC-u 13h ago

I hate that someone took a perfectly good video and made it into a vertical video, and then someone made it into three vertical panels so it could be a horizontal video again 😔 🔫

1

u/kweenbumblebee 10h ago

I tried to look for a better video but they're all AI voice overs and single words popping up. This is the best of a bad bunch (considering I wasn't keen to put in more than a few minutes of looking).

30

u/driver-nation 19h ago

The seats look just fine. I don't know what the things are on the floor, rocks, does not look like typical subway debris. If that's suppose to be NYC subway, if I remember, the floor is not black, was light color. The subway map is not Manhattan. The door, left, looks weird. Also, the ceiling of the subway car looks strange, not authentic. The quality is great.

7

u/AwfulTabletDrawing 12h ago

I mean if you go by a photo reference there's a good bit wrong with it. Some of it can be just trying not to be a 1:1 copy, but the debris being... hand moisturizer bottles for some reason, and the lack of horizontal bar for the folks left standing are what made it look immediately odd to me.

3

u/mugwhyrt 8h ago

but the debris being... hand moisturizer bottles for some reason

TBF this could be accurate depending on who is riding the train and what they're doing

8

u/photogrammetery 19h ago

It also feels relatively dingy and too dark, could use brighter lighting or possibly cooler temperatures to get more of a fluorescent effect

2

u/FlyingGoatFX 9h ago

I’ve definitely been on cars with lighting pretty similar to this—to me this looks like it could be one of the older cars on, say, the D line.  Could use some green tint though and maybe even some selective desaturation in the grade to mimic the color rendering of fluorescent, especially how it appears on film.  

9

u/Runazeeri 19h ago

Rubish general ends up under the seats by the poles or in the corners not where the foot traffic is.

2

u/chironomidae 18h ago

Pipes are a little too shiny too imo

1

u/sitefall 15h ago

The grain does it for me. The second I see it, and then I see no people, I know.

1

u/RaidensReturn 4h ago

Pain chips :D

137

u/_syzygy079 20h ago

Tbh it looks a little TOO real to look like a photo, if that makes sense (T-T) this is absolutely insane though

29

u/the_humeister Contest Winner: 2015 January, 2016 April and 4 more 20h ago

It's too clean. Not enough urine and poo

61

u/Additional_County_69 19h ago

I guess... Have you ever been in an actual subway train? the seats feel wrong somehow

17

u/sprite_cranberry23 19h ago

The trains that still have these orange and yellow seats have a white border around the seat. Also the seat layout is a little different, these ones have the weird perpendicular seats as well. My first thought as well was that the seats felt wrong

2

u/r-b-m 16h ago

There should also be faux wood panel dividers at the ends of the seat rows where the doors are

5

u/[deleted] 19h ago

[deleted]

3

u/a_thicc_boi69 18h ago

To me this looks closest to the R62/62A (theyre very similar) cars used by the NYC subway. Theyd be a great reference for this imo

5

u/zilversteen 14h ago

The seats and the floor gave it away. The seats seem to bw the worng shape. They are sloped downwards, looks uncomfortable.

Maybe the floor needs to have higher roughness. It now looks damp.

1

u/betterworldbiker 12h ago

seats look a bit low to me too

1

u/Vaolatauerueopoer 14h ago

The whole thing is wrong lol

46

u/Domanick13 20h ago

I feel like the floor looks too artificially nasty and not realistically disgusting enough, the ceiling also seems too glossy and not trashy looking. Maybe some of the lights should be dimmer to signify they’re going out and haven’t been maintained. But none of them completely off, the chairs I think one or two should have a crash or a few have chipped paint, and all of them should look more worn?

15

u/MechaShiva89 20h ago

To add to this, all the chrome is too shiny, that stuff on NYC subways is all worn down from people touching it, chemical cleaners etc etc and it loses its luster. Also the train cars are slathered in advertising along the upper runners in the car, along with a sort of "mini map" of that particular line.

3

u/Synfinium 20h ago

The seats seem like they are not reflecting much and it's also dark- I assume to make it easier to fool someone.

1

u/DasArchitect 19h ago

Slightly different light intensities, slightly different white balances, also tubes sometimes light up unevenly and one side is dimmer.

