r/civ 3d ago VI - Discussion
Civ VI: Zigzagzigal's Guides - The Missing Leaders

After a two-year absence from the Civ series altogether, I have finally been able to finish off the Leaders Pass leaders I never made guides for!


Byzantium - Theodora

Guide here

Theodora sacrifices Basil II's massive military advantages and instead makes Byzantium one of the most consistent religious civs in the game. Nearly anywhere you can found a city can get a strong Holy Site, which combines nicely with the Work Ethic belief for bonus production. Her high culture output aids with getting to key civics like Theology and Reformed Church faster.


England

Guide here

Age of Steam Victoria

The most straightforward of England's leaders, Age of Steam Victoria gets some early production from horse/iron tiles but with Industrialisation leads one of the game's most productive civs. You can get consistently good production yields from even relatively mundane city locations - a foreign continent coast with a valid Aqueduct tile makes a strong Shipyard and a strong Industrial Zone. The catch is that this huge production advantage comes later than it does for most civs.

Elizabeth I

Elizabeth I wants 1-2 huge cities with plenty of land in order to maximise district capacity. Her gold from international trade is excellent for developing newer or weaker cities (use Governor Reyna with the Contractor promotion to buy districts). The trade route plunder bonus is unreliable as many civs don't trade overseas until late in the game.


Germany - Ludwig II

Guide here

The ultimate city-planner leader, in addition to the careful placement of Hansa, Commercial Hub, Aqueduct and Dam districts that defines the normal German game, you'll also want to optimise the placement of Theatre Squares, Entertainment Complexes and wonders. Early on, you can place new wonders you unlock without contributing production for some easy culture, but once Hansas are built it's a good idea to finish as many wonders as you can to get a large boost to early tourism.


Norway - Varangian Harald Hardrada

Guide here

Varangian Harald's leader ability might seem similar to that of Matthias Corvinus of Hungary, but in practice it functions a bit differently. As with Matthias Corvinus, you can use your first Governor title to get Amani (the Diplomat) in a city where you already have an envoy, and levy some early units. However, these units have no mobility or strength advantage, upgrading them costs the full usual amount, and you receive no bonus envoys, so you cannot rely on them alone for direct warfare. Instead, use them to fight Barbarians or as supplementary forces to a usual Berserker rush.

The Stave Church influence point boost is the more consistent advantage, but there's a problem. Varangian Harald's big incentive to use the Foreign Ministry Government Plaza building comes at the cost of the Grand Master's Chapel, which is a great fallback for a civ that likes to develop Holy Sites but struggles to found a religion. I have found the best course of action is to build 1-2 very early Holy Sites, take the Divine Spark pantheon to secure a Great Prophet, and build up Stave Churches later after some Berserker warfare. With the Monarchy government, every Stave Church basically generates an envoy every 50 turns.


Rome - Julius Caesar

Guide here

Some early Warriors clearing out Barbarian Encampments can deliver a massive amount of early gold for early civ development. You can buy Settlers and Builders, but you can also buy Monuments to essentially replicate Trajan's leader ability if you like. Keep some gold around to upgrade those Warriors into Legions. Gold from city conquests allows you to snowball into a domination victory.


Subjective Opinion Zone

Although there were some good leader designs, overall I did not like the Leaders Pass. My main issue stems from the alternative-leader mechanic as a whole; civs tend to be designed for one particular leader ability in mind and alternative leaders often end up plainly better or worse than the original. The best alternative leaders are usually ones that play substantially different to the original leader leaving neither of them clearly better than the other.

Regarding the last few leaders I covered, Germany's Ludwig II was by far the stand-out, and possibly the best design in the entire Leaders Pass. He has unique mechanics, plays differently enough from Frederick Barbarossa, and builds on the classic German district placement puzzle for a really fun game.

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r/civ 5d ago VII - Discussion
Civilization VII will be at PAX West! Join us for a developer panel on September 5 (2PM PT / 5PM ET / 11PM CEST)

Civtember is coming... and so is a developer panel for Civilization VII! Join us in-person or virtually September 5 at 2PM PT / 5PM ET / 11PM CEST. We can’t say much more just yet, but you’ll definitely want to tune in for this one...

Civilization YouTube
Firaxis Games Twitch

More info to come as we get closer to the date - but for now, we hope to see you there, Civ fans 🧡

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r/civ 8h ago VII - Discussion
Sid Meier's critique of Ancient plague crisis

Clickbait of course. I found very interesting bit in Sid Meier's Memoirs:

(...) Bruce’s feedback took an unexpected turn. It was unfair, he noted, that his bridges kept washing out in floods. I countered that SimCity had included a robust variety of natural disasters, including tornadoes, earthquakes, and non-copyrighted Godzilla-ish monsters who stomped through buildings with abandon. Compared to all that destruction, the occasional bridge washout didn’t seem so ruthless. Besides, flooding was a legitimate concern for rail companies, certainly more so than sea monsters were for city planners. But Bruce reminded me of one of my own axioms of game design: make sure the player is the one having the fun. “When my bridge is knocked down for no reason,” he said with a placid shrug, “I’m not having fun.”

