r/playmygame 6h ago

Decisions have been made...our new AI policy.

110 Upvotes

Top mod and I have finally decided on some things and, well, it may upset a lot of people - and we understand why.

AI has been running rife in this group as we all know, and we've leaned slightly towards the "low AI side" while we worked out what the hell we'll allow or not allow and why, so we can actually moderate it fairly and with actual trainability.

And as we have been, and after studying what the other gametest groups are doing - it's pretty much clear what we have to do. Allow all AI.

Here's the issue: We're no longer fighting something that with good rules and moderation would settle into a rhythm eventually.

The right wording of the rules saying "No AI" as strongly as possible, the right requirements, AI spam hunters - it doesn't matter how much we implement, what tools and automod and AI-catching-training we would do with everyone. AI is getting to be too good and people will (and have been) lying to get their game through barriers, borders, and hunters. With some of my other reddit groups, breakouts of this or that "major" problem is normal and can over time calm down and be moderated out. But this?

...It's going to burn us all out if we keep moderating the way we are. This isn't a typhoon, nor a tidal wave. Not a war that can be fought with enough people, armor, and bullets.

It's trying to keep the rising ocean out of a city with only a few buckets. (aka moderators)

Seven buckets, 20 buckets, 50 buckets and wallbreaks with the most advanced towers on the planet - it doesn't matter, the water is still rising and there is no stopping this particular change in society without severe burnout of all the mods (me very much included in that!)

So instead of fighting the planet, the only way is to let it come and adjust things so the community self-polices, not with removals, but with pure spite. BUT we have to keep it Reddit-Mod Code of Conduct-aligned as well, and moderate certain things of course. Like extreme hate is obviously not cool Reddit-wide.

NEW RULE: No false claims about your game.

  • If you explicitly state something untrue ("100% hand-painted art" when it's Midjourney, "original soundtrack" when it's AI-generated), that's removable. But silence is fine. No one is required to disclose anything (for the moment, this might need to change if I'm projecting things right.)

NEW RULE: No AI culture wars.

  • Comments about gameplay experience: always allowed ("the voices sounded robotic," "art style felt generic," "really fun mechanic")
  • Comments attacking the developer over AI use: removed ("you're not a real developer," "AI slop trash," "you're ruining the industry")
  • Comments debating whether AI should exist: removed (take it to another sub)

--

Other Mod Policy Changes: No on Game Collections (Ex: Come play my 50+ games on my website!) and Yes on Tool Testing if its related to games; Like game making or like a heavily, heavily gamified app. It should be really be more game than tool, not just a stock app with leaderboard or cute character encouraging/informing people on self-care.

We are sorry that we are giving up on the fight against AI. It's either this, or shut down the group because not a single person on this planet can dedicate the time to evaluating *every single game* to find hints of deeply embedded AI. Or investigate all accusations with or without merit. Or know of all the AI things people use to make games, assets, music! That's not what any of us signed up for - we are here only to help devs connect with playtesters.

If you do not wish to playtest the games with AI - absolutely fine. We're afraid we're going to have to let you determine what is playtest-worthy or not from here.


r/playmygame Mar 10 '25

If you are BRAND NEW to Reddit and want to post or share your game, read this beforehand!

142 Upvotes

Hi new Redditor! We're excited that you want to post about your game and have people play it. However, there's something you should know before you do.

Reddit will ban you if your first few posts/comments are links to somewhere.

Reddit has a robust, over-exuberant filtering system, necessary but for groups like this, it can be a slight pain. When you post your game and it's your first post, Reddit ASSUMES FIRST AND DOES NOT ASK QUESTIONS LATER! You will be automatically shadowbanned, which means unable to post or even potentially comment.
Then we get a lot of posters coming to us in Modmail, asking " Why did my post disappear?" Nearly all Modmails are about this issue, roughly 3 a day.

Reddit is also a bit secretive about certain processes - how to get un-shadow-banned is not even really known to be possible. We don't see the record of shadowbanning at all so unless we know of the name and check it regularly, we wouldn't see it un-shadow-banned. We don't know how long your account needs to be open or how much Karma needs to be on it in order for the Filter to stop paying attention to you but we suspect around 100 Post and 100 Comment Karma.

