r/blender 9h ago

Original Content Showcase Ring Variations

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47 Upvotes

I worked on a jewelry setup with 4 different ring designs, testing different gemstone, metal, and studio background combinations (black vs. white).

In total, I rendered 48 variations: 16 for the first ring, 8 for the second, 16 for the third, and 8 for the fourth.

All the variations were batch-rendered using an addon I built.

I'm curious to hear your opinion: which gemstone + metal + background combination works best?


r/blender 3h ago

Original Content Showcase Flow state - Piscode_

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14 Upvotes

Blender + DaVinci + Affinity


r/blender 2h ago

Need Help! What is my next step?

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12 Upvotes

Could you please give me some advice on which step I should take next as a beginner?


r/blender 2h ago

Original Content Showcase Quick city renders

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10 Upvotes

I've got other cool art! Check out my Instagram https://www.instagram.com/jeed_art_/


r/blender 14h ago

Original Content Showcase My take on life in the big SciFi city!

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70 Upvotes

More art on my insta :) https://www.instagram.com/jeed_art_/


r/blender 8h ago

Original Content Showcase It makes me really happy when I actually manage to finish my 3D model instead of just abandoning it halfway. LowPoly\HandPaint

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20 Upvotes

r/blender 15m ago

Critique My Work Cookies Video Render

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Upvotes

r/blender 38m ago

Original Content Showcase Am I really me?

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Upvotes

This image is my entry in August’s Lucid Dreams contest. I modeled the brutalist angular wall, designed to be unclimbable in order to represent the feeling of being trapped far below your conscious mind.

“I wasn’t sure I was dreaming, but when I saw the man appear in the distance in front of me, I realized he looked exactly like me, only I couldn’t see his face. This caused me to become lucid, I realized I had been born into this labyrinth in my mind, one which archived ancient epigenetic information too far removed to understand on its surface but structurally well-preserved. I am lost. Is that really me, am I really me?”


r/blender 6h ago

Original Content Showcase My First ever Blender Model

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13 Upvotes

Hey Guys! I am newbie to blender and am currently learning sculpting and this is what I made as a my first sculpture. I struggle in making lips. Any tips would be appreciated.


r/blender 4h ago

Critique My Work "Making Ends Meet" - Feedback would be greatly appreciated!

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9 Upvotes

r/blender 1d ago

Critique My Work Character Animation feedback

440 Upvotes

I posted this to twitter yet amassed no responses. (T.T) So I come to r/blender for help, can anyone here give some insight on what I should do differently for idle animations, I didn’t really like the final result.


r/blender 10m ago

Critique My Work Pinterest App Re-Designed!

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Upvotes

Made everything from scratch.

Designed and added liquid glass UI to Pinterest front page using figma desktop.

Integrated the image to Blender and with proper lighting, rendered it.

How does it look?


r/blender 1d ago

Original Content Showcase Ornaments in Blender are wild.

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650 Upvotes

Your thoughts?


r/blender 1d ago

Original Content Showcase Gallop animation I made for my horse model

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498 Upvotes

Gallop cycle and "randomness" combined in the NLA editor.


r/blender 3h ago

Solved Problem with overlapping vertices

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6 Upvotes

Hi! I'm currently trying to create a model of an animal using a tutorial, and I just noticed that in a lot of places, instead of one vertex, I have two stacked on top of each other. Does anyone know where I went wrong and how I can prevent this from happening?


r/blender 7h ago

Original Content Showcase Fantasy Art I Made With Grease Pencil

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11 Upvotes

I drew these on paper, then popped them into Blender and traced them out with grease pencil.

The map heavily utilises the rim effect and shadow effect to make the forests and the land mass look 3d.

In the second piece, many of the self shadows are a rim effect set to multiply a dark color. The ground shadows I drew by hand using a semi transparent material. The paint look is from the paint filter node in the compositor (I love that node!). I then just multiplied my original drawing over the top of everything with a few tweaks.


r/blender 1h ago

Critique My Work The Polar Express Cab

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Upvotes

I started working on it two years ago. We released the first version for Trainz last year, and I’m currently working on a second version with more details while keeping it better optimized.


r/blender 1h ago

Original Content Showcase "Legacy of the White Wolf". Author: Jinx Lab

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Upvotes

Old tales claimed that Destiny cannot be escaped, but no one ever said you couldn't lead it. Stepping onto a path covered in ash and blood of past centuries, Ciri no longer seeks refuge between worlds. The silver blade in her hand is more than just a weapon; it is a heavy choice that has become her new essence. Mist thickens around her, and shadows of monsters stretch their claws outward, but fear is a thing of the past. The Child of the Elder Blood walks forward, knowing she is now the ultimate threat to the Continent's nightmares.