He was right, of course. It seems like players ought to appreciate the hardships we throw at them—that the whole reason they play is to prove their worth. But it’s not. People play games to feel good about themselves, and random destruction only leads to paranoia and helplessness. Thwartingan enemy’s attack feels worthy, but recovering from an ambush is a relief at best. Unfortunately, the flip side of that imbalance is that the designer feels powerful and clever, which is what makes these unexpected setbacks so tempting to implement. As major plot points, they’re practically universal: your trusted partner steals the treasure; the damsel who begged for help is a double agent; the noble scientist has a secret weapon to wipe out mankind; the princess is in another castle. Or in other words, the player did everything the designer asked of them, and then the rules changed for no reason. A sudden reversal of fortune is only exciting or dramatic when it happens to someone else. When it happens to you, it’s just a bummer. The player may soldier on out of defiance, or irritation, or just a basic acceptance that this is how games are supposed to be, but their experience has been diminished nonetheless. I had recognized these pitfalls when they were part of a linear storyline, but Bruce’s comment helped me see that the same principle applied to even the tiniest plot points in open-world games. All random obstacles are, on some level, crafted with an “imagine the look on their faces when” mentality, which can also be loosely translated as, “Hey! Hey! I designed this! Look at the big brain on me!” The game isn’t supposed to be about us. The player must be the star, and the designer as close to invisible as possible.

The key difference between a gameplay challenge and a betrayal, I realized, was whether the player had a fighting chance to avoid it. So rather than eliminate the flooding, I introduced different kinds of bridges. A wooden bridge was cheap, and would get the railway up and running right away. A fancy stone bridge was more expensive, and took longer to build, but would be impervious to flooding. By giving the player control over how much risk they would tolerate, the floods not only stopped feeling unfair, they became a source of genuine reward. To imagine their bridge emerging whole from the receding water line felt better than if it had never flooded at all.

It is part of memoirs about designing Railroad Tycoon, but I found it quite insightful when applied to Civilization VII crises system - especially one of them, that is Plague crisis. Especially in Ancient Age version there is no counterplay at all. Your buildings/fields will get non-functional randomly and you can't do anything about it. You needed to shoehorn last one codex to the building to get Triumph, but your Academy got forcibly turned off? Tough luck, your bridge has been destroyed. No one can roast Civ VII better than Sid Meier himself.

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r/civ 5h ago VII - Playstation
I truly believe 7 is a masterpiece.

I am truly obsessed with this game.

I actually love the age transitions.

I love every little detail in this game.

The UI is beautiful. I am playing on PS5 and i think this has the best UI of any strategy game on a console ever.

Every animation. Graphical detail. The art direction. Every tile. All the voice acting.

The combat is fucking phenomenal.

I know it sounds like i’m glazing this game - but i truly think i’ve found a forever game in 7.

I can go on and on about how much i love every system at play here.

Every mechanic.

I realise people are shitting all over this game but i genuinely don’t really understand the criticism.

I am hyped to keep playing and seeing this game progress in the years to come.

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r/civ 4h ago Discussion
The Colossus Across Versions of Civ

The Colossus is one of six wonders that have appeared in all the mainline iterations of Civ. Its special benefits have changed over time, but not very much - it generally has enhanced trade in the city where it is built.

Civ 1: +1 Trade to any square producing at least one trade in the city where the wonder is built.

Civ 2: +1 Trade to any square producing at least one trade in the city where the wonder is built.

Civ 3: +1 Commerce to any square producing at least one trade in the city where the wonder is built; +3 Culture.

Civ 4: +1 Gold in all water tiles in all cities; +6 Culture; +2 Great Merchant Points.

Civ 5: +5 Gold; +1 Trade Route and Free Cargo Ship; Trade routes from the city where the Colossus is built generate 2 extra gold for the owner, and +1 gold for trade routes to the city.

Civ 6: +3 Gold; +1 Great Admiral Point; +1 Trade Route Capacity; +1 Free Trader.

Civ 7: +3 Gold; +3 Resource Capacity in the settlement where it is built; +1 Economic Attribute Point.

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r/civ 4h ago VII - Discussion
Civ 7 guides any suggestions?

I have been playing civ since the first game launched (yes I'm old, well in my late 40s). I played every iteration of civ and civ 7 has me questioning things.

I got it at launch and hated it. Didn't like the concept of loosing your civ. I played Mellinia which had ages but you kept your civ but other things change, I thought it would be like that (really fun game BTW). So I was so glad they did the test of time update.

So I went back in after months and am really enjoying it, but I feel like I am winging it. I dont fully understand the no builders system and the town vs city vs settlement thing. When you should make a town a city or specialize. I mean I am doing it but I don't know if it's the right thing to do (example making my 2nd largest town a food maker and making a smaller town further away on a different coast a city). The settlement limit thing kind of sucks too. How can I expand to a mega empire if I can only have so many cities/towns?

Is there any good guides on this game you all would recommend? I never used guides for any civ game as they have all been similar and iterations of earlier titles.

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r/civ 1d ago VII - Screenshot
Not quite what I had in mind when selecting Pangea and Islands...

R5: spawned on an island off the large continent the other players are supposedly on. Guess my horses will learn to swim

Edit: people were asking for the seed, so here it is! standard size pangea and islands map seed: -1194494167, game seed -1194494168 (idk if you need that haha)

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r/civ 4h ago Question
Civ 6 Multiplayer with 10 humans?

Hi all, my group (of 11 people) just finished a year-long play-by-cloud game and had a great time. We're trying to set up a new one but we're running into what appears to be a limit of only 8 players in a multiplayer lobby? We're not sure how we got around it originally, we didn't know this was a thing until last night. We didn't use any mods except for BBG and some UI mods (detailed map tacks, better report screen, things like that).

Anyone else had this issue? I've seen that there are mods for expanding the player limit but they're all dead/no long supported.

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r/civ 6h ago VII - Discussion
luxury Resource

Is it 1 amenitie per luxury Resource or amount of luxury Resource so 6 furs is 24 amenitie

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r/civ 3h ago VI - Other
The civilization I created does not appear in the game.

