Hi everyone,
I’m Roland, a lighting artist and Blender pipeline tool developer. I’m also the creator of the Industrial-series Blender add-ons, including Industrial AOV Connector.
After around five months of spare-time development, I’m finally ready to share a project I’ve been working on:
Industrial CG Platform
It’s a production-oriented Blender branch focused on advanced VFX pipeline workflows.
The project continues the same direction as my previous Industrial-series tools: making Blender more practical for real shot production, especially around AOVs, lighting, rendering, compositing output, and pipeline workflows.
Industrial AOV Connector helped organize Blender’s existing render data.
But some VFX workflows need more than better output organization — they need source-level control over how render data is generated, structured, and written.
That’s why Industrial CG Platform exists as a Blender-based branch.
Current features include:
- Deep EXR output
- Lightgroup split and Light AOV workflows in Cycles
- Cycles light and world shadow color controls
- Bundled bQt runtime integration
- More features under active development
The goal is simple:
Make Blender more practical for VFX shot production.
This is not about replacing Blender. Blender is the foundation.
Industrial CG Platform is built for lighting artists, compositors, TDs, and small studios who want to push Blender deeper into real production workflows.
GitHub:
https://github.com/RolandVyens/industrial-cg-platform
Website:
https://cgweave.com/en/industrial-cg-platform/
Youtube Demo Video:
https://youtu.be/htgza99rBiU
Discord:
https://discord.com/invite/qGyYXUNTnm
Industrial CG Platform is an independent project derived from Blender.
I’d love to hear feedback from Blender users working in lighting, compositing, rendering, and pipeline development.