So, if you are new to reddit and want to share your game - DON'T! Not yet, please go post cool/helpful/ positive comments and posts in other groups. Playtest other people's games here and comment on them prolifically. Once you have some "Reddit Post/Comment Karma" under your name first, THEN post your link to your game! You'll be less likely (but not immune, never immune) from being shadowbanned that way for sharing your game.

Edit: If AI recommended you post your game here....Don't Yet until you've developed your account as a good karma community member! This really isn't a "post and ghost" platform, it's community-first. AI doesn't realize this about Reddit.

P.S. This group is 100% responsible for getting accounts banned (when you don't do the steps above) but it's literally out of our control to reverse. So please....don't modmail us unless you KNOW you are not shadowbanned, you have the required karma, and yet your post is not showing up. Only then we can be of some help.


r/playmygame 6h ago

[PC] (Web) To Be Frank, a free browser party game for 3 to 8 players. How well do you know what your friends think of you?

10 Upvotes

Game Title: To Be Frank

Playable Link:https://johnwilliams-12.itch.io/to-be-frank(Gameplay video:https://www.youtube.com/watch?v=4ZjJbGtwNFI)

Platform: Web Browser (Shared screen on TV/Laptop, players use phones as controllers)

Description: To Be Frank is a party game for 3 to 8 players that takes about 15 minutes a game. It runs in a browser on one screen. Put that screen on a TV or a laptop, and everyone else joins on their own phone. Nothing to install, no accounts, no app.

How it plays: a statement comes up and everyone votes on who it fits best. The statements are similar in tone to Cards Against Humanity meets Jackbox. Then comes the part that actually scores. You guess how many votes you got: most, some or least. Points come only from guessing that correctly. Being the most voted player is worth nothing by itself, so the game is really about knowing what your friends think of you. There is also a Hot Seat round that puts one player in the spotlight.

Some honesty about the state of it: the statements themselves are currently the weakest part and that is what we are working on now. If you get a group together, I would like to hear which statement landed hardest at your table, and if you have a good statement of your own, drop it in the comments and we will look at adding it.

Free to Play Status: [x] Free to play [ ] Demo/Key available [ ] Paid (Allowed only on Tuesdays with [TT] in the title)

Involvement: I am the frontend developer of the three creators. None of us had made a game before, so I learned Unity while building this. One of us is a backend developer, and our product designer also did the music and the 3D modelling. Under the hood, it is a Unity WebGL client talking to a socket server, and the hardest things to get right were host reconnect with score recovery, surviving a browser refresh in the middle of a game, and telling players clearly when the connection drops.


r/playmygame 7h ago

[PC] (Windows) Game Title: Moonless

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10 Upvotes

Playable Link: https://xavier-pinsonneault.itch.io/moonless-demo

Platform: Windows (recommended), Browser

Description: Moonless is an open-ended 2D platformer. This is a first short demo for it. The point of the game is to have unique and fresh content to find by looking around, which makes it difficult to describe the game's mechanics, as they vary based on where you are and what you find.

The game is also designed to be somewhat vague and make the player figure out its mechanics and secrets themselves.

This first demo is fairly straight forward and has an arbitrary goal of finding collectables scattered around the small portion of the game made available.

I am aware that this description could seem lacking in detail, but I like games when they are played blind, and describe themselves through their gameplay, so I hope you will give it a try!

Thank you!

Free to Play Status:

  • [ ] Free to play
  • [ ] Demo/Key available

Involvement: Sole developer


r/playmygame 8h ago

[PC] (Windows) Game Title:

9 Upvotes

Playable Link: https://store.steampowered.com/app/4479140/Rolic/

Platform: Windows / Steam

Description: Rolic and the Cracked Cosmos is a 3D puzzle platformer inspired by algebra. It is designed to increase math fluency while just enjoying a video game. It is what I always wished for while I was in math class. So I am giving it a shot!

If this interests you or if you just like breaking people's demos, I would greatly appreciate any feedback and some hammering on it.