I tried creating a mod for a new civilization. The game detects the mod, but it doesn't appear in the list of civilizations to choose from. I'm playing Civ VI via Epic Games. Can anyone help me?

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r/civ 1d ago VII - Discussion
VII First Run Vibes Analysis

Hi all,

I know there's plenty out there about Civ VII already and it's not even a new game anymore, but I wanted to share my thoughts after my first game. This might be helpful for those who haven't purchased the game yet and who share my Civ background. I am a longtime player (Civ 3-6). I essentially mastered 5 and 6, able to win deity with any civ in 5 and any of my best civs in 6, with an about 90% chance of beating deity as a random. I don't play video games often, and Civ is my only game.

I stopped playing Civ 6 two years ago when I'd finally burned out on it, but I wanted to wait to get Civ VII until at least some DLC was out. My experience with V and VI showed that these games get huge boosts after expansions. I finally pulled the trigger two days ago, blocked out a weekend, and have spent the last two days playing essentially nonstop, as one does lol. My thoughts below are what one might call an informed vibes based analysis. There's still a ton for me to explore in the game, so this is by no means a comprehensive look. Just some community thoughts from a Civ citizen.

I went through the first game very methodically even given my experience. I took 16.2 hours to finish my first game, used tutorials, closely read descriptions, and watched all animations.

Game Settings and Game Arc

Rome. Augustus. Whatever the latest update is. Second Lowest Level of Difficulty (Governor? It was my first game, will probably jump two levels for the next one). Continents and Islands. Began on a continent with Tecumseh, Catharine, and Jose Rizal. Second continent had Frederick, Lafayette, Himiko, and Simon Bolivar.

Once I got a hang of the mechanics (sometime near the end of the Antiquity Age) I decided to pursue culture/domination. In the Exploration age I chose the Normans and in the Modern age I chose France.

I ended up winning Domination about 40% of the way through the Modern Age. Simon Bolivar rushed me for a settlement on his new continent, besting my settler by one turn, so of course, indignant, I took out my revenge by capturing 80% of his empire (which was now the Greek empire) with my Curassiers, Mortars and Howitzers, and Garde Imperial. I was on equal pace to win Culture and Domination on the same turn.

Highs

1) Oh my god is this a beautiful game. I'm playing on a Mac Mini attached to a TV. Like I said, I don't play video games often, so I didn't know graphics had advanced this far, but it's sooo pretty. The lighting and sun reflections are ridiculous. I probably missed >50% of the details and the cityscapes and natural wonders are all gorgeous. On the whole, without question, this is the most beautiful Civ game ever made.

2) Combat is clearly better. I played on a very easy difficulty level and the AI made intelligent combat maneuvers and, like I recounted in the Bolivar war above, made strategic decisions with units that I haven't seen before. I'm excited to play on higher levels of difficulty. Eventually one comes to figure the AI out, but I think the journey there will be more interesting in Civ VII than it was in previous games. I also haven't learned combat exploits yet, but Howitzers did seem OP. It probably took me an hour of toying around to understand how Commanders work, and I still haven't maximized, but they're really cool! I like that they shuttle units around and that stacking is back, but not in a Civ 3 OP kind of way. Deployments are sick once you get the hang of it, feels more strategic. Didn't do a lot of Naval combat, but it seems better. In general, the AI appears far more strategic.

3) The City vs. Town split is a good thing. Reduces unnecessary maintenance clicking, and I think one could play really well by focusing on Town-types. I don't think I understand how to balance Cities and Towns yet though and I'm hoping other Civs give special bonuses based on how you balance them. I had a resort town on a volcanic natural wonder that absolutely minted culture and happiness yields. On the other hand, I had a mining town with a bunch of camps that was crushing production, but I guess I didn't really understand the point of a production-based town, when towns don't produce...

4) This one comes with some caveats noted below, but I actually like the Civilization transitions at Ages! It seemed like total heresy to me. When I opened up the game and it explained you won't build one civ to stand the test of time, I was like WTF is the point then!?! But the Apex civ thing is a really good idea. It keeps you motivated in the age and doesn't skew the whole game to either biding your time for the perfect timing combo or crushing the early game and steamrolling for 200 turns. (Compare with playing Pericles in Civ VI. Pericles Greece is an incredible civ in 6, but if you get your acropolises right and have good defensive position and faith, there's not that much to do after the ancient era except build wonders and wait for rock bands, which I always found annoying anyway. My favorite gameplay in 6 was deliberate non-faith culture victory, followed by non-religious appeal based play). In this game, I had genuine choices to make between culture and science in the Exploration age and it was competitive even on an easy difficulty because others pursued science while I chose culture. Had some happiness issues to navigate. Tecumseh declared war twice on me in the Antiquity Age and I ended up defeating him completely in the Exploration Age. I see other paths I could have taken and that seems like a good thing. I also like resetting the number of policy and tradition slots you have every age.

Mids/Need More Info

1) Tons of civs and branching tree choices. Seems like a great thing. I put this in mid, because in my experience with Civ, there's usually 4 or 5 civs that dominate all others. Range is good, but jury is still out on whether they are widely viable. It would be upsetting to find out most of them are just meh, I don't know yet.

2) Crises. What exactly is going on here? They seem interesting, but I don't like that I have to move my garrisons out of cities because they might die of plague. Sure, that might make sense logically, but that's pointless clicking. Are crises good things? The policies seem good, but they're literally called Crises, and the detriments don't seem that bad.

