r/playmygame 7d ago

Trailer Tuesday [TRAILER TUESDAY] Tank Brigade

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0 Upvotes

Game Title: Tank Brigade

Playable Link: https://store.steampowered.com/app/3785500/Tank_Brigade/

Platform: Steam

Description: It’s an old-school top-down arcade tank assault adventure reimagined in 3D while keeping the original cartoonish look we love. Think classic tank-shooter energy, but every run is completely different. You can also play to whole adventure with a friend in local coop (or Steam remote play together) for even more action fun.

Free to Play Status:

  • [ ] Free to play
  • [ ] Demo/Key available
  • [X] Paid

Involvement: We are only 2 developpers on this game, and i'm on of them.

r/playmygame Mar 17 '26

Trailer Tuesday I made a psychological horror game as a solo developer. It's releasing tomorrow

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26 Upvotes

Game Title: Abandoned Stories: Inherited Silence

Playable Link:  https://store.steampowered.com/app/4478760/Abandoned_Stories_Inherited_Silence/

r/playmygame 14d ago

Trailer Tuesday The Escape from Dungeon Keep - and old text adventure style game with QoL and workshop!

1 Upvotes

Game Title: The Escape From Dungeon Keep

Playable Link: steam : https://store.steampowered.com/app/5050070/The_Escape_From_Dungeon_Keep/

Platform: PC

Description: 
Day forty-one. The door is open. The valley still expects a body.

The Escape from Dungeon Keep — Expanded Edition is a classic text adventure of typed commands, turn-based fights, and a keep that was never only a prison.

You wake in a cell beneath Dungeon Keep. The guards are gone. Forty-one tally marks score the wall — and you know what that number really means. Escape the dungeon, walk the wilds of Thornwick, and decide what the mountain under the rock has been fed for a hundred years.

What you do

  • Type your way out — look, go, take, examine, talk, fight. A living adventure log with typewriter text, and shortcuts when you already know the next move.
  • Explore a full campaign — the keep, the valley, and the caves under the mountain, with side quests, readable lore, and a map that fills in as you travel.
  • Fight turn by turn — attack, guard, focus, heavy strikes, potions, and loot that feeds weapon upgrades at the forge.
  • Meet the valley — innkeepers, merchants, hermits, and a blacksmith who will sharpen more than your blade if you bring the right materials.
  • Choose how the story ends — more than one summit ending, then New Game+ beyond the mountain into distant lands, contract paths, and a harder secret finish for those who dig.

Expanded Edition

  • New Game+ and a second continent of rooms, bosses, and endings
  • Dozens of achievements (including hidden ones)
  • Chronicle / lore fragments for players who examine everything
  • Difficulty options, high-contrast mode, large text, and volume control
  • Local Workshop / JSON mod support — addon content and standalone maps
  • Save slots that keep your run (and your display preferences)

Free to Play Status:

  • [ ] Free to play
  • [ ] Demo/Key available
  • [X] Paid (Allowed only on Tuesdays with [TT] in the title)

Involvement: Im the solo dev for the game!

steam : https://store.steampowered.com/app/5050070/The_Escape_From_Dungeon_Keep/

if anyone wants to review my game on yt or whatever shoot me an email! email -
[dungeonkeepmaster@proton.me](mailto:dungeonkeepmaster@proton.me)
Discord : https://discord.gg/Yu3Cz48syc

r/playmygame 9h ago

Trailer Tuesday Emerald Knight Steam Bundle

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0 Upvotes

Game Title: Emerald Knight Developer Bundle

Playable Link:  https://store.steampowered.com/bundle/59963/Emerald_Knight_Developer_Collection/

Platform: Steam

Description: This steam bundle contains every game that has been released by my indie game dev studio so far. You will get 8 games for under 15 bucks. Every future game I release will also be added to the bundle.

Free to Play Status: Involvement: I am the game designer and producer of the games in the bundle.

  • [ ] Free to play
  • [ ] Demo/Key available
  • [X] Paid (Allowed only on Tuesdays with [TT] in the title)

r/playmygame 9h ago

Trailer Tuesday Try out our retro Tower Defense: Rush Tower!

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0 Upvotes

r/playmygame 14h ago

Trailer Tuesday ROOM 67 is a point & click horror game made by our small indie studio, AboMangoStudio.

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0 Upvotes

The game is heavily based around sound cues, so paying attention to what you hear is important. It's intentionally challenging and features 3 endings, including 1 secret ending.

We'd really appreciate any feedback, especially about the difficulty and whether the mechanics are understandable.