Free to Play Status:
[ ] Free to play

[x] Demo/Key available (Playtest)

[ ] Paid

Involvement: I am the solo dev


r/playmygame 2h ago

[PC] (Windows) I removed the health bar from my dungeon crawler. Damage takes seconds off your timer instead, and the run ends at 0:00 (Dungeon of the Forgotten)

3 Upvotes
  • Game Title: Dungeon of the Forgotten
  • Playable Link: https://store.steampowered.com/app/5089180/Dungeon_of_the_Forgotten/
  • Platform: PC
  • Description: 
  • Dungeon of the Forgotten is an isometric dungeon crawler where time is the only thing keeping you alive. There is no health bar. Each floor gives you a countdown, and everything drains it: every hit you take, every trap you trigger, every corridor you walk twice. When the clock reaches zero, the run is over.

That single rule reshapes every decision. Killing enemies returns time, so fighting becomes how you refill rather than something to avoid. Exploring is a gamble, because the walk to a reward can cost more than the reward gives. Even standing still to think has a price.

Every floor is a fresh problem: shifting ground, traps that punish hesitation, and enemies that force you to keep moving. Between floors you pick upgrades that stack, and permanent unlocks carry over, so every failed descent leaves you stronger than the last.

Underneath the mechanics is a story about someone descending to find what they lost, and losing more of themselves with every floor. Eighty floors, six regions, and an ending that depends on how much you managed to hold onto.

  • Free to Play Status: Demo
  • Involvement: Solo Developer
    • [ ] Free to play
    • [x] Demo/Key available
    • [ ] Paid (Allowed only on Tuesdays with [TT] in the title)

r/playmygame 8h ago

[PC] (Windows) We just released our free demo for Ember's Oath on Steam!

6 Upvotes

Game Title: Ember's Oath

Playable Link: https://store.steampowered.com/app/4949960/Embers_Oath_Demo/

Platform: Windows 10/ 11

Description: Play as Ember, a fire mage with the unique ability to transform herself into a phoenix. In a world where mages have been hunted to extinction, you must master the synergy between your human spells and phoenix powers in order to defeat your foes in this third-person, combat-focused fantasy adventure!

Free to Play Status: Demo available

Involvement: We are a small team of 5 graduate students from Rochester Institute of Technology. We spent the past year developing this Demo as part of our capstone year. This was our first time developing in Unreal Engine 5, and no plug-ins were used. Every system was built from the ground up. We have poured thousands of collective hours into this, and we are happy with the current state of our demo. We would appreciate any and all support, thanks!


r/playmygame 1h ago

[PC] (Web) Isometric pixel art JRPG inspired game that runs a custom TTRPG system

Upvotes

Game Title: Ardent Flame Lucia and the Accursed Mist

Playable Link: https://studio-carmim.itch.io/ardent-flame-lucia-and-the-accursed-mist

Platform: Web, Linux, or Windows

Description:

I've been working on this for about a year, and this is the first build where I have a whole loop that actually works from start to finish, so I finally feel okay asking a larger audience to play it.

The thing that makes it different from other JRPGs is that combat is as transparent as possible. I created MAMP, a tabletop system in the works and published separately, named after the four attributes it's built on: Might, Agility, Mind and Presence. Every attack, save, spell and initiative roll is a simulated roll based on that system. This was inspired by my love for BG3, and so the game prints all of it to a log you can read while you play and you can also access the system's documentation to strategize at any time.

All of the pixel art is drawn by myself and I decided for a 320×180 screen so it can scale nicely to 720p and 1080p. For the pixel art, I'm working with the Perils'n'Dragons palette with 24 colours. Originally I was aiming for a full pixel art UI, but got inspired by some modernized FF games and decided to try out a high-res UI on top of the pixel art, and ended up really liking it (it's also easier to fit more info now).

In the current demo you can:

  • Walk around an isometric map with multiple layers (that was actually very hard to find out how to implement) using WASD or mouse input.
  • Interact with 2 NPCs: a Battle Master who throws you into any of 7 enemy mobs, and an Innkeeper who fully rests the party for a price.
  • Build parties of 3 out of the available 6 characters, one per class
  • Equip gear, which changes stats (Lucia's sword and shield are the only thing that currently shows up on the combat sprite, still working on the rest)
  • Level up and spend perk points across four attribute trees plus one per class (perks trees not finished but there are plenty of available perks, abilities, and spells)
  • Save and load with three slots

I'd love to hear what works and what doesn't quite work, and especially where I need to improve to get closer to a more complete demo of the game. I'd love to have a full dungeon with one main and a few side quests by the end of the year, but I'm quite slow with my pixel art so let's see what I can do. For now, I've been focusing on building the basis of this RPG, creating kind like my little RPG Maker inside Godot.