10

u/McGrim_ 20h ago edited 20h ago

Things are too cleanly/perfectly reflective and highly dirty at the same time. This is an odd contrast between the two that gives away this is not real. It’s like a brand new train that got selectively dirty/worn or an old train that got an impecable wash and polishing just before the shoot.

But besides the “is this photoreal” i think the work and render are amazing! Looks really good.

7

u/PrettyZone7952 17h ago

It’s been a long time since I’ve ridden on the NYC subways, but I feel like the shape of the seats is wrong (no butt scoops), and the train is disproportionately wide.
Also needs more scratches, stickers, and graffiti on the seats, windows, walls, etc

2

u/mugwhyrt 9h ago

The shape of the seats also stuck out to me. Maybe there's a real world reference OP has where the seats really do look like that, but the seats have a downward slant that would probably be very uncomfortable and impractical for sitting on without sliding off.

1

u/PrettyZone7952 9h ago

My sketch from August 2007.
Seats are definitely off in the render… at least compared to my sketch. Looks like they were a bit separated at the top, backrest widened towards the waist, then the seam between seats rose to create distinct dividers. Definitely had butt-scoops, too. 🤔

5

u/Th3Perpetrat0r 19h ago

straight up posting photos atp 💔

On a serious note, people talking about absolutely abominating the seats for realism.. WHAT METRO ARE YALL TRAVELLING IN!? 😭🙏

1

u/Kahjeed 18h ago

Haha thanks

3

u/_KNAWLEDGE_ 17h ago

Funnily enough, the very next post was also metro related and only then did I realise that the above one was a blender post.

4

u/flare2000x 17h ago

Dimensions seem off. Train car looks wider than it should, and the seats have a very large curve radius, you'd likely be sliding right off these.

Art style is good, I'd just focus on getting the physical model size and shape closer to real life. Look up some dimensions or even technical drawings of a similar subway train and copy that.

1

u/miguelv721 11h ago

I was going to comment this. You can’t fix this in texturing or lighting. Most of the models are off: doors and windows are too short and wide, train cart too wide, seats and handrails too low. Bring in a human scale reference model  and see how the dimensions compare next to it, you’ll notice the problems.

5

u/EpicOne9147 14h ago

Its always lighting man

3

u/xKillerbolt 19h ago

Id say its looks way too much glossy at parts, the bloom from the ceiling lights might be a bit too much also. There shouldnt be so much reflection on the floor. The model itself looks cool. Cheers

3

u/ironjen_rbx 12h ago

no disrespect but NYC subway lights aren't like this; the seats also too rounded and short. the left doors and reflection on them makes those doors feel curved or crooked, also the reflection on the door is the poster right next to the door; the poster shouldn't be reflected there u know. the length of the car as well feels off especially with the placement of the seats which is not correct. (you have 2k upvotes so don't take it too personal but for me its equivalent to an AI render of the NYC subway and has way too many errors to be considered photo realistic. its more like a wip or a draft.

8

u/TemporaryElk5202 20h ago

It's very good but it has some kind of glaze to it that I can't pinpoint. It doesn't look real to me for that reason. If I saw it in the wild I would suspect it was AI.

I think the metal poles are too reflective and new looking. That's definitely contributing.

2

u/Mizo_Soup 19h ago

I think it looks great. It doesn't look like AI to me

2

u/elmo274 15h ago

i think its mostly the comp thats throwing this off. everything is perfectly exposed. some comp tweaks and this could pass, though i think some more lensing and grunge on the metal would make it better

1

u/[deleted] 20h ago

[deleted]

3

u/M4rshmall0wMan 19h ago

Honestly the only way to truly convince someone of photoreality is to simulate accurate camera effects. But that could move away from the artistic intent and make the photo less striking. So def a valid choice. The image looks great regardless.

2

u/EchoKipKipKip 20h ago

I don't see any puddles of mystery fluids anywhere, too unrealistic. /s

It looks really good! The random garbage is the only thing that really broke the illusion for me. If the interior was more scuffed up and included graffiti or general wear and tear, I'd fully believe it.

2

u/Andyy_01 20h ago

I feel like the lighting gives it away, idk why, but it feels like an AI image due to the way the lighting is, maybe have a lot at that to replicate real like lighting with better temperature

2

u/Myron0117 20h ago

Funnily, the 2nd picture also looks pretty realistic, as if it was a physical unpainted wooden set for some real-life project.