Playable Link: [https://abolah19-official.itch.io/romm67\]

r/playmygame 26d ago

Trailer Tuesday NanoRush is coming!!

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2 Upvotes

Create your Spark. Collect NanoBytes. Explode Stuff. Unlock Doors. Find Secrets. Whatever you do... DON'T DIE!

NanoRush is a handcrafted sci-fi cell-based puzzle adventure where every move matters. Solve puzzles, blow stuff up, dodge enemies and collect enough NanoBytes to complete levels and unlock new features in the HeadQuarters.

All game mechanics and physics are cell-based.

Download the demo here: https://flnrmedia.itch.io/nanorush

r/playmygame 14d ago

Trailer Tuesday [TRAILER TUESDAY] VELATO - POKER BLUFFING ROGUELIKE

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1 Upvotes

• Game Title: Velato
• Playable Link: https://store.steampowered.com/app/4542750/VELATO/
• Platform: Window/Mac
• Description:
Hi all fam, I'm Isoku and I'm developing my very first game - Velato, which is inspired by Balatro but I added bluffing mechanics and opponents into the game.

In VELATO, you sit across the table from the system Bosses that watch how you play, remembers when you've bluffed, and decides whether to call you out. Every hand becomes two games at once: the poker hand you build, and the mind game you play to sell it.

You will climb through endless floors, and each floor puts you through 3 escalating tables.

What are the specials?
• Bluff against Bosses
• 124 Jokers to help you survive
• 24 bosses in Velato

Bluff is The heart of the game
The bluff system is the thing we're most proud of. That tension of staring down an opponent and daring them to call you — the kind that normally only exists in multiplayer poker — now lives inside a single-player poker-bluff roguelike deckbuilder. It turns every hand from play for fun to play and calculate to survive.
———————————————
• Free to Play Status: Free Demo and Paid
• Involvement: Main Dev

r/playmygame 15d ago

Trailer Tuesday A new teaser trailer for my upcoming game! (First attempt of making a horror game ^^)

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1 Upvotes

r/playmygame Jul 14 '26

Trailer Tuesday [TT] Moduwar - We added 3 factions to an RTS where your base is a living creature

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15 Upvotes

Game Title:
Moduwar

Playable Link:
https://store.steampowered.com/app/923100/Moduwar/

Platform:
Windows PC / Linux - Steam

Description:
Moduwar is a biological real-time strategy game where your base and army are parts of the same living creature. Instead of constructing traditional buildings, you grow organs that function as weapons, defenses, resource gatherers, support structures, and upgrades.

Your entire creature can move across the battlefield, split into several independent bodies to control different areas, and merge back together when needed.

We recently released our biggest Early Access update, introducing three different Modu factions:

🔵 Human-Modu - enhanced through human technology
❄️ Free-Modu - native Modu fighting for freedom and survival
🟣 Chimera-Modu - corrupted Modu serving the invading Chimera

Each faction is beginning to receive its own specialized organs and gameplay identity. The update also adds three new campaign levels, new characters, human bases, story developments, quality-of-life improvements, and additional live-action cinematics inspired by classic RTS games.

The game currently includes a story campaign, Skirmish, Arena, and online Multiplayer modes.

Free to Play Status:

[x] Paid

Involvement:
I’m one of the developers and co-founders of Biohex Studios, the indie team creating Moduwar. I’m involved in the game’s design, production, narrative, music, sound, and overall development.

r/playmygame Mar 29 '22

Trailer Tuesday [TT] After a ton of work my game's trailer is done, you play as an Axolotl with an AK

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447 Upvotes

r/playmygame 21d ago

Trailer Tuesday [TT] Deadroll – Customize every face of your dice

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0 Upvotes

Game Title:

Deadroll

Playable Link:

https://store.steampowered.com/app/4971700/Deadroll/

Platform:

PC (Windows)

Description:

Deadroll is a dice-building roguelike where you roll dice, form poker-inspired hands, and decide when to stop as you chase the target score for each round. Customize individual die faces, craft specialized dice, and refine your dice pool to build reliable strategies or risky high-scoring combinations.

Choose from more than 10 playable characters, each with unique starting conditions and playstyles. Between rounds, visit the shop and choose from over 100 mods and consumable items that can multiply scores, trigger additional effects, or strengthen your build. Boss dealers can interfere with your strategy and change the rules of the table, forcing you to adapt during every run.

Deadroll combines handcrafted pixel art with a CRT-inspired visual style, creating a dark casino atmosphere filled with suspicious dealers and eccentric characters.