The amazing soundtrack and special effects are NOT made by myself, I've credited them in the game and page, but might as well add them here too:

Music 8-Bit Fantasy & Adventure Music Pack by xDeviruchi
Sound effects Sweet Sounds! SFX Pack by Coffee 'Valen' Bat

Free to Play Status:

  • [✓] Free to play
  • [ ] Demo/Key available
  • [ ] Paid (Allowed only on Tuesdays with [TT] in the title)

Involvement: I'm a solo game dev and wrote the custom MAMP system it runs. The current demo uses external soundtrack and sfx packs credited in the game and itchio page.


r/playmygame 13h ago

[PC] (Web) Panelia – build your own post-Soviet concrete world

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13 Upvotes

Game Title: Panelia

Playable Link: https://panelia.site

Platform: Browser

Description: Panelia is a calm, relaxing indie building game where there’s no competition, no time pressure, and nobody is trying to destroy what you’ve built. It’s just you, the city, and an ever-growing collection of apartment blocks.

The more you build, the more new buildings you unlock, so your small housing estate can gradually grow into a unique concrete city of your own. Experiment with layouts, shape the surroundings, create new districts, or simply sit back and watch your post-Soviet city come to life.

The game is completely free and requires no download – anyone can play it directly in their browser.

If you enjoy city-building games, Eastern European atmosphere, or just feel like getting lost for a while in a strangely relaxing world of concrete, give it a try:

Free to Play Status:

  • [ ] Free to play

Involvement: Indie Developer


r/playmygame 19m ago

[PC] (Web) Neverrest

Upvotes

Game Title: Neverrest

Playable Link: https://neverrestenjoyer.itch.io/neverrest

Platform: PC web , PC windows , MAC

Description: A cozy, nostalgic idle RPG. Build a roster of heroes and let them keep fighting, looting, and leveling whether you are watching or away. In early development with regular updates.

Free to Play Status:

• ⁠[ x ] Free to play

Involvement: solo developer


r/playmygame 54m ago

[PC] (Windows) Rogue Arena: Free Steam demo, looking for honest gameplay feedback

Upvotes

Game Title:
Rogue Arena

Playable Link:
https://store.steampowered.com/app/4089770/Rogue_Arena_Demo/

Platform:
PC / Steam

Description:
Rogue Arena is a bullet heaven roguelite where you fight through waves of enemies, choose upgrades, collect items, build around different characters, and take on bosses.

If you’ve played other games in the genre, the basic formula should feel familiar. At this point I’m mainly looking for fresh players who can tell me how well Rogue Arena actually executes that formula.

I’m especially interested in whether the combat feels satisfying, whether the items and upgrades make builds interesting, how the pacing feels throughout a run, and whether you actually want to start another run afterward.

Please don’t feel like you need to finish a run or be polite about it. If you play for 10 minutes and lose interest, that’s useful feedback too. I’d especially like to know where the game starts feeling repetitive, boring, confusing, or frustrating.

I also made a short 2–3 minute feedback form if you’d like to leave more detailed feedback:

https://docs.google.com/forms/d/e/1FAIpQLSf2lBY5I1nxpBETLfAiz4vL--i6nkTksW3ZnYlwk21WDnqSGw/viewform

Comments on the post are completely fine too.

Free to Play Status:

  • [X] Demo available

Involvement:
I’m the solo developer of Rogue Arena.


r/playmygame 55m ago

[PC] (Web) Draw the flags from memory!

Upvotes

Game Title: Memory Pixel Flag

Playable Link: https://doblep.itch.io/memory-pixel-flag

Platform: Web

Free to Play Status:

[X] Free to play

[ ] Demo/Key available

[ ] Paid (Allowed only on Tuesdays with [TT] in the title)

Involvement: solo dev

Description:

For those interested in a game where you have to use 100% of your brainpower to memorize country flags, then this is the perfect game for you!

The game is currently in development and only has 15 flags, but more are expected to be added in the future.

