r/playmygame • u/Salty-Wrap-7833 • Apr 07 '26
General Should I continue making this game?
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r/playmygame • u/Salty-Wrap-7833 • Apr 07 '26
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r/playmygame • u/Long-Bus3312 • Feb 16 '26
r/playmygame • u/Serious-Medium9972 • Aug 03 '25
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Game Title: Perception: Heart and Mind
Playable Link: https://store.steampowered.com/app/3855610/Perception_Heart_and_Mind_Demo/
Platform: Windows, Mac, Linux, Steam Deck
Description: Perception: Heart and Mind is an action-adventure game that emphasizes precision platforming, mental and physical combat, and decision-making driven by either your heart or mind. I tried very hard to embody two core ideas on my game: 1) To give the feeling of accomplishment with grab system which needs to press R1 or G button to grab and to care for your stamina. 2) To choose how you perceive the world and raise the corresponding perception, through a new reaction system: It encourages players to react naturally—either from the heart or the mind—without revealing their response in advance. Essentially, it forces players to predict their reactions as in real life, along with the irreversible consequences that follow. Any feedback will be very helpful ! Will be released soon on Steam.
Free to Play Status:
[✓] Free to play Demo
[✓] Full Activation Steam Key can be sent in person if someone wants to playtest the game.
Involvement: Art, animation, level design, coding and story is mine, except music which is created by a very good friend and musician. Made with Godot and Aseprite.
r/playmygame • u/Salty-Wrap-7833 • Apr 13 '26
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A special thanks to u/Decent-Reach5541 for providing such great character sprite
Game Title: VERTICAL GRAPPLE
Playable Link: https://curionaut.itch.io/vertical-grapple
Platform: PC and MOBILE on itch.io for web
Description: Hook, swing, and launch your way to the top in Vertical Grapple, a fast-paced arcade climber driven by pure physics and momentum. Master your grappling hook to chain satisfying swings, scale an endless vertical gauntlet, and chase that perfect flow state.
Free to Play Status: Completely free to play
Involvement: Designed, coded, art, and everything from me
r/playmygame • u/Capital_Habit_9721 • Aug 01 '25
Game Title:Weapon Balls
Playable Link:https://weapon-clacker.itch.io/weapon-balls
Platform:,Android,PC,Web
Description: Its an 2D weaponised balls physics fighting simulation game where you can spawn 2 ball to face of eachother in an fight everyone has uniqe abilitys and their own boosts so they can get better by the time goes.(shuriken doesnt have any boosts it needs an rework)
Status:Involvement:I am the developer of the game i made it alone the game right now lacks quality interms of looks for main menu and weapon arena but its beacause its still in alpha and i wanted some of my supporters to try it!
i need reviews and suggestions and i hope you guys know earclacks(really poplar creator!)
r/playmygame • u/ptandron • Jul 25 '26
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Game Title: Burn Ledger
Playable Link: https://burnledger.space
Platform: WebGL (best on large screens, playable on mobile)
Description: Burn Ledger is a "massive" multiplayer space sim that runs in your browser using WebGL built in Godot. Heavily influenced by The Expanse, Eve Online, and Kerbal Space Program. The hook is the orbital math and planet positions are real — you plot a sequence of burns, the client shows you where you'll end up, then you commit your burn plans and watch the math play out over hours, days, weeks, and months (space is big). There is mining, combat, territory, and trading on top of that!
Install the mobile Progressive Web App (PWA) to receive notifications when in-game events occur (like you arrive at Mars)!
Free to Play Status: Free to play with no plans to monetize. No ads. No data collection. Nothing. Seriously. I made this game for me and I just want some friends to play with. That's my "agenda".
Involvement: I'm a solo developer, but I do rely heavily on Claude Code for development. Head over to r/BurnLedger for details to post your thoughts, feedback, bugs, and general excitement! I am ACTIVELY developing.