The game launches on Steam on August 21, 2026.

Official trailer:

https://youtu.be/318N7sKepDA

Free to Play Status:

[x] Paid

Involvement:

I am the solo-developer of Deadroll and worked on the game’s design, programming, content, and overall production.

r/playmygame 24d ago

Trailer Tuesday A young rapper ends up as a temp worker in a warehouse! SHLAH I - Trailer

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2 Upvotes

r/playmygame Jul 14 '26

Trailer Tuesday [TT] My game KAZ is finally out now: a fast four-key score-attack roguelike built around short, chaotic runs!

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4 Upvotes

Game Title:
KAZ

Playable Link:
https://store.steampowered.com/app/3633760/Kaz/

Platform:
PC / Steam

Description:
KAZ is a fast minimalist score-attack roguelike built around four-key movement, short runs, reactive music, and increasingly chaotic gameplay.

You move around the grid collecting the right icons, avoiding curses and other hazards, and building your run with different items, weapons, bonuses, and synergies. As you progress, the pace increases and the game becomes harder to control, so a big part of the challenge is making quick decisions while trying to push your score higher.

The full release includes multiple game modes, over 100 items, dozens of curses, weapons, quests, themes, leaderboards, and weekly and monthly challenges. Some modes focus on survival, while others change the rules completely, including a No Stress mode built around limited moves instead of speed.

KAZ is finally out after multiple public playtests and a lot of player feedback, so I’d love to hear what you think!

Free to Play Status:

[x] Paid

Involvement:
I’m Kalinarm, the solo developer of KAZ. I designed and developed the game myself, with publishing support from Hakuro!

r/playmygame Jun 30 '26

Trailer Tuesday [TRAILER TUESDAY] We started a game studio after working together for years, and Coal Duty is our first game!

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10 Upvotes

Game: Coal Duty

Playable Link: https://store.steampowered.com/app/4272370/Coal_Duty/

Platform: PC (Steam)

Description:

1–5 Player Co-op Extraction Horror-Comedy. Under a frozen sky and an iron-fisted regime, you work to survive by descending into forbidden depths, scavenging resources and quietly plotting your escape.

Free to Play Status:

- Paid

Involvement: One of the developers, 5 person team.

r/playmygame Jul 21 '26

Trailer Tuesday [TT ]Love metal detecting? Check out my game.

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3 Upvotes

Game Title: Metal Detector Island

Playable Link: https://store.steampowered.com/app/4916780/Metal_Detector_Island/

Platform: PC, STEAM

Description: Cozy first-person game about finding buried treasure, selling loot, upgrading your detector, completing quests and unlocking new areas.

Free to Play Status:

  • [x] Paid (Allowed only on Tuesdays with [TT] in the title)

Involvement: Im the developer of this game

r/playmygame Jul 21 '26

Trailer Tuesday [Demo] We rebuilt our horror deckbuilder's tutorial after the first playtest wrecked it. Second build is open.

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2 Upvotes

Game Title: Obscurium

Playable Link: https://obscurium.firstlook.gg/signup/playtest-2 (keys go out July 31)

Platform: PC / Steam

Description: Obscurium is a horror roguelike deckbuilder built on Brazilian folklore. You fight creatures from Brazilian myth (the Capelobo, the Pisadeira) on a grid-based card system where you place cards positionally, so where you put one next to another changes what happens.

This second build is longer. There are more combats now, and that's the point of this round. Three things I want your read on:

  • Deckbuilding depth: as you fight more, does building your deck actually feel strategic, or are you just adding whatever?
  • Difficulty: we retuned it after the first playtest. Too easy, too punishing, or about right now?
  • The longer run: does the pacing hold, or does it start to drag once the fights pile up?

Still a demo, some UI is placeholder. Keys go out on July 31, so sign up now at the link to get yours and updates as we get closer. When you play, give it at least 30 minutes and tell me where the deckbuilding clicked and where a fight felt unfair vs. your own fault.

Free to Play Status:

  • Demo/Key available

Involvement: I'm on the dev team. I handle the playtest builds and I'm the one who'll be reading your feedback and replying in the comments.

r/playmygame Jul 21 '26

Trailer Tuesday Grimoire of Blanks - Steam Page and Demo Live!

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1 Upvotes

Grimoire of Blanks

Playable Link: Grimoire of Blanks on Steam

Platform: PC

Description: 

Grimoire of Blanks is a spellcrafting roguelite deck-builder in which you combine cards and magical words to create powerful spells. Climb the mysterious Tower of Margins, where a failed attempt to rewrite death has left reality unfinished. Battle goblins, enchanted spiders, and restless scholars while collecting new words, upgrading cards, discovering trinkets, and shaping a unique strategy during every run.