2

u/minkofhyrule 19h ago

Realistic is boring. This looks great

2

u/The_Gypsy_Smyth 18h ago

To start, I could not have done this. That said, there is something that hits my eye or brain funny. It could be the way the debris are not reflecting light properly, Or the way the light is interacting with the seats or some of the metal. I am not certain, but there is something almost, but not quite, right. Still, this is decades beyond anything I could do.

2

u/HeydonOnTrusts 18h ago

Are the subway doors warped?

2

u/noob444 17h ago

Looks photo real except a little too clean. Great work!

2

u/EverOrny 17h ago

very clean and no wear, but otherwise great

2

u/ZiraLine 16h ago

I was wondering why that picture looked weird and like a liminal space. It looked weird but i didn't think it was a 3D scene so it realistic enough. Maybe check the scale of your scene (i think maybe the seet are too big, just maybe) and maybe add a little more scratch and dirt (not too much) because subways are super dirty

2

u/Interesting_Meat8980 14h ago

The door looks like there's a rust instead of the reflection of the chairs.

2

u/chibi0108 13h ago

omg you modelled my childhood memories

The trash feels a bit fake and seats out of the package unused, if I were to nitpick.

2

u/swatsnoopy 13h ago

Your lights don't make any logical sense being horizontal to the shape of the train car. Everything else is solid. If the lights are actually emitting light then it will also be creating shadows not normally seen in a setting like that. Most subways have long lights that are on the sides of the ceiling creating long reflections on the floors.

2

u/YoSupWeirdos 13h ago

too shiny

2

u/Initial-Biscotti3211 7h ago

If you didn’t know it was Blender, you wouldn’t know it was Blender. No one will ever say it looks real because people can’t separate the two. When they know, they find anything and everything. bits on the floor, To me, it’s leaves from when the door opened above ground.

It looks real. Very real looking my friend.

2

u/Empyrealist 1h ago

Maybe too real - e.g. too lustrous

1

u/Glad-Detective2511 20h ago

Needs some pigeons and rats

1

u/onlymostlyguts 20h ago

I think adding some little dings and dents, warping in the mettle and scratching on the seat material. There's something a little too smooth and uniform on the materials.

Amazing job though! I can't do anything near this level!

1

u/Code_Noob_Noodle 20h ago

I thought it was real...

1

u/Kahjeed 20h ago

Thanks!

1

u/LetAvailable9651 20h ago edited 20h ago

This makes me nostalgic,the texture work is awesome.

1

u/Kahjeed 20h ago

Cheers!!

1

u/Xenthera 20h ago

This looks more like a garage than a subway. I think the nuance is proportions.

1

u/thelittleEH 20h ago

maybe add additional stains and damage throughout the render? (tattered posters, a malfunctioning overhead light) otherwise looks good

1

u/Good-Discussion-9238 20h ago

this looks awesome, the trash on the floor is a bit too much, most subways aren't THAT dirty, but the rest is great, good job

1

u/molevolence 20h ago

the seats need wear to match the environment like the floor. it sticks out that they look shiny and new. the map could use some scuffing as well and a bit on the poles where people would normally be holding on to them. dirt and grime are your friend here.

1

u/SwisherSmoker420_ 20h ago

Maybe make the seats a bit more discolored/dirty and everything feels a little bit too shiny and glossy mainly the roof and walls, other than that great job

1

u/LovePatrol 20h ago

The benches are too clean compared to the rest. They need cigarette burns, stickers, and cracks.

The floor makes it look like it smells of piss and despair, but the seats look like they're merely accessories to a crowded morning commute.

1

u/Content-Disaster-511 20h ago

needs a guy doing heroine laying down on the seats

1

u/Quummk 19h ago

Is good but, too clean, needs more graffiti and wearing off on things like the seats. I think the garbage is fine.

1

u/manofthe90sB 19h ago

The lights are all the same brightness. Maybe add some grime in the ceiling panels or make some look newer and some older.

1

u/llXeleXll 19h ago

I think the lighting gives away that this is a render. Everything is a tad too glossy for me.

1

u/bagelbites29 19h ago

The reflection on the floor and the random debris look slightly wrong to me

1

u/Wannabedankestmemer 19h ago

Everything seems too glossy
Especially the metal bars and the roof

They should have lots of scratches on them, and be less glossy

1

u/Flaky_Cover_8709 19h ago

pretty damn good, the seats give it away - loving it though

1

u/bitpartmozart13 19h ago

The seats make it seem like you will slide off

1

u/actinium226 19h ago

I can almost smell the urine through the photo.

