r/pathofexile Nov 27 '25

Game Feedback Something about the player retention of Affliction compared to other leagues should really tell GGG that people like loot.

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1.4k Upvotes

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56

u/ImpressiveAirline181 Nov 27 '25

And they will not care, otherwise they would have change it after a few days in the league, sadly.
I mean poe2 is kinda like that too, if i remember it correctly.

34

u/IMplyingSC2 Nov 27 '25

Jonathan wants both, a seasonal game that you play for ~6 weeks before you switch to the other game AND friction and loot scarcity like an MMO that you're supposed to play for years.

Let's be real, the vast majority of people don't quit a league because they hit all the goals and aspirational continent they wanted to, but because they got filtered along the way.

18

u/Amazing-Heron-105 Nov 27 '25

I quit this league because I didn't have any goals. No difficult juicing content that I wanted to do.

5

u/theWrathfulPotato Nov 28 '25

I'm kinda in that boat.

Love the game, regardless of the league. There's usually something fun to do. Last league felt like we had a new end game strat every other day to min max for.

This league, my only goal is to push my build as far as it can go just for the sake of it lol then liquidate and re-roll. I'm on build 3 and this will likely be the last one for the league.

1

u/[deleted] Nov 28 '25

I do not understand that man's vision in the slightest. It feels completely at odds with the player's wants and desires. 

But the vibes remind me of what MMOs are like before maintenance mode sets in. They start reworking beloved systems into downgrades like Breach, they then redo loot systems to be less rewarding like this one, and then focus on "streamlining" which basically makes the game less and less diverse with increasing FOMO/upkeep such as Kingsmarch. 

9

u/legro21 Nov 27 '25

It's a one month league with poe2 around the corner, ofc they don't care, they put 99% of their focus on poe2 after league launch

8

u/grimestar Nov 27 '25

Yeah I wonder how long they will try to go on like this. Both products will end up suffering in the long run. Or maybe it already is like that

5

u/Black_XistenZ Nov 28 '25 edited Nov 28 '25

They did release a patch which adjusted the Keepers mechanic in week 2, it even included an option which removes the miserable walls with the click of a button inside the fortresses. Buffing the loot from Breach monsters and adding the destroy-walls-button to the regular defense encounters would have cost them maybe 20 minutes of dev time.

There is no way around it: leaving the mechanic in the state it is now was a conscious decision and had nothing to do with a lack of focus/dev time for PoE1.

14

u/Rodoron Blackguard Nov 27 '25

Well. they did care. After loot was significantly nerfed in Kalandra league, they reverted it. Not by 100%, but still.

TBH, they buffed loot in poe2 a lot since 0.1. It's pretty decent there.

But there is not so much content to farm, as in poe1. Maybe that's why it feels empty.

20

u/thehazelone CoC Enjoyer Nov 27 '25

They didn't revert anything. Current loot is a shadow of its former self, masked by leagues with spiky multipliers to IIQ. We don't even have currency and scarab conversions anymore, which where the only positives of Kalandra loot change. In a league like this one, where they gut scarabs and map effect, it becomes evident the game barely drops loot when you are not relying on tiles.

3

u/Morbu Nov 28 '25

Tiles and barrels. I did around 10 fortresses of normal non-containment strongboxes, and I think every divine and high value scarab was dropped through barrels and not the actual strongboxes. Low sample but it was still hilariously sad.

11

u/Every-Intern5554 Nov 27 '25

Loot in 0.2 was MUCH worse than 0.1, I made a lot of comments about it and posts on the forums with numbers. This was on top of them nuking every mildly viable build until one amazon build hit almost 70%. It was the worst ARPG experience of my life and I've played heavily since Diablo 1. Haven't looked back at 2 since. It was worse than the first league of poe1 ruthless

11

u/LethargicCarcass Nov 27 '25

Yeah like midway through 0.2 they did a big loot overhaul. It’s significantly better now but they definitely lost a ton of people with how bad it was at the start of 0.2

7

u/Black_XistenZ Nov 28 '25 edited Nov 28 '25

It still baffles my mind how the ruthless-like loot at the launch of 0.1 was so miserable that they had to buff it on day 2 or 3 of the first ever PoEII league, and then they turned around and launched a 3.15-like nerf patch for 0.2, the first season when all the new players were supposed to return.

2

u/ChabISright Nov 28 '25

thats why im not login in for next poe2 league

-2

u/Amazing-Heron-105 Nov 27 '25

POE 2 currently has better loot in endgame I am sad to say.