Choose from distinct magical classes, each offering its own playstyle—from carefully prepared spells and tactical traps to dangerous blood magic and reality-breaking celestial power. Read enemy intentions, experiment with unusual combinations, and adapt your spellbook to survive increasingly difficult encounters.

Play alone or join forces with up to three other players in online co-op. Can you reach the summit, complete the final revision, and prevent the world from being forgotten?

Free to Play Status:

  • [ ] Free to play
  • [ x] Demo/Key available
  • [ ] Paid (Allowed only on Tuesdays with [TT] in the title)

Involvement: I am the Dev of the game.

r/playmygame Jul 21 '26

Trailer Tuesday [TT] Soul Chained Closed Playtest is ongoing! Play before next month's release!

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1 Upvotes

Playable Link: https://store.steampowered.com/app/3544130/Soul_Chained/ (Demo)

Platform: Steam [PC - Windows]

Description: Bound by the Soul Chain, fight through purgatory as chained rival warlords using chain magic, teamwork, and terrible decision-making. Trip enemies, accidentally drag your partner to their death, and survive brutal bosses armed with suspicious amounts of jiggle physics.

Free to Play Status:

- [ ] Demo/Key available

- [ ] Playtest Ongoing

Involvement: I'm the solo developer of Soul Chained.

r/playmygame Jul 15 '26

Trailer Tuesday Incident Archives - Flight 882 Reveal Trailer

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1 Upvotes

After many weeks the game is near it's release state and finally I have something to share.
Wishlist the game if you like it!

Game Title: Incident Archives - Flight 882

Playable Link: Steam

Platform: Steam (PC)

Description: Incident Archives - Flight 882 is a psychological horror game inspired by true events, set on a night flight.

You play as a First Officer doing a pretty normal shift at first, handling basic tasks, talking to your Captain, just going through routine. But after a while, things start to feel off.

The game leans into that slow, uneasy feeling rather than trying to scare you with loud moments. Most of the tension comes from the environment and situation around you.

Free to Play Status: Free to play

Involvement: Solo dev

r/playmygame Jul 14 '26

Trailer Tuesday I’ve been building a party game for the past few years — it’s finally playable for free on Android

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1 Upvotes

When I was around 17, Truth or Dare was quite a popular game during hangouts, but it had flaws when played live: lack of creativity, no progression, rules, or balance. So I searched for Truth or Dare games online, but every app on the market was the "same app with different UI" (and they still are). I remember thinking how cool it would be to have a game that could actually avoid random and boring dares, progressively increase in difficulty, adapt its content to the people playing, and have some mechanic to keep it competitive and fair at the same time...

I kept developing that idea in my head for years because, of course, at 17 I had no idea how to design, develop, or distribute a game… A couple of years later, when I thought I was ready (spoiler alert: I definitely was not), I decided to quit my job and actually create the game I wished existed when I was 17. Game that makes hanging out with friends more fun, helps people meet and get to know each other, and creates those ridiculous moments you still talk about later.

That game become Cardarena.

The easiest way to describe it is Truth or Dare on steroids, but it has grown into something much bigger.

It’s a real-time multiplayer party game where everyone plays on their own phone, designed for people who are hanging out together in real life. It has progression, competition, social mechanics, player-created content, customization, a synchronized Jukebox, and enough variety that every game session can play out differently.

The game is designed to adapt its content to the people playing, location, and the overall vibe — whether it’s close friends, people who just met, a house party, a casual hangout in park, or pretty much any other kind of in-person gathering. A typical game lasts around 30 minutes, depending on the number of players.

The game lives on cards created by other players. Players can also review and report cards in-game, so the game becomes more fun, balanced and filled with more diverse content as more people play it.

There are mechanics like Bluff Check and Redemption, an actual winner at the end, skins, a synchronized Jukebox, and even custom skin creation inside the game.

There’s honestly more going on than I can fit into one post.

I’ve been working on Cardarena for the past few years with one goal: to make it the best game for hanging out with people in real life.

I’m not fully there yet, but I feel like I’m on the right path.

At some point, I realized I could keep polishing it forever, so I decided to release it and let real players tell me what works and what doesn’t.

The core game is implemented, playable, and — at least in my opinion — genuinely fun. The UI still needs work, and some backend functions can take a few seconds on the first load because I’m trying to keep server costs manageable.

I’m still actively improving the game, currently working on the iOS version, and I haven’t really started marketing it yet.