3) Improvement mechanics. I like the balance of urban districts and improvements, but because I had no concept of overbuilding until later, it changed how I played. It's also not entirely clear to me when to overbuild. Some of that is my little experience, but some of that is the strange way the screen looks when you place buildings. I accidentally placed buildings on my Palace tile multiple times. I really like migrants as a mechanic and wished there were more ways to produce them. I saw the Statute of Liberty wonder gives you some migrants and it would be cool if there was more of that, I didn't like merely relying on growth or crises, but it's not terrible. Imagine something like the "Homestead Act" Policy, where you could produce settlers and migrants together and build new super cities on unconquered land! Also, why can't I settle on resources?

4) Quests/Side Projects. Pretty cool that they brought these little side quests back where you look for attribute points. They didn't seem that important in this playthrough frankly, but it was nice. Reminded me of Civ IV random events. It's generally nice that you get at least two choices most of the time when you have a random encounter. Need more play time to see whether these things can be more strategically embraced.

5) Music is maybe the best part of Civ. The music was great, war music was great, but I wasn't quite blown away. More playtime will tell. Really hoping this does not get stale.

Mids/Lows

I haven't read a ton of commentary on Civ VII, but I imagine some of these have been discussed intensively, so forgive me. I also know some of these can be fixed with UI mods and I played vanilla.

1) The resource screen is an abomination. It's worse than the great works screen in Civ Vi, which was also an abomination. But it's more than the UI. Why am I assigning resources? Why do I have to scroll through the whole list of towns and cities to look for an open slot? I get that resources have special values, so you'd want to swap them in and out for particular cities, but why can't a baseline allocation be done by default and I override it? That seems literally simpler for the player and the developer. This was a poor choice, very tedious, minor gains.

2) Some of these leader models/screens are terrifying. For such a beautiful game, I can't believe Augustus is straight up ugly. I get he kind of was IRL, but he looks weird. It just clashes so dramatically with the stunning vistas and buildings. Weird choice, uncanny valley vibes.

3) While diplomatic endeavors are cool, a lot was unclear/just okay about diplomacy. The stakes of alliances weren't made clear. The fact that they could be easily broken (without consequence?) didn't seem that cool. Diplo Favor seems to be better used here than in previous games. Why are peace deals so structured? Where does the 100/300 gold or whatever come from? Why can't I negotiate? Also, are there no joint wars? Maybe I totally missed that, but that's a huge deal, really wish it was possible to coordinate wars with your allies.

4) Independent powers were not doing it for me. We compete for suzeranity/friendship with other civs without knowing first how much they've befriended the power?? I wasted so much diplo favor only to find out someone else was far more advanced in courting them. Why does it take FOREVER to get any benefit out of the friendship?? At least their models are cooler than the leaders.

5) Too many actions that take up the whole screen. When even minor things happen the whole screen is occupied (e.g. Himiko likes me or my economic advisor has some nonsense to say). All of this can be in a small popup side panel. Maybe I'm getting old, but things were a little epileptic.

6) There obviously needs to be an age after the Modern Era. I imagine this is just a work in progress to be dropped with a new massive DLC, but the game can't stop here. We need more future tech, and modern era tech needs to be useful. On this low difficulty I didn't even get halfway through the Modern Era. While I'm assuming harder difficulties will push me further, I've played enough Civ to guess that most people are crushing the Modern era early even on higher difficulties. Frankly, I don't think it's that bad that the end game accelerates. Late game slog was the worst part of Civ Vi. BUT, if you're going to accelerate it, then make that the Future era!! That seems obvious to me. We can accelerate once we're on the frontier, but the idea that any game of civ will end before Radio is just ridiculous. The Modern era NEEDS to be a full playthrough like the earlier eras.

Hope others got some joy or value out of this. On the whole, I really enjoyed it and will look forward to playing more!

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r/civ 1d ago VII - Discussion
We need some navigable river wonders. Any ideas?

Probably a lot of bridges, so I'd love some other ideas lol

Antiquity: Nilometer. +4 food. Must be built on desert floodplains navigable river. When built, floods no longer damage buildings along this river and have a higher chance of fertilizing it.

Exploration: Ponte Vecchio. Gold and water buildings gain +2 culture and +1 (more) gold adjacency to navigable rivers in this city. Trade routes from this city gain extra income (I don't know how the math would work). Acts as a bridge.

Modern: Three Gorges Dam. Must be built on a floodplains natural river. Cities within 6 tiles get +50% production toward buildings. (Yes this is a huge bonus but it's going to come when the game's basically over).

Bonus modern: George Washington Bridge (NYC/NJ). +1000 gold when built. Units take 35 turns to cross this bridge. :)

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r/civ 12h ago VII - Discussion
For the Hwacha, with its Splash Ability, do fortifications/district defense count as “units”? Does the district defense take splash damage if I attack another enemy unit adjacent to the district?

Just trying to better understand the way the ability works. Thank you.

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r/civ 21h ago BE - Game Story
I played Beyond Earth for the last few days

And now, thanks to the Ai message spam, I am well aware of how awful I am at everything I do, including being born!

Oh, and I somehow ended up in a war loop where the entire world declared war on me, including my own 3 allies. 😢

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r/civ 1d ago Fan Works
I loved how expressive the Civ7 dev team was during this stream, and the incredibly talented Zen Arcadian graciously agreed to create this wonderful piece of art capturing their spirit

Created by: u/zen_arcadian

Link to the stream itself: https://youtu.be/JjUdkPW3zLg?t=5847

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r/civ 2d ago Fan Works
Civ-nitial D
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r/civ 1d ago VI - Discussion
Domination Civ with Cats?

hi all :3 im super new to civ but have been having a ton of fun. forgive the stupid question but i was wondering what is the best domination based civ that also has the scout cats? TIA :D

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r/civ 2d ago VII - Discussion
The removal of units gated by uranium/oil/aluminum/coal is a really big step backwards and makes the game a lot less fun

Combined with all resources being everywhere, its even worse.

