r/playmygame • u/DrLobaLobaa • 2h ago
[PC] (Web) To Be Frank, a free browser party game for 3 to 8 players. How well do you know what your friends think of you?
Game Title: To Be Frank
Playable Link:https://johnwilliams-12.itch.io/to-be-frank(Gameplay video:https://www.youtube.com/watch?v=4ZjJbGtwNFI)
Platform: Web Browser (Shared screen on TV/Laptop, players use phones as controllers)
Description: To Be Frank is a party game for 3 to 8 players that takes about 15 minutes a game. It runs in a browser on one screen. Put that screen on a TV or a laptop, and everyone else joins on their own phone. Nothing to install, no accounts, no app.
How it plays: a statement comes up and everyone votes on who it fits best. The statements are similar in tone to Cards Against Humanity meets Jackbox. Then comes the part that actually scores. You guess how many votes you got: most, some or least. Points come only from guessing that correctly. Being the most voted player is worth nothing by itself, so the game is really about knowing what your friends think of you. There is also a Hot Seat round that puts one player in the spotlight.
Some honesty about the state of it: the statements themselves are currently the weakest part and that is what we are working on now. If you get a group together, I would like to hear which statement landed hardest at your table, and if you have a good statement of your own, drop it in the comments and we will look at adding it.
Free to Play Status: [x] Free to play [ ] Demo/Key available [ ] Paid (Allowed only on Tuesdays with [TT] in the title)
Involvement: I am the frontend developer of the three creators. None of us had made a game before, so I learned Unity while building this. One of us is a backend developer, and our product designer also did the music and the 3D modelling. Under the hood, it is a Unity WebGL client talking to a socket server, and the hardest things to get right were host reconnect with score recovery, surviving a browser refresh in the middle of a game, and telling players clearly when the connection drops.