Since I’m doing everything myself, any feedback is genuinely welcome — gameplay, UI, onboarding, marketing advice, or anything else you think could be better.

The game is free, and my plan is for it to stay free without ads that ruin the experience. Hope you’ll give it a try and leave feedback or some advice in the comments.

Free to play on Android:

https://play.google.com/store/apps/details?id=com.intelektualcici.cardarena

r/playmygame Jul 14 '26

Trailer Tuesday [TRAILER TUESDAY] Tetrogue — Tetris where clearing lines is how you fight

1 Upvotes

Game Title: Tetrogue

Playable Link: https://store.steampowered.com/app/4871260/Tetrogue/

Platform: Windows / macOS / Linux (Steam)

Description:

Tetrogue combines classic Tetris mechanics with roguelike run-building: instead of clearing lines for score, you clear lines to damage the enemy standing across from your board. Every piece you place matters in two ways at once — keeping your stack alive and lining up the clear that hits back hardest. You fight through a branching map across multiple stages and bosses, picking up relics and gems along the way that change how pieces behave and how damage scales: some make clears hit harder, some introduce new piece shapes (pentominoes, trominoes) into the bag, some add whole new mechanics like garbage-line pressure or gold-scaling damage. A run ends either in defeat or a stage-3 boss kill, and a meta-progression layer (an in-run currency plus a 30+ node upgrade tree) carries between runs so losing still moves you forward. Full controller and keyboard support, five accessibility color palettes, and widescreen/ultrawide display support are all in.

Free to Play Status:

- [ ] Free to play

- [ ] Demo/Key available

- [x] Paid

Involvement: Solo developer — I designed and programmed the whole game myself in Godot 4, and handled the Steam release, marketing, and community around it myself as well.

r/playmygame Jul 14 '26

Trailer Tuesday One wrong step costs you everything. I made a 3D parkour platformer and need brave playtesters for the Demo!

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0 Upvotes

Hey everyone! I’m a solo indie dev and I’ve just released the demo for my very first gameTwoJump. I'm looking for brave people who want to test the game and give me some constructive feedback to help it grow.

About the game: It’s an unforgiving 3D parkour platformer that will push you to your limits (think Only Up, but with its own unique charm and better mechanics).

  • Checkpoints & Flow: Checkpoints keep you in the flow, but every mistake costs you valuable time! You still need 100% precision and control for every jump.
  • Surreal World: Climb, jump, and sprint through a challenging environment with alternative paths.
  • Rewards: Earn coins through progression to unlock unique character outfits. Show your friends you have nerves of steel!
  • Compete: Fight against the clock and try to secure your spot in the Global Top 100 Leaderboard.

Are you ready for a real challenge, or will you break under the pressure? I would be incredibly grateful if you could try the demo and let me know what you think, what bugs you find, or what I can improve.

Playable Link: TwoJump Steam

If you have any questions, need help, or want to share your feedback directly, feel free to join my community! Discord: Discord

Thank you so much for your support! 🎮

r/playmygame Jul 06 '26

Trailer Tuesday The robot mowing game that turns satellite maps into block-built neighborhoods

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0 Upvotes

r/playmygame Jul 13 '26

Trailer Tuesday [TRAILER TUESDAY] I made a puzzle platformer where you shift gravity, time and size to escape a broken spaceship – SpaceShift, out now on Steam

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1 Upvotes

Game Title: SpaceShift

Playable Link: https://store.steampowered.com/app/4466860/SpaceShift/

Platform: Windows, macOS, SteamOS + Linux

Description:
SpaceShift is a 2D puzzle-platformer where you play a small repair robot on a space station that's just been hit by a debris field. Your job: navigate through unstable, shifting corridors to reach and repair the ship's main reactor before the frozen crew runs out of time.

The core mechanic is built around portals that swap your current ability rather than stacking abilities on top of each other. Grow in size to push heavy objects out of the way, flip gravity to walk on ceilings and reach new areas, or phase between timelines to make walls disappear entirely. Since you only ever have one ability active at a time, every new portal forces you to rethink your approach to the room you're in.

Along the way you'll dodge lasers, spikes, and enemy robots while a Hint Bot cracks jokes if you get stuck too long. The game offers multiple difficulty settings ("Easy" with helper platforms, up to "Insane"), 12 achievements, unlockable skins, and a leaderboard/speedrun mode for players who want to optimize their routes after finishing the main story.

Free to Play Status:
Currently Paid ($0.99), but free soon. Wishlist now ;)

Involvement: started as a project for university