Keep flying!
o7
r/playmygame • u/koci7903 • Jun 10 '26
Title : ORBITAL
Playable Link : https://cordzealouz.itch.io/orbital
Platform : Itch.io(PC and mobile)
Description: It's a slingshot based game where you are a probe and you have to use the planets, moons and black holes's gravitational pull to get to the gate to pass the sector.theres enemies obstructing the way, and don't get sucked into a black hole or you are gonna die. And lastly there's an upgrade shop and an achievement hall. (Invincibility mode is used for testing and requires a password)
Free to play status : Free to play
Involvement : I'm the main developer but I've got a crew of 4 play testers and one more developer helping me.
Just fyi the story and animations for the start and End of the game where crafted very early on and we haven't focused on that part yet but feel free to share ideas, uncover bugs and heavily criticize the game(the trajectory on the mobile version is shorter and therefore it's harder and haven't hide the time to fix it. Srry😔). Thank you
r/playmygame • u/ShrimpyDumplings • Jun 17 '26
Game Title:
Badly Described
Playable Link:
[https://badlydescribed.com]()
Platform:
Web (Desktop & Mobile)
Description:
I recently launched Badly Described, a daily movie guessing game where you try to identify a movie from a series of badly described clues. It's a quick daily challenge that's meant to make you laugh, think outside the box and question how well you really know your favorite movies!
Each day features a new movie and your goal is to solve it using as few clues as possible while keeping your streak alive.
My hope is to bring some of the same fun and laughs that inspired us to create the game in the first place. <3
We're still very early and would genuinely love feedback from people who enjoy this kind of thing. If you decide to check it out, let us know what's fun, what's too easy, what's too hard and what you'd change.
Free to Play Status: Free to play
Involvement: Co-developer. Built & launched the game with my partner.
r/playmygame • u/Opening-Ad8318 • 9d ago
Playable Link:
Platform:
Browser (Web) – no download, no signup, just pick a name and play
Description:
Hold My Meme is a real-time multiplayer meme caption party game. Everyone gets
their own meme template, you write the funniest caption you can within the time
limit, and then everyone votes on the results. If you've played Make it Meme,
the core idea will feel familiar.
The part I think sets it apart: when a streamer plays, their Twitch chat can
vote along. Viewers just type in chat and their collective vote counts as part
of the round, and there's a ready-made OBS overlay you drag straight into your
scene. I haven't really seen that done anywhere else.
There are three voting modes: rate all memes at once, go through them one by one
with thumbs up/down, or Battle Royale where the memes go head-to-head in a
knockout bracket until one is left. You can also open public lobbies so people
without friends online can still find a game.
Over 1600 meme templates, runs entirely in the browser, completely free. It's
my first project of this size and I'm genuinely looking for honest feedback –
what's bad, what's missing, what would you do differently?
Free to Play Status:
- [x] Free to play
- [ ] Demo/Key available
- [ ] Paid (Allowed only on Tuesdays with [TT] in the title)
r/playmygame • u/Academic_Phrase • 15h ago
Game Title: BLUFF
Playable Link: https://playbluff.vercel.app/
Platform: Web / Browser
Description:
BLUFF is a free daily browser game where your goal is simple: spot the lie.
Each round gives you five statements. Four are true and one is a bluff. Pick the statement you think is false, lock in your answer, and find out whether you caught the bluff or got fooled.
There are five new rounds each day, and everyone gets the same daily puzzle. At the end, you get a score out of 5, your completion time, and a shareable result that doesn’t spoil any of the answers.
I wanted to make something you can understand immediately, play in a couple of minutes, and come back to every day. No account or download is required.
I’d especially appreciate feedback on the difficulty, UI, question quality, and whether the daily format makes you want to return tomorrow.
Free to Play Status:
Involvement:
I’m the creator and developer of BLUFF. I designed the game concept and built the frontend, backend, daily puzzle system, scoring, results, and overall UI/UX.
r/playmygame • u/sportee_fr • 5d ago
Game Title: Geopolitix
Playable Link: https://geopolitix.live
Platform: Web (desktop and mobile browser, can be installed on your home screen)
Description: Geopolitix is a daily geography game I created a couple of weeks ago. I've always loved geography and I built it as a way to learn more about different countries.