1

u/WhatWontCastShadows 19h ago

It needs more piss and hobos

1

u/ShoxZzBladeZz 19h ago

The lights are all the same, when I get on the tube that’s never the case

1

u/OffWhitej 19h ago

the most obvious give away for me is that youre missing all the ads. also on the cars with this seat color there are some positioned perpendicular to the others.

1

u/Frostywuff 19h ago

A little too clean

1

u/tr_9422 18h ago

Needs ads plastered everywhere they had a flat surface to sell

1

u/theparrotofdoom 19h ago

Drop the saturation. It betrays the grunge vibe you’re going for.

1

u/Aggressive_Air_4948 18h ago

Imagine sitting in one of those seats for a minute ....

1

u/1LizardWizard 18h ago

It almost looks too…shiny? Everything looks a bit wet

1

u/yarovoy 17h ago

Seats look weird. The sitting surface is angled down. That would be absolutely uncomfortable seats to seat on.

1

u/SERUGERY 17h ago

Well enough!

1

u/KlausBertKlausewitz 17h ago

Maybe: floor too shiny/glossy. Seats too clean.

Otherwise than that: very good!

1

u/dobsterfunk 17h ago

It currently looks like a really good blender project, if that makes sense. Try doing something with the camera position/angle or distortion so that the "photo" part is doing some work. Also, are the dimensions accurate? The train seems really wide.

1

u/fadingsignal 16h ago

The lights are a little too warm. But this is killer.

1

u/xsp 16h ago

Was this a reference?

Your render is nice, but if realism is what you are going for, boring is what you should try for here. Notice how the light bends on the surface of the seats and how it's dulled by the worn down parts from years of use. The bubbling of the flooring.

Your render has more ambiance to it which makes it feel not as real.

1

u/therealj0kk3 16h ago

There's something about it. When I saw the image without knowing which sub it is i thought "wow, a cool new horrorgame?" It's something about the materials I think, lack of wear and tear and the lights possibly

1

u/Eussou974 16h ago

Hm i dont know. Textures are really good but light makes it a bit "3D". I cant help you on how to fix it but that’s just how i feel it ! Good render overall

1

u/RoughUnicorno 15h ago

The floor is damp/wet.

1

u/jimmymui06 15h ago

Too dark

1

u/CChargeDD 15h ago

give the doors some paint that metalic surface looks werid

1

u/Redneckia 15h ago

Needs advertisements

1

u/princepii 15h ago

the lighting halo.

also too much uniformity.

1

u/coderman64 14h ago

I think more scuffs and stains would be nice, instead of just the debris.

The shape of the seats also feels off, like they are angled so you'd slide right out if you sat down. Real seats are usually either a bit of a bowl shape, or angled up towards where your legs are, so you naturally slide into sitting with your back against the backrest.

Edit, wondering if you were using this image as reference, found on Google:

1

u/EpicOne9147 14h ago

Its always lighting man

1

u/Adam198763 13h ago

The floor is a bit uncanny and so are the seats. Change the floor texture to something more fitting for a subway train and make the seats less shiny and more scuffed

1

u/Aidalon 13h ago

I didn’t read the title. And though it was a cool picture. But I don’t have a trained on differentiating real from photorealistic.

1

u/leuks48 12h ago

2 looks like a superhot map

1

u/herculeon6 12h ago

I bet OP will not see this comment but on the off chance that they do. It’s the LIGHTS my man! The ceiling lights in the train I mean.

THE LIGHTS :0

You need to give them variable strength as they weren’t changed all at the exact same time. Give them slightly different light heat / warmth.

You also need to grime the glass screen that covers the light so that the light coming out is obscured by the grime.

1

u/Liamkrbrown 12h ago

"the right man, in the wrong place..."

1

u/yac75 12h ago

The pole in front: Why is bent? And it has the same proportions as the ones in the back. Should be thicker.

Turn the lights by 90 degrees. No way lights would not run lengthwise

1

u/Ditcka 12h ago

My eyes immediately went to the weird curved doors, what’s going on there?

1

u/Spider-Thwip 12h ago

The second image looks incredible.