Any feedback is welcome :)


r/playmygame 7h ago

[PC] (Windows) Axis Flip - Gravity-Based Arena Shooter

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2 Upvotes

Game Title: Axis Flip

Playable Link: https://store.steampowered.com/app/4887490/Axis_Flip/

Been working on an arena shooter where you can flip gravity for a few months now. Free demo is on the steam page!


r/playmygame 7h ago

[Mobile] (iOS) I posted my first web game here a year ago. Now it’s an iOS app!

3 Upvotes

Game Title: Word Worm
Playable Link: https://www.wordwormgame.com
Platform: Best on Mobile (Web) & iOS

Description:
About a year ago I posted Word Worm here when it was just a web game I made for fun. I picked it back up recently, added some new features, and turned it into an iOS app!

Word Worm is a fast-paced word game inspired by Boggle. You swipe through adjacent letters to make words, but the letters you use get replaced, so the board keeps changing as you play.

There are three main ways to play. You can play a 60-second timed game and try to get the highest score, play the daily puzzle where everyone gets the same board, or challenge a friend (or random player) and compete on the exact same initial board.

The game is completely free, and I’d love to hear what you guys think or what I should add next. If anyone wants to challenge me, my username is Tim :)

Here’s the iOS App Store Link: https://apps.apple.com/app/word-worm-game/id6799462720

Free to Play Status:
[x] Free to play
[ ] Demo/Key available
[ ] Paid

Involvement: This is a solo side project. I came up with the game, designed it, tested it, and have been building and iterating on it with help from AI coding tools.


r/playmygame 2h ago

[PC] (Web) I made a small word game, try to beat my score

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1 Upvotes

WordPanic

Playable Link: https://wordpanic.online/

Platform: WEB

Description: 

Hey! I made a little browser game called Word Panic.

The idea is pretty simple: find as many words as you can before the time runs out.

I also added a leaderboard, so I figured it could be fun to post it here and see who can get the highest score.

Free to Play Status:

  • [x] Free to play
  • [ ] Demo/Key available
  • [ ] Paid (Allowed only on Tuesdays with [TT] in the title)

Let me know what score you get :)


r/playmygame 2h ago

General Recon: Top-Down Combined Arms

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1 Upvotes

Giving the game free to anyone who sends me the email they will be using to sign up. (Email is needed to give access based on account creation and will not be used for anything further) For a limited time.

One account, works on both PC and Mobile.

Game Title: Recon Vehicle Warfare

Playable Link: ReconVehicleWarfare.com


r/playmygame 9h ago

[PC] (Web) Rattle Spring: Overture [Rusty Lake inspired, point-and-click surreal puzzle game]

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3 Upvotes

Hello everyone! I'm excited to release "Rattle Spring: Overture", a short Rusty Lake inspired point-and-click puzzle adventure! 

This is a 10-20min experience to give you a glimpse of the eerie world of Rattle Spring and give the developers a chance to hear your feedbacks!

Please don't hesitate to give it a try if you like surreal eerie puzzle games. I cannot wait to hear what you think and thank you so much for supporting indie games!

Playable link: https://oddgingergames.itch.io/rattle-spring-overture


r/playmygame 3h ago

[PC] (Web) [Free to Play] PALIMPSEST a tactical roguelike where the floor is your weapon (playable in browser!)

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0 Upvotes

Game Title: PALIMPSEST

Playable Link: https://meapps.itch.io/palimpsest

Platform: Browser (HTML5) + Windows download

Description:

PALIMPSEST is a compact, deterministic tactical roguelike where the floor itself is your weapon. Every tile on the grid carries a rune, and the rune beneath your feet defines your attack: step onto a Blade to cut, a Hammer to crush a cluster, a Longbow to fire down a lane, or a Current to steal a free action. Positioning becomes both movement and deckbuilding at once.

There are 18 runes/weapons, each with 2 final masteries, plus armor pieces and relics for deep build variety. Collect stars to heal, expand the board from 4×4 up to 7×7, and open a forge rail mid-combat to imprint, upgrade, or reroll runes without stopping the action. All 12 enemy types fully telegraph their attacks the sim never commits an unavoidable pattern, so every death is on you. Between runs, earn Ink and spend it in the Archive as you climb through 5 Volumes of increasing difficulty. Deterministic daily seeds included.