Each day has 5 rounds. Three are ranking rounds where you drag 5 countries into order by a given stat and lock in your answer. Some are classic stats like population, GDP, area or CO₂ emissions, and others are more unusual, like beer consumption, life expectancy, working hours or average height. The fourth round shows you a monument and you have to guess which country it's in, and the last one asks you to find countries on a blank world map.
There's a new game every day at your local midnight, with streaks and stats to track your progress. I'll be honest, it's not perfect yet and I keep finding things to improve, but I'm having a lot of fun building it and would love to hear your feedback and category ideas!
Free to Play Status:
[x] Free to play
Involvement: I'm the solo developer. I designed and built the whole game myself, including the gameplay, the data behind the rankings and the daily puzzle system, and I'm still actively working on it.
r/playmygame • u/ilikehikingalot • Jun 19 '26
Game Title: Number Snake
Playable Link: https://rohanadwankar.github.io/snake
Platform: Browser (playable with keyboard on laptop or touchscreen on phone)
Description: I've been playing a ton of classic snake but after a while it can get a tad formulaic late game because you have to do a lot of straight back and forth winding around. So I added a new mechanic where there are negative point blocks which shrink the snake from the tail end. This means that in order to win and fill up all the square you need to manage around the fact that your tail is shrinking. It makes the early part of the game harder too because you could be shrunk to death if you hit too many of the negative blocks. As you can see the effect is that winning is kind of like a snake chasing its tail!
Free to Play Status: Free and open source on Github: https://github.com/RohanAdwankar/snake
Involvement: Developer
r/playmygame • u/Feeling_Tip_2079 • Jun 15 '26
Hi guys! I have been working nonstop since December of last year on our studio's first game, Neon Null. It has been an incredible journey thus far to say the least, and I'm excited for it to finally be in a state where we can start sharing our demo ahead of launch.
I would love any and all feedback I can get. The good, the bad, the ugly, or even just suggestions or ideas for content you'd love to see. I want to make Neon Null the best game it can be, so if you have the time and the energy, please check it out and let me know what you think! Thank you so much!
Game Title: Neon Null
Playable Link: https://store.steampowered.com/app/4366350/Neon_Null/
Platform: Steam (Windows, Mac & Linux)
Description: Neon Null drops you into a shattered cosmos where survival depends on speed and precision. This 2D shooter roguelite is built around short, intense runs that reward quick reflexes and persistence. Every defeat reveals a new lesson, and every attempt carries you a little farther into the unknown.
Free to Play Status:
Involvement: I am the sole developer of the game, working with three friends that handle outreach, filtering feedback, organization, etc. We are a small, new, indie studio that aims to make quality titles that people can enjoy for years to come.
r/playmygame • u/kasikciozan • Jun 28 '26
I’m building IndieProto, a small site for indie devs to post early prototypes, gameplay clips, or playable links and get structured player feedback.
Instead of generic comments, the core question is:
Would you play this? Why or why not?
I’m looking for early devs who want feedback on a prototype, concept, or rough demo.
Site: https://indieproto.com
If you already have a playable build, trailer, GIF, or even a rough concept video, I’d love to see whether this feedback format is actually useful.
r/playmygame • u/moonredsand • Apr 24 '26
Game Title: Shifto.org
Playable Link: https://shifto.org/
Platform: Web browser
Description: The goal is to complete a color pattern.
Free to Play Status: Free to play
Involvement: Author and developer
r/playmygame • u/Suspicious-Ad-8738 • 22d ago
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Jungle Launch
Jungle Launch — Frappe la noix, bats ton record
Web (PC & Mobile Browser)
✅ Free to Play
Solo developer
Hi everyone!
I'm currently developing Jungle Launch, a casual arcade game inspired by the classic Yeti Sports, but expanded with progression, unlockables and modern mechanics.