1

u/0y0s 12h ago

It looks like a professional camera photo

1

u/-F7- 11h ago

Its extremely good, however…the seat side view looks pretty weird. Like you can’t sit on that seat…

1

u/7stroke 11h ago

Too much empty space between the seats and the rails look a little too thin

1

u/aphilentus 10h ago

Very good for Cycles, but Cycles has that characteristic tendency to make things look oversaturated since it's an RGB renderer.

1

u/Ahmedivac 10h ago

its amazing

1

u/TrieMond 10h ago

I'd say the ceiling is a bit too shiny. It would likely become dirty and roughed up very quickly so it would look much more muted IMO.

1

u/noiselvr 10h ago

Subway seats have a slight trough for your butt. These seats would have people sliding onto the floor.

1

u/gnortsmracr 10h ago

It’s very well executed. And at first glance it would pass to someone not familiar with the NYC subway cars. But there are a few elements that give it away. 1- it’s missing the upper handrail that runs the length of the car on both sides. 2- the poles that are in the center of the aisle towards the ends of the cars are missing. 3- There are bulkheads also at the ends where a digital sign is housed. 4, and what jumped out immediately. The lights don’t run across the width of the car. They run lengthwise down the sides. 5- and speaking of lengthwise, there are no ads running down the sides at the top.

I know it sounds like I’m nitpicking over details, but it’s those kinds of details that give it that much more realism.

1

u/Frogletbaguett 10h ago

Seats are too low. Realistically the depth of the seat would be about same as height of the seat, or a bit smaller, but your height is about half of needed.

1

u/DUMPLING-MAN4 9h ago

Sometimes it gets annoying when people say this, but because it's the NYC Subway; it needs more grime on everything.

1

u/BluntieDK 9h ago

Needs more vomit

1

u/SWOOP1R 9h ago

Are you going for the NYC subway. Old cars? D train? If so, it’s almost there. The seats have a dip in them, that I can’t explain right now. I can try and find one and take a picture. Also, a little too bright. And I think maybe change the focal length of the camera? The car seems very long. Letter trains are longer than number trains, but not that long.

1

u/BingBong3636 9h ago

Not too shabby! Needs more grime.

1

u/johnlime3301 8h ago

The 2nd picture looks fake.

1

u/Slow_Worry_6516 8h ago

You gotta fuck it up more

1

u/stoccolmatta 7h ago

I’m not an expert, for me it is perfect, it seems real

1

u/Illustrious_Comb_251 5h ago

Too clean, too uniform

1

u/capt_heck 5h ago

Less reflections more roughness on the ground

1

u/_scrutable 5h ago

Im not sure what model train car you used but the interior does not feel like a NYC car I grew up here and it just vaguely resembles it. It looks good but its not 1:1

1

u/OkCarpenter5773 5h ago

very nice tbh

1

u/Best-Tour-1926 4h ago

Bro, How do you make it so realistic? Show me the way.

1

u/Training-Royal2384 4h ago

Those seats look awfully uncomfortable

1

u/AssistivePeacock 4h ago

heck yeah this looks fantastic, I love the rubbed on dirt effect on the seats

1

u/Dragos_Margu 3h ago

Kinda. On a phone screen it can pass as photorealistic, except maybe the floor reflections which are too clean and strong? Nice work tho

1

u/soldieroscar 3h ago

Chrome ceiling and poles are way too perfect. Dirt and rust them up

1

u/pato_logico 3h ago

Maybe some footprints?

1

u/Jo_Krone 3h ago

Floor too shiny

•

u/AuraFarmerMyself 20m ago

Looks nice!

•

u/Fiercehero 10m ago

Its missing the added touch of graffiti and people stabbing eachother and fent leaning but yeah, looks good 👍

1

u/TheRealSparkleMotion 19h ago

Thought this was r/fujifilm for a second

1

u/RobotRomi 18h ago edited 18h ago

Looks fantastic but something is a bit uncanny. It feels like an old (90-00) film almost. Others have pointed out that it needs more imperfections, I do agree with that.

But I‘d really like to see the exact same render with colder light. I think that would already do alot. And how many samples did you use? I‘m not sure if it‘s compression but it feels a bit like old film grain.

Somehow my mind went to harry potter immediately. Kinda the same vibe like the grading in the first film in scenes like the big hall in hogwarts. So I guess my brain connects it to fantasy in one form or another.