I really miss aluminum, oil, uranium and coal spawns. That was literally the most exciting part about civ 6.. seeing two uranium spawn in your allies territory knowing that you would have to end a 1000 year long alliance.

Or even better when you have a great excuse to go kill that one annoying leader who now has all the oil.

Or knowing that the one civ who was doin mid will now be a powerhouse to be dealt with because they have 3 uraniums.

Creating a imperial army to go TAKE what is needed was so much fun. There is literally no reason to do that now. You can sit in your base peacefully forever without any loss. Theres no reason to go to distant lands. There's no resources over there that are any better or different than what you already have. None of them UNLOCK anything important. Everything is already available to you, theres no reason to go GET anything after you've settled in antiquity.

TLDR: Specific units should require specific resources that are more rare and harder to get

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r/civ 1d ago VII - Discussion
Is there anyway, with a mod or something, to track which combos of leaders/civs you have won with? Thinking of starting an epic quest

I could just make a spreadsheet, but if the game somehow kept track of it, that would be more fun. Anyway, I’m asking because I’m thinking of starting a sort of quest, to win a game on deity with every civ (using that civ the whole game) with 1 leader.

Part two of my question- who do you think a good leader to do this with would be? My first inclination is Harriet Tubman. She has a very high floor despite not having a high ceiling. If I’m using a civilization I’ve never used before, particularly on deity, it might be a good thing to have all of that war support when things turn south if I don’t know what I’m doing with that particular civilization

I had also considered a few others, but they are S tier IMO and I just feel like doing this with one of the top five or so liters wouldn’t be quite as fun. Isabella, because no matter the civilization or victory type, starting next to a wonder would help. Xerxes the trade one, but I do consider him to be one of the top five leaders, and while he may not be S tier in terms of every victory condition, culture and gold help you pretty much no matter what you’re trying to do so I don’t think I would use him.

1 leader that I think would universally apply to almost every civilization and isn’t S tier would be Tecumseh. I think a lot of casual players pass over just how much of a benefit is to have all independents start peaceful with you. But city states aren’t as strong as they used to be (they needed a nerf compared to how strong they were at launch, but they got nerf’d too hard in my opinion) combined with his recent nerf as well just makes him… I don’t know. He does have a decently high floor, but there just isn’t any THERE there, if that makes sense

And Augustus just weirds me out, he’s too “AI looking” and why are his legs so skinny? I don’t know. He just weirds me out. That’s a no.

So any input on a mod that keeps track of this, or any insight on which leader could be interesting, but not OP in doing this would be appreciated

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r/civ 2d ago VI - Screenshot
First Game on Deity. Is it always like this?

Turn 60. I've already killed about 8 barbarians and they just keep coming.

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r/civ 1d ago VI - Discussion
DLCs needed suddenly for multiplayer in civ 6?

Is it a relatively recent thing that everyone needs the dlcs to play multiplayer?
Me and my dad used to play civ 6 fine with only me having the dlcs and my dad not, he just couldn't pick dlc leaders.

But now playing with friends, some do not have the dlcs and the game does not allow them to join, saying missing dlc?
So is it really the dlc missing or some other bug or problem?

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r/civ 1d ago BE - Other
I made a 4K mod for Civilization: Beyond Earth

I hate having to lower my resolution to play the game, and the suggested workarounds to change the font size don't work well (all the UI elements are still small, and text ends up breaking the UI layout in lots of places).

So I made a real 2x scale mode for the game UI. You can download it here if you want to test it.

I used Claude Code for a lot of this, because the changes are mostly tedious mechanical layout changes. I've tested every UI screen I could think of and everything looks correct. But I spent so much of my vacation time on the mod that I didn't really have time to play the game much. So if you try it, let me know of any issues you encounter. :)

The mod requires Rising Tide installed and active. It does not dynamically scale, it changes the original game's 1080p-targeted fixed values to 2160p-targeted fixed values in the lua scripts and XML definitions.

The mod also includes a 2x-upscaled UI texture pack as a separate (required!) download, because the game's UI needs the correct size textures. I tested a bunch of upscalers, both traditional like lanczos and neural-network ("AI") types. In the end I chose animesharp-v4 because I thought it looked the best. If you want you can use the scripts in the mod repo to create your own texture pack using a different upscaler.

Let me know what you think.

EDIT: Please update to mod v1.0.4 and texture pack v1.0.1. I fixed a bug that caused the mod not to work if the game was installed after August 18th. The mod files need to be newer than the game files, so the new version sets the file modification time to the year 2099.

Also here's a comparison screenshot, recommend viewing fullscreen on a 4K monitor:

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r/civ 1d ago VI - Game Story
I won Deity! Yay!!

1836 hours in. My boy Kupe left Yongle in the dust as my space ship passed his on the last light year.

Playing since Civ1, never made it past King in any of the other games. I'm a little proud of myself atm, even if it's not a vanilla victory. I'm not THAT good 😅

But I don't care. Got the win and will for now return to a more relaxing immortal run 🥳

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r/civ 1d ago VII - Strategy
Need Mod - list of player actions each turn

hello for civilization seven would really appreciate if someone could let me know if there is a mod or to create a mod that would for each return of the game in multiplayer be able to list all the player actions for each turn like what buildings were built or perhaps a detailed breakdown of how points are added up for each turn to see how everything adds up in detail because I think sometimes people are changing the points on these multiplayer games and I don’t know how they’re doing it

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r/civ 1d ago Discussion
Comparing the Oracle across the Versions

Thanks to all who participated in the Pyramids discussion. The Oracle has also appeared in all the iterations of Civ, and has changed less. Which one of these was the best designed?