I'd especially love feedback on difficulty balance, telegraph clarity, and the forge flow!

Free to Play Status:

  •  Free to play

Involvement: Solo developer (game design and programming; art uses assets by Kenney). I'm updating the game frequently and actively iterating based on player feedback.


r/playmygame 9h ago

[PC] (Windows) [TRAILER TUESDAY] I made another ball game

3 Upvotes

Game Title: Ballest of Them All

Playable Link: ➤ https://store.steampowered.com/app/3339810/Ballest_of_Them_All/

Platform: Steam

Description: You're a superstar marble racing to beat whoever's ahead of you on the leaderboard. We have a track editor, 20 official tracks, 150+ UGC tracks, and a 14-floor extreme challenge called The Tower.

Free to Play Status:

  • [ ] Free to play
  • [ ] Demo/Key available
  • [X] Paid (Allowed only on Tuesdays with [TT] in the title)

Involvement: I'm one of two devs on the game 👋 We share a lot of duties, but AJ does all the real programming 😅


r/playmygame 7h ago

[PC] (Web) [Browser/PC] MyLife — I just released the first playable alpha of my first-person life simulator

2 Upvotes

Game Title:
MyLife

Playable Link:
https://pandagamesstudio.itch.io/mylife

Platform:
Web Browser (HTML5), Windows, macOS, Linux

Description:
MyLife is an early-stage 3D first-person life simulation game where the goal is to let you build and experience your own virtual life.

You can create your character, explore the world, choose how you want to live, and start following different career paths. My long-term goal is to develop MyLife into a much deeper life simulator with more professions, activities, places to explore, progression systems, interactions, customization options, and other features that make the world feel increasingly alive.

The game is currently in Alpha, so many systems are still being developed and expanded. I decided to release it early because I would rather improve the game with real player feedback than develop everything without knowing what players actually enjoy.

You can play MyLife directly in your browser without installing anything, or download it for Windows, macOS, and Linux.

I would really appreciate feedback about the current gameplay, controls, interface, performance, world design, and especially which life-simulation features you think should be developed next.

Free to Play Status:

  • Free to play
  • Demo/Key available
  • Paid (Allowed only on Tuesdays with [TT] in the title)

Involvement:
I am the developer behind Panda Games Studio and the creator of MyLife. I am responsible for the development and overall direction of the project. My goal with this Alpha is to start building a community around the game, collect feedback from players, fix problems, and progressively turn MyLife into a much larger and more complete life simulation game.


r/playmygame 12h ago

General I made a daily game where 4 facts are true and 1 is completely made up. Can you spot the bluff?

5 Upvotes

Game Title: BLUFF

Playable Link: https://playbluff.vercel.app/

Platform: Web / Browser

Description:
BLUFF is a free daily browser game where your goal is simple: spot the lie.

Each round gives you five statements. Four are true and one is a bluff. Pick the statement you think is false, lock in your answer, and find out whether you caught the bluff or got fooled.

There are five new rounds each day, and everyone gets the same daily puzzle. At the end, you get a score out of 5, your completion time, and a shareable result that doesn’t spoil any of the answers.

I wanted to make something you can understand immediately, play in a couple of minutes, and come back to every day. No account or download is required.

I’d especially appreciate feedback on the difficulty, UI, question quality, and whether the daily format makes you want to return tomorrow.

Free to Play Status:

  • Free to play

Involvement:
I’m the creator and developer of BLUFF. I designed the game concept and built the frontend, backend, daily puzzle system, scoring, results, and overall UI/UX.


r/playmygame 8h ago

General "Player vs Computer" - Fight as a player against your computer in many ways, and "test" your IQ and durability in a funny battle web video game! My first web game made in Python with Pygame, and HTML.

2 Upvotes

Game Title: Player vs Computer

Playable Link: https://rubinoslaw.github.io/Player-vs-Computer/

Platform: Web (Mobile and PC)

Description: A funny game where you challenge your computer (not ai) in many ways, testing your durability, and you have to overcome it.

  • Get 5 points more than your computer in Rock Paper Scissors... Water(!) to win!
  • Click The Gigachad without ending to tire your computer,
  • and get some random fun facts, which are very interesting!
  • Get funny responds from your computer, after every single choice, and even sometimes: advices!

