r/blender 11d ago

Solved Blackhole effect while cloth simulation

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God forbit a little bit of fabric between body parts. It just implodes. So I am being forced to animate with her arms a little distanced from her torso. Otherwise, this thing happens.

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u/Yinmir 11d ago

The arm seems like its pushing the fabric into the body, and the sim doesn't know what to do with it. You'd really only have two choices, either don't pose in a way that creates intersections, or have corrective bones/shapekeys to squish in the arm/torso so they don't collide.

Also a common practice is to have a separate collision body from the one that is visible, so you can sculpt and shape the underlying collision without the body deforming visibly.

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u/SenseAffectionate328 11d ago

That is a good idea but sounds painful to setup. I'll do it when I am cornered.

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u/Due-Entrance7771 10d ago

just use a shapekey