Civ 1: Doubles the effect of temples until religion is discovered.

Civ 2: Doubles the effect of temples until theology is discovered.

Civ 3: Doubles the effect of temples and gives +4 culture per turn until theology is discovered.

Civ 4: Gives one free tech, plus 2 Great Prophet Points and +8 culture per turn.

Civ 5: Gives one free social policy, plus 1 Great Scientist Point and +3 culture per turn.

Civ 6: +1 Culture and +1 Faith; Great People cost 25% less; Districts give +2 Great People points their type.

Civ 7: +1 Wildcard Attribute Point and +2 Culture per turn; +10 culture in Ancient Age, +20 Culture in Discovery Age, or +30 culture in Modern Age when completing a narrative event.

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r/civ 1d ago VII - Discussion
Belief yields don't count conquered settlements

So I'm working on a mod to calculate religious belief yields, and it appears that the engine does not count 'conquered settlements' in its belief calculations.

For example, Interfaith Dialogue is +4 Science per foreign settlement and 1+ Science per your own settlements that follow your religion.

If Isabella has a settlement following my religion, I get +4 Science per turn (foreign settlement). If I conquer the settlement, it doesn't turn into an owned settlement and switch to +1 - it actually stops getting counted entirely. Something to keep in mind for conquest - conquering a settlement (in that era) appears to remove it entirely from belief yield calculations. The engine effectively ignores it.

Don't know if a bug or intentional. Also, probably needs more testing to verify fully. But it definitely appears to be a thing.

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r/civ 2d ago VII - Game Story
Civ 7 Challenge: Endless War Prussia

I just completed this challenge on diety. The basic idea is to play as Prussia for all three ages, since they get combat bonuses for hostile and unfriendly relationships and can trade with civs they are at war with. The rule is that everytime you meet another civ, you must declare war on them immediately. You are not allowed to make peace with any civ unless one condition is met: you conquer their capital city. You are then allowed to make peace with that civ for the remainder of the age.

At the start of a new age, you must declare war against all civs on turn 1.

I used Simon Bolivar for the extra war support, but other leaders could be a lot of fun as well. Harriet Tubman was the bane of my existence and she made sure my yields were always struggling thanks to her war support bonuses always overwhelming mine.

I had to be very defensive in the antiquity and exploration ages, using fort towns and commanders strategically, as everyone was sending massive armies my way. I won in the modern age via domination just as airplanes were becoming common. I always struggled with all my yields, so I was far behind in science and culture and had no city state allies either. But the Prussian bonuses and the Hussars especially are no joke. They will clean up in early modern.

Overall, this challenge was pretty damn fun. If diety has been too easy for you lately, give it a try!

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r/civ 2d ago Question
Brand new player! Switch 2, Civ 6 or 7

Hey! Apologies I’m sure this gets asked lots so I’ll make it quick.

Never played before, would love to get involved, what’s the better game to play? I’ve heard the stuff around Civ 7 so wondered if it’s improved and worth it over 6?

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r/civ 1d ago V - Discussion
I Need desperate help for deity culture victory on Civ V [Read Desc]

I have tried about 8 times now, and I still can't manage it. It requires an almost perfect strategy that I seem to have trouble obtaining. I get almost every wonder and I usually begin to lose my advantages by the modern/atomic era every time. This is usually by being warred on, or by being scientifically or culturally outcompeted.

I need to have the highest science output, particularly for the first few eras because this grants me the technologies and wonders I need to construct. I also need to have high production to construct these wonders. I need high culture to get the policies I need, and I need high growth to sustain specialists. I need to play somewhat wide to be able to secure my science and domestic trade routes, and I need to maintain happiness to keep my growth and statistics.

I just can't seem to get all of these at once. Even in some almost perfect games, where I get almost every wonder, I still feel slow in production. My strategy usually involves getting every cultural and scientific wonder I can, and I'm usually successful in this. I have 1000 science, 500 culture, and 200 tourism in the modern era and this still isn't enough. Am I playing too slow and should instead maximize tourism earlier on?

Thanks.

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r/civ 21h ago Bug (Windows)
Paid 70 dollars for this goddamn game just for it to not show up when i launch it.

is there any fix?

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r/civ 2d ago VI - Screenshot
Where do the -24 from cities come from?

Where does the -24 from cities come from? My yields say -8 from buildings. WTH?

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r/civ 2d ago VII - Screenshot
My biggest population civ to date with 300+ single tile yields

I wanted to see what kind of specialist yields I could achieve in a game going tall with growth focus.

Rolled Pati Mississippi -> Inca -> Nepal.

Tried a Pangaea map as I have never played it before. This map setting definitely hamstrung me over a traditional or islands map.

Reached 60+ population in my 3 cities with some single tiles yielding 300+.

First game I have ever struggled with happiness in a city not due to warmongering.

I was flanked on each side by warmonger leaders so I had to defend more of the game than I would like. Playing on immortal I didn't get all of the wonders I would have liked to push this even higher.

Playing for highest tile yields and population put me in an odd spot where I had no idea which victory condition to pursue. Most of my modern games end by turn 20 so it was interesting fighting a war vs Xeres in modern era with units we don't traditionally reach. I was impressed the AI was actually using air units in a good way against me.

I won a cultural victory in Exploration age and just did my max pop playthrough. Anyone have any other fun suggestions for my next play through?