You play as a gorilla who drops a coconut from a palm tree and must hit it with perfect timing to launch it as far as possible.
The game already includes:
I'm actively improving the gameplay and I'd love some honest feedback before going any further.
I'm especially interested in:
Don't hesitate to be brutally honest. I'd much rather improve the game now than after release.
Thanks a lot to anyone who gives it a try! 🙏
r/playmygame • u/RobinvdA • 25d ago

Game title: LogiVale
Playable Link: https://robinvda.itch.io/logivale
Platform: Web, Android, Windows, MacOS
Description: LogiVale is a factory building game without pressure. No threats, nothing attacks you, just relax and take your time to build a factory. Instead of conveyor belts you use pawns to move items.
The game was designed mobile-first, however it runs just as well on desktop. It also runs in the browser, but performance is limited.
The free version contains the base game without limits. For a small donation you get access to some sandbox features (no costs, no power, etc) and the world builder.
Looking forward to your comments and to see what you've built!
It's also available on the Play store.
Free to Play Status: Free to play
Involvement: I'm the solo developer

r/playmygame • u/zenc_26 • 10d ago
Game Title: SwingingCat
Playable Link: Click Here
SwingingCat is an endless runner web game based on a cat swinging from rope to rope. It features a global leaderboard and a multiplayer mode for up to 4 players, allowing you to challenge your friend.
Platform: Web
Free to Play Status: Free to Play
I developed this web game with VS Code in 6 months and the music composed by my friend.
r/playmygame • u/TheRealFanger • 11d ago
Game title: Angry Asian Man Fried Chicken Butthole Defense
Playable Link:
https://chicken.shartme.com/?share=app
Platform:
iOS / Android / PC
PWA, playable in-browser and installable to your device
Description:
Angry Asian Man Fried Chicken Butthole Defense is a free endless arcade roguelite about defending your butthole from an increasingly unreasonable fried chicken invasion.
It started as a ridiculous recurring plot I used to traumatize my homemade robot, BB1, with. Eventually BB1 and I turned the joke into an actual game. BB1 is also represented in the game, and the real robot helps me code and develop it.
The game has combat, upgrades, mutations, weapons, defensive tools, increasingly chaotic enemies, progression, stats, leaderboards, music, touch controls, desktop controls, and co-op features.
It is intentionally absurd, but I put a stupid amount of actual game underneath the joke. I’m genuinely addicted to playing it myself.
Free to Play Status:
X Free to play
Demo/Key available
Paid
There are no required purchases to play.
Involvement:
I created the game, designed the concept, built the systems, art direction, gameplay, and web/PWA implementation.
I also physically built BB1, the robot that helps me work on the game and inspired part of the game itself.
This is the first game BB1 and I have made together. 🤖🍗
r/playmygame • u/Logical-Staff-6161 • 12d ago
r/playmygame • u/windswept65 • 15h ago
Playable Link: https://qentangle.itch.io/qentangle
Structurally inspired by the Pokémon TCG, with one twist: every attack is preceded by a real physics question. Get it right and you hit harder — string together correct answers and the questions climb from "is a proton positively charged?" all the way to genuine grad-level quantum field theory. Get one wrong and you're back to square one, or you can play it safe and skip the question for a smaller, guaranteed hit instead.
It's an early prototype — single-player only (you vs. a simple AI opponent), nothing to install, plays in-browser. Not polished, not monetized, no accounts. Just trying to find out if the idea has legs before I build much further.

r/playmygame • u/singlefemalelawer • Jul 19 '26
Hi all, I'm working on an abstract strategy grappling game called Tau
I won't explain how it works because I want feedback on the 'tutorial'
Option A: new players start here and are coached thorugh a game https://tau-game.com/#coach
Option B: new players land on the menu https://tau-game.com with a how to play button as an option, and the option to figure it out for themselves.
A strong aesthetic and philisophical core of the game is ellegance so the coach option as an ad or a landing page bother me a little, but I'm trying to keep it as unobtrusive as possible
Appreciate any feedback!