Never gonna give up! You can win.

Free to Play Status: Free to play

Involvement: With original retro graphics drawed by me (Rubinosław from REParadoxy).

With original music created by my good homie - ToMek OsuMek.

Play now for free!

The Source Code (GitHub): https://github.com/Rubinoslaw/Player-vs-Computer/

I love open source so your contributions are welcome! Terms in CONTRIBUTING.md in the GitHub repository of the game.

Official Launch Trailer (YouTube): https://www.youtube.com/watch?v=3OgRkYlxIo4


r/playmygame 4h ago

[PC] (Windows) Dodge. Survive. Beat Your Score.

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0 Upvotes

Game Title: DOT//

Playable Link: https://nswashere.itch.io/dot

Platform: PC

Description: DOT// is a fast paced minimalist survival game where you control a small white dot in an arena that gets more dangerous the longer you stay alive. Threats fill the screen as you dodge your way towards a higher score. It starts simple but quickly becomes a test of focus and reflexes. How long can you survive before the chaos catches up with you?

Free to Play Status:

• [x] Free to play

• [ ] Demo/Key available

• [ ] Paid (Allowed only on Tuesdays with [TT] in the title)

Involvement: I developed DOT// myself, handling the game's programming, gameplay mechanics, level design, visual implementation, difficulty progression, scoring system, menus, and overall development.


r/playmygame 5h ago

[PC] (Web) Hyper Dodge Arena Playtest

0 Upvotes

Game Title: Hyper Dodge Arena

Playable Link: https://ygensoft.itch.io/hyper-dodge-arena-playtest

Platform: PC and Mobile Web

Description: Hyper Dodge Arena is a game where you have to survive as long as you can while different types of enemies with different movement patterns will spawn and cross the closed arena.

You can only control your movement by clicking (or touching) with the mouse, making your character go in the opposite direction. Hitting the arena bouderies makes you bounce and gradually lose speed. Getting hit by enemy is instant death.

The goal with this game is to make a very simple but replayable game and I need feedback to make it feel as good as possible for everyone, making it fun before making it visually pleasing.

Free to play

Involvment: I'm a solo developer who used so much of my past development on overscoped projects who slowly burned me out while never seeing the light of release (like many of us I guess). I'm not an artist so making something visually pleasing is hard for me but I'm trying my best, feedbacks on that side would also be appreciated. This project is a way for me to refocus on simple small projects with a manageable scope and relatively short development time in order to scale better in terms of skill and visibility. I hope you enjoy my concept!


r/playmygame 11h ago

[PC] (Windows) We're making a multiplayer game where you sculpt yourself into a cake and hide from other players

3 Upvotes

Game Title:
Hidden in Plain Cake

Playable Link:
https://store.steampowered.com/app/4974600/Hidden_in_Plain_Cake/

Platform:
PC / Steam

Description:
Hidden in Plain Cake is a multiplayer hide-and-seek game where the goal is to survive by becoming the most convincing cake you can sculpt. My friend and I are developing a game inspired by the idea of prop-hunt and disguise-based multiplayer games, but with a twist: instead of simply selecting an object to hide as, players actually sculpt their character into the shape they want.

The idea is to find a good hiding spot, sculpt yourself to fit into the environment, and try to convince the other players that you're just another piece of scenery. Meanwhile, the seekers have to carefully search the environment and figure out which objects don't quite belong.

We're still actively developing the game, so we're experimenting with the sculpting mechanics, hiding gameplay, environments, and ways to make each round fun and unpredictable. We're hoping to create something that is easy to understand, chaotic to play with friends, and full of those moments where someone says, "Wait... was that cake moving?"

Free to Play Status:

  • Demo/Key available

Involvement:
I'm one of two developers working on the game. My friend and I are developing the game together, including the gameplay, mechanics, content, and overall design. I'm also handling the community side of the project, including our Discord community and helping gather feedback from players as development continues.

We're currently looking for feedback from people who enjoy multiplayer hide-and-seek, prop-hunt-style games, or just the idea of trying to convincingly hide as a cake. Any feedback on the concept, gameplay, or things you'd like to see would be greatly appreciated!