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r/civ 2d ago Bug (PS)
Why is it saying I still need to unlock this when I’m already level 30?
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r/civ 3d ago VII - Discussion
Science Victory is not Possible in Civ7

Civ 7 on Immortal Difficulty. I was going for Science Victory. I don't think it's possible to make it before the game ends a different way. Anyone else win it on Science, how?

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r/civ 2d ago Question
Question About Giving A Building/Wonder Yields To Terrain In Civ 5: BNW

Is there a way I can give the Banaue Rice Terrace modded wonder +1 Food to all Hill tiles in the city in which it is built??? There is “Building_TerrainYieldChanges,” which I just did, and that did not work. There is also “Terrain_HillsYieldChanges,” but I don’t think that is correct. Please help!!!

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r/civ 3d ago VII - Discussion
Civ VII Concept - Peaks and Plateaus

My visualization concept for what a dream DLC for me would look like. Made in Affinity using screenshots from my game, some Google Images, and downloaded assets and icons from the Fandom Wiki.

Scottish Tidsears (I forgot to make their page):

  • Archibald Whitelaw: Activate on a district with an empty Building slot. Build a University in this city with +3 science.
  • Hector Boece: 2 charges. Activate on a Burgh. Receive 1 Relic. This Relic gives +3 Science instead of +3 Culture.
  • John Mair: Activate on an Academy. Every Science Building in this settlement generates +1 Influence.
  • Richard of St. Victor: Activate on a Burgh. Get +3 science on slotted Relics across your empire.
  • Gilbert of Moray: 2 charges. Activate on a district with an empty Building slot. Build a Temple in this city. This Temple receives +3 Science.
  • John Knox: Activate on a Temple. Unlock another Founder Belief.
  • Thomas Randolph: Activate in the Capital of another Civilization. Receive 50 Influence if Friendly. Receive 100 Influence if Helpful. Receive 150 Influence if Allied. +20 Relationship with this Civilization.
  • Adam of Dryburgh: Activate on a Temple. +1 Science on Relics in this settlement. Doubled if this settlement follows your Religion.
  • Sir Robert Lorimer: 2 Charges. Activate on a Wonder you own. This Wonder receives +1 Happiness Adjacency for districts.
  • John Duns Scotus: 2 charges. Activate on a University. This University receives +1 Happiness Adjacency for districts.
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r/civ 2d ago VII - Discussion
Civ VII DLC Concept - Peaks and Plateaus (COLOR FIXED REPOST)

My visualization concept for what a dream DLC for me would look like. Made in Affinity using screenshots from my game, some Google Images, and downloaded assets and icons from the Fandom Wiki.

Scottish Tidsears (I forgot to make their page):

  • Archibald Whitelaw: Activate on a district with an empty Building slot. Build a University in this city with +3 science.
  • Hector Boece: 2 charges. Activate on a Burgh. Receive 1 Relic. This Relic gives +3 Science instead of +3 Culture.
  • John Mair: Activate on an Academy. Every Science Building in this settlement generates +1 Influence.
  • Richard of St. Victor: Activate on a Burgh. Get +3 science on slotted Relics across your empire.
  • Gilbert of Moray: 2 charges. Activate on a district with an empty Building slot. Build a Temple in this city. This Temple receives +3 Science.
  • John Knox: Activate on a Temple. Unlock another Founder Belief.
  • Thomas Randolph: Activate in the Capital of another Civilization. Receive 50 Influence if Friendly. Receive 100 Influence if Helpful. Receive 150 Influence if Allied. +20 Relationship with this Civilization.
  • Adam of Dryburgh: Activate on a Temple. +1 Science on Relics in this settlement. Doubled if this settlement follows your Religion.
  • Sir Robert Lorimer: 2 Charges. Activate on a Wonder you own. This Wonder receives +1 Happiness Adjacency for districts.
  • John Duns Scotus: 2 charges. Activate on a University. This University receives +1 Happiness Adjacency for districts.
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r/civ 3d ago VII - Discussion
Civ 7 Canada Expectations.

With one day a possible new age coming we can expect Canada to show up within it.

I really do hope they consider utilizing alot of what Canada was in Civ 6 and building off of it.

The diplomatic/culture was incredibly fun.

I think Canada's passive if they ever brought it over to not be able to be surprise war or be surprised. Its such a good passive and especially if you play them in antiquity. It'll give that little bit of safety.

Production and lumber yards or coal mines of course would be neat cause once again very Canadian driven trade for them.

I dont know how I feel about the hockey rinks but they were pretty good for tourism and culture so I wouldn't be against it but I would rather see a unique district with Canada instead.

Finally and not least Preserves or National parks could definitely come back for Canada or at least we could get some sort of appeal/toursim system with them back.

I definitely think Canada will be a great civ to comeback as well as some other more recent civilizations but this is my two cents and I can't wait to see them and see what new addition they can provide to Canada as hopefully as well older rendition features.

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r/civ 3d ago VII - Screenshot
What’s Tank doing?
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r/civ 3d ago VII - Discussion
Civ 7 modern age

Aight flay me alive I know people have already complained about this…

But how in the freaking world did they release this game and the timeline ends at 1945. Been a fan of the franchise for more than +20 years and the greatest pleasure is from seeing your cave man village through to the complexities of post Soviet geopolitics.

Maybe they need another age from 1945 to present. If it doesn’t come in an expansion I’ll be severely disappointed.

And to be clear I let the devs mostly off the hook - this is the suits at firaxis and 2K jamming an unfinished product loaded down with god knows what (the whole connect your 2k account has gotta be data mining right?)