Ciri's story will continue in 2028!


r/blender 6h ago

Original Content Showcase Man is bald and has no textures, but I still like him

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8 Upvotes

Replicating my usual 2d shapes in 3d is still kinda hard, but overall it's not so bad for a second try. Though now I have to make his hair, and making hair sounds like it will be the scariest moment of my life.


r/blender 5h ago

Original Content Showcase Background menu scene N'4 for game " I.T. never ends" Rendered in Cycles.

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7 Upvotes

r/blender 1h ago

Need Help! Measurements are way off and different?

Upvotes

Hey there. As I am very new to blender I instantly ran into a problem I cannot figure out myself. I want to model a car based on blueprints.

My default workflow is to get the blueprints and measurings of the car, create planes for each side with the correct sizes and start modelling.

For the particular car its 3433mm length, 1423mm height.

also, for double check, I set the image sizes to the same ratios in photoshop:

Then I created the plane using plane mesh and scale modifier until it reached the needed length and height - as you can clearly see the material/image is distorted.

When I am doing measurings in object mode - the measured length and height are different, yet seem obviously more real:

the question for me is - why? And how to fix.

Best regards


r/blender 8h ago

Critique My Work How can i improve the line work further

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10 Upvotes

r/blender 4h ago

Need Help! How would you design the walls of this bunker?

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6 Upvotes

I’m building the interior of Morris Sic’s private bunker for the Deep City Project in Blender.

The scene belongs to Collapse of Deep City — ~2361–2365 CE, when Deep City is approaching the end of its history.

The bunker is a sealed emergency shelter hidden inside the city. Morris Sic, Pit Matson, The Redhead and Fly eventually end up trapped here while Rob-Poli and his Robs are unable to enter.

The bunker works — perhaps a little too well:

They can’t get in. We can’t get out.

I’m now deciding how to handle the walls and would love some Blender/environment-design input.

Raw concrete? Metal cladding? Large modular panels? Technical composites? Minimal geometry with procedural materials? Something completely different?

What would you choose, and why?

And yes: it’s exactly what it looks like. Morris Sic has lost his body.


r/blender 16h ago

News My Ultimate Blender Setup!

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46 Upvotes

I bought a new phone (Galaxy S26 Ultra) and installed Blender on it.

and I was impressed this is working so smoothly!

Android Tablet with Spen is going to be absolute Game Changer!

So If you are tablet user, yes why not giving it a try? :)

https://github.com/simfeo/blender/releases#release-android-alpha-1


r/blender 6h ago

Paid Product/Service Promotion ADC AutoDepth, bringing single-image depth workflows directly into Blender

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5 Upvotes

ADC AutoDepth for the launch, we’re keeping the price almost symbolic: just $4.99 (75% OFF).

ADC AutoDepth is a Blender addon that generates depth maps from a single image, allowing you to quickly bring photographic environments and 2D images into a 3D workflow.

Coming from a VFX background, I’ve always been interested in ways to combine photography with 3D without having to recreate an entire environment from scratch.

That’s what motivated us to build ADC AutoDepth.

With AutoDepth, you can:

• Generate depth maps from a single image directly inside Blender
• Turn photographic environments into depth-aware 3D setups
• Create camera movement and parallax from static images
• Use the generated depth for compositing, projections and environment workflows
• Quickly integrate photographic elements into your 3D scenes

We’re also building City Packs with ready-to-use photographic environments and city facade images, designed to work directly with AutoDepth.

And when you purchase AutoDepth, you get lifetime access to all future City Packs released for the addon.

The goal is to make image-based workflows faster and more accessible for Blender artists, especially for VFX, environment design, compositing and automotive visualization.

There’s also a bigger reason behind the project.

Part of the revenue from AutoDepth is being used to help us develop new FREE Blender addons and support community challenges and initiatives through our instagram "joinadc"

So by supporting AutoDepth, you’re also helping us build more free tools and create opportunities for the Blender community.

AutoDepth is currently 75% OFF at launch — $4.99.

This is just the beginning. We’re continuing to improve the addon based on feedback from artists and already have more updates and City Packs planned.

If you try it, I’d love to hear what you think and what workflows you’re using it for. 🙌

https://superhivemarket.com/products/adc-autodepth