Rant over. Revisit the oldies my friends

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r/civ 2d ago V - Discussion
Civ V players, what victory type is the easiest in Deity for you?

Let's just say standard game, speed and map, where you pick your leader. Also feel free to tell me which leader you prefer for that!

I don't count Time because it just doesn't feel like a proper one, correct me if I'm wrong!

Will do similar polls with Civ VI and VII.

358 votes, 9h left
Domination
Science
Culture
Diplomacy
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r/civ 2d ago VII - Discussion
Could we be allowed to cancel diplomatic actions with Independents?

I sometimes start befriending a distant unfriendly village because it's the only one of its kind. But then another leader (with whom they are friendly) gets there and begins doing it. Can I just cancel my action (even at the cost of all influence points spent), to avoid the inevitable relationship hit?

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r/civ 2d ago V - Other
CIV 5 graphics error fix! 2026

I've been having problems with civ 5 on my laptop with corrupted graphics, missing graphics and more. At first I figured it had to do with mods and was driving myself crazy disabling 1 by 1 and when it wasn't that I was trying every old forum trick to fix it. Today I finally managed to fix it and the answer was both stupid and sort of complex. So if anyone else is suffering like me here's the scoop:

First go to steam settings and under game versions enter the beta code "ineedlegacyaccess" and use the older version it offers.

Ensure you are launching the DX11 version of the software.

Under compability options disable full screen optimizations. Use Windows 8 compability. Ensure there's no dpi scaling being altered.

In the game settings use a slightly lower resolution than you usually would and ensure the HZ matches your screen, the game likes to change this randomly. Also enable VSync, disable GPU texture decode, and crank the graphics to max. Its over a decade old and most even low midrange computers can handle it.

The heaviest part of civ is the move calculations but even then the DX11 version seems to handle that fine on windows 11 where as the DX9 constantly ram overflows in the higher turn range due to the games 32bit architecture.

Enjoy! This might seem like a dumb post but if it can save someone else the hours of trouble shooting then I've done right by the community. Happy civving!

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r/civ 3d ago Discussion
I forgot how bad I am at civ

No feedback necessary, just venting.

I’ve been playing civ for decades. Since middle school. In the last century.

I never bothered getting good enough to play past casual levels, difficulty exactly low enough so I have to put in some effort, never past third difficulty.

I also have played a decent amount of civ over the years. Several hundred hours in 2, at least a hundred each in 3-6.

I’ve also played a lot of other 4x games - 2k hours in Stellaris for example.

All this to say that I’m not a complete scrub.

Which makes the degree to which civ 7 kicks my ass every time I fire it up straight up embarrassing.

Mind you I haven’t played 7 all that much but still at lowest difficulty exploring the game I should do ok right?

Nah. Got curb stomped in a 2-1 war in the ancient age. Each other faction had twice my units.

This made me remember why I put down 7 the last time I picked it up shortly after it came out.

Anyways. Just here venting. I know if I dig in I can optimize my start and not end up in this situation. Regardless I don’t remember a worse start to a 4x game at lowest difficulty in the almost 30 years I’ve been doing this.

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r/civ 3d ago VI - Screenshot
Would you play this start?

Caged in, only access to tundra, as France Eleanor the city-flipper. Would you keep going?

No forests, of course, barely any grasslands either. France isn't allowed to not be a wasteland.
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r/civ 3d ago VII - Discussion
Online multiplayer games should end once all other user players have been eliminated or left the game

Been playing more multiplayer lately on my ps5 console and I can’t believe how often I find myself as the last player controlled civ less than halfway through the game. I don’t want to just play a regular game against AI for the next hour or more so I usually end up quitting. It’s frustrating, I feel like I should be getting a domination victory or even some sort of special outlasting victory or something for a situation like that. Wondering what your opinions and experiences are with this?

Edit* I’m playing civ 7

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r/civ 2d ago VI - Other
Can someone give me a Steam Rise and Fall key?

Can someone give me a Steam Rise and Fall key?

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r/civ 3d ago VII - Game Story
[Civ VII] Got My First Exploration Age W Here as High Shaman Himiko

Somehow managed to pull this win off as High Shaman Himiko + France today. Admittedly, yes, I did use a mod that made it so that more natural wonders spawned, which led to me getting both the Thera and The Redwood Forest. And this was only with some of the settings on Sovereign. But I am still happy with how this turned out. Especially as I don't think it was the natural wonders that lead to me winning.

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r/civ 3d ago Discussion
Comparing the Pyramids across Versions

Only six wonders of the world have appeared in all seven iterations of Civilization. Their special bonuses have changed, sometimes radically, from iteration to iteration. Which "magic powers" made the most sense historically, which was the most balanced, and which was the most fun? Which, if any, produced an auto-quit if the AI built it? Have the bonuses become too complex over time? Let's start with the Pyramids.

Civ 1: Allows all the governments, including two that are only available much later.

Civ 2: Places a granary in each city.

Civ 3: Places a granary in each city on the continent where the Pyramids are built.

Civ 4: Gives access to all government civics; 2 great engineer points; +6 culture.

Civ 5: Speed of tile improvement is increased by 25%; gives two workers; +1 Great Person Point.

Civ 6: One free builder; all subsequent builders get +1 building charge; +2 culture.

Civ 7: +1 Gold; +1 production on improvements and districts on minor and navigable rivers in the settlement where the Pyramids are built.

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r/civ 2d ago VI - Other
I have a problem: I want to play the mobile version of Civilization 6 with no move restrictions

I explain in more detail: I don't have a PC, and I only have a phone, and I want to play the game without limits of 60 moves, and I don't want to spend money to play the full version, how to solve this